Online Squadron Collection v2 is out
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Use MstrUpdr.exe, in the OSC-folder.
Questions of my own: is there a guide somewhere of how to get things going? Like, who has to use what software to allow proper use? Is there a difference between the host and client, or should both run everything to allow proper position tracking? …
yeap here: http://docs.sakgiok.gr/manuals:osc:home
Also here who runs what:
1. General: http://docs.sakgiok.gr/manuals:osc:usage:home
2. Player vs AI:http://docs.sakgiok.gr/manuals:osc:usage:pva
3. Player vs Player: http://docs.sakgiok.gr/manuals:osc:usage:pvpOr more politely :rtfm: :rofl:
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yeap here: http://docs.sakgiok.gr/manuals:osc:home
Also here who runs what:
1. General: http://docs.sakgiok.gr/manuals:osc:usage:home
2. Player vs AI:http://docs.sakgiok.gr/manuals:osc:usage:pva
3. Player vs Player: http://docs.sakgiok.gr/manuals:osc:usage:pvpOr more politely :rtfm: :rofl:
Had found the first link myself already, but not the second/third. Thanks.
By the way, is there a way to disable emoticons in a link, besides the code-command?
http://docs.sakgiok.gr/manuals:osc:usage:home
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No prob m8 Monster’s manual is a bit structural and confuses u if u expect a normal index… this is more a dynamic index… when i select a chapter the index changes representing those chapters index…
I was confused also in the first place that is why I posted the answer…
The rtfm was just to brake the ice and the typical (ass) me… lol -
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Well guys, it is a wiki so…
When the current download progress reached 1.27MB, the progress bar came to a sudden halt…Maybe some connection issues? Try again to update please and let me know.
The other solution is using offline update and is explained here http://programs.sakgiok.gr/downloads.php#OSC201 in the OSC Patch 2.0.1 download section.
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Thanks,Monster.
Ready for action.
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Man, you are still and idiot
Sorry Drillin, I couldn’t resist!
and you thought that he would change…:mrgreen:
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I might be missing something but was playing around with F4AWACS the other night and turned on some airbases but then could not figure out how to turn them off without starting again from scratch? Could somebody explain how you turn objects off. Thanks.
Elmo
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Are you talking about areas or Airports from Freq Window. Generally, visibility is controlled by the checkboxes either in Area Window or Freq Window (Airports tab).
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Are you talking about areas or Airports from Freq Window. Generally, visibility is controlled by the checkboxes either in Area Window or Freq Window (Airports tab).
Can we make a pdf tutorial or better video tutorial , how all that nice and very helpfull staff can be used?
How to add theater map -> areas-> objects -> recording -> debrifing feature ……
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Got some new questions after testing yesterday evening.
- I’ve added 2 pictures, 1 showing the 2D Map in BMS UI, 1 showing F4AWACS imagery. Shouldn’t I see hostiles in the marked area as well? In addition to this, yesterday evening, a friend flew lead of a 4-ship flight (1P + 3 AI) and I could only see him, not his wingmen. Is this normal?
Software running can be seen in task bar on screen 2, so should be clear if I’m missing something. Don’t mind the clutter on AWACS-screen. Still searching for a good background/object combination.
2D-map: https://dl.dropbox.com/u/11459075/BMS/2D%20map.jpg
F4 AWACS: https://dl.dropbox.com/u/11459075/BMS/F4AWACS.jpg-
All enemies are “BANDITS”, without speed label, aircraft type, … Is info added automatically, once AI units or players identify them, or should I do that myself? If so, how?
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Is there a way to lock the cursor to an aircraft, e.g. to provide accurate vectoring?
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Can routes be retrieved from the mission file (CAM, TAC), or only Bulls Eye?
- I’ve added 2 pictures, 1 showing the 2D Map in BMS UI, 1 showing F4AWACS imagery. Shouldn’t I see hostiles in the marked area as well? In addition to this, yesterday evening, a friend flew lead of a 4-ship flight (1P + 3 AI) and I could only see him, not his wingmen. Is this normal?
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Can we make a pdf tutorial or better video tutorial , how all that nice and very helpfull staff can be used?
How to add theater map -> areas-> objects -> recording -> debrifing feature ……
I’ve written everything I could think of in the online manual. If somebody wants to make a pdf or video it’s fine by me.
Got some new questions after testing yesterday evening.
- I’ve added 2 pictures, 1 showing the 2D Map in BMS UI, 1 showing F4AWACS imagery. Shouldn’t I see hostiles in the marked area as well? In addition to this, yesterday evening, a friend flew lead of a 4-ship flight (1P + 3 AI) and I could only see him, not his wingmen. Is this normal?
Software running can be seen in task bar on screen 2, so should be clear if I’m missing something. Don’t mind the clutter on AWACS-screen. Still searching for a good background/object combination.
2D-map: https://dl.dropbox.com/u/11459075/BMS/2D%20map.jpg
F4 AWACS: https://dl.dropbox.com/u/11459075/BMS/F4AWACS.jpg-
All enemies are “BANDITS”, without speed label, aircraft type, … Is info added automatically, once AI units or players identify them, or should I do that myself? If so, how?
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Is there a way to lock the cursor to an aircraft, e.g. to provide accurate vectoring?
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Can routes be retrieved from the mission file (CAM, TAC), or only Bulls Eye?
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There is a chance that some improvements I made to speed up AISPY results in some missing plots. I’ll try to balance it for optimum results.
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Refer to http://docs.sakgiok.gr/manuals:osc:reference:f4awacs:options#options_2 and http://docs.sakgiok.gr/manuals:osc:reference:f4awacs:clients on AI ID. Whatever is on Falcon memory will be transfered to F4AWACS.
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Not currently. I thought about adding that but, in real GCI software, this option is there only for tracks, which is not that accurate.
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Not currently.
Just to be clear, there is no interface between Falcon and AISPY to retrieve AI plots (like there is between Falcon and Validator). AI plots are retrieved by a method that is more a “hack”, brute force memory reading and trying to understand data. So, I consider AI plots inaccurate and just for reference.
- I’ve added 2 pictures, 1 showing the 2D Map in BMS UI, 1 showing F4AWACS imagery. Shouldn’t I see hostiles in the marked area as well? In addition to this, yesterday evening, a friend flew lead of a 4-ship flight (1P + 3 AI) and I could only see him, not his wingmen. Is this normal?
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I have been working on this program for several days. I have one question. Why am I seeing 2 symbols of a single ac?
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Also about symbols Monster i think it is better to keep the O- symbol for AC in order to view the direction of the AC too…. the ^ or ( does not show the direction only the 'tail" …. Also for reference there is an old OSC 1.0 here: http://www.e-haf.org/f4awacs/OnLineSquadronCollection/OSC_v1.0b_User_Guide.pdf
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- Not currently. I thought about adding that but, in real GCI software, this option is there only for tracks, which is not that accurate.
How do you mean that it’s not there in real GCI software? Can’t speak about military software, but in my experience with civil ATC software that is possible through the QDM-tool, and it’s accurate to 1° in heading, and 1NM above 10NM // .1 NM below 10NM in range, iirc. Think I have a manual of the HMI on another computer, which I believe I can share with you, if you’re interested.
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Well, we are testing and trying to do the best performance to operate it… but we have two questions to squeeze more the OSC:
1. Is possible for human ATC/AWACS to know wind direction and QNH/QNE directly from F4AWACS?
2. is possible to see ground troops to use F4AWACS same a JSTAR in future?Thank you for this GREAT program!!! A “must to have” if you want to feel the most real enviroment arround you
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I have been working on this program for several days. I have one question. Why am I seeing 2 symbols of a single ac?
In which occasion? Are you talking about Real Players plots or AI? If it’s about AI, you get whatever it is in Falcon memory.
Also about symbols Monster i think it is better to keep the O- symbol for AC in order to view the direction of the AC too…. the ^ or ( does not show the direction only the 'tail" **….**Also for reference there is an old OSC 1.0 here: http://www.e-haf.org/f4awacs/OnLineSquadronCollection/OSC_v1.0b_User_Guide.pdf
AI can’t have a direction because, firstly the position of the plot I get is not accurate (it’s relative to bullseye) and secondly because I cant say for sure in every picture update, which aircraft moved where, I only get a snapshot every time.
How do you mean that it’s not there in real GCI software? Can’t speak about military software, but in my experience with civil ATC software that is possible through the QDM-tool, and it’s accurate to 1° in heading, and 1NM above 10NM // .1 NM below 10NM in range, iirc. Think I have a manual of the HMI on another computer, which I believe I can share with you, if you’re interested.
I was talking about military GCI software before. Anyway I can implement this later (only for Real Players plots of course).
Well, we are testing and trying to do the best performance to operate it… but we have two questions to squeeze more the OSC:
1. Is possible for human ATC/AWACS to know wind direction and QNH/QNE directly from F4AWACS?
2. is possible to see ground troops to use F4AWACS same a JSTAR in future?Thank you for this GREAT program!!! A “must to have” if you want to feel the most real enviroment arround you
1. Currently I can’t find a way to get these data out of Falcon.
2. I guess it would be possible, using the same method AISPY currently uses. -
Could we ask please the BMS team to help Monster a bit? maybe some minor adjustments to the code could help Monster big time…
This is a unique program and needs all the support it can get cause it ads to realism of a squadron big time…
Although I hate the countless tools for Falcon that should be implemented inside Falcon but anyway… that’s me…
I don’t hate the tools, I hate the plurality of them and each one has it’s logic (I know I’m getting old… lol) . If they where inside Falcon I believe many things would be better… even for programmers cause they would take advantage of the real deal… and not go around to solve their problems…
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In which occasion? Are you talking about Real Players plots or AI? If it’s about AI, you get whatever it is in Falcon memory.
These pilots were real pilots.
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About the waypoints and lines I’m sure Falcas can help more then enough and have them also inside… Falcas are u watching here?