Online Squadron Collection v2 is out
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In which occasion? Are you talking about Real Players plots or AI? If it’s about AI, you get whatever it is in Falcon memory.
These pilots were real pilots.
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About the waypoints and lines I’m sure Falcas can help more then enough and have them also inside… Falcas are u watching here?
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Where they running validator?
Yeah, that is my next question. Maybe a screenshot of the tracks with labels on and with Clients window in view?
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Hi Monster,m very good work, but let me ask one question, may be stupid question. How can we set graphically the BE? I know that there is a windows for that purpose, but there are not circles and radial. Is there any chance to get it?
Second question; is it possible to use F4AWACS in one campaign (human vs human or against the AI?)?
Thank and congratulation for your hard work -
Manual PDF created from Web of Monster.
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@tdr: There is no graphical representation of bullseye the way you mean it, just some small circles to let you now where the point is. The circles and lines you have in mind, is only a graphical aid to get a bearing and range from e.g. a printed map, where there is no other way to get a bearing and distance from the bullseye.
Modern systems don’t have this function (not even as backup) because they will never need it. They have the cursor to get all the bearing and distances they need. There used to be a plastic “overlay” that you put on the screen on older systems, where malfunctions were often, but nowadays, it’s not needed anymore.
for the second question, you can use it at a campaign the same way you use it at a TE.
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Please … stick it!
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Yes, I’ve thought about it too, but, currently I don’t know a positive way to get weather data. Maybe AISPY, while scanning the memory area to get AI data can look for weather data as well, but I can’t say for sure if this data will be accurate.
Hi, Monster
I’ve been testing with FalconGauges4.0 and I can see the wind through the FalconGauges4.0 DED.
Do not know how these busy :!:, but I think with the ASPY could read that value and incorporate it into F4Awacs :p. The only thing that would have to choose would be the pilot to get that data . Well. As I said these are not as busy and podible sies what you commented.:!:
Greetings and thanks for the F4Awacs.P.S. And by ordering yar. You could see the battalions incorporate ground. :mrgreen:
Saludos Toquemao
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Well, I don’t think it can be implemented this way. To do it that way, you need AISPY to be running with a Falcon client that runs in 3D and by definition, AISPY runs with a Falcon client on 2D. Anyway, in order to have this DED page displayed, you have to have it displayed in Falcon by selecting the appropriate page. If it is displayed, I can get the data through Shared Memory, but this is player depended, you might as well ask for the player to tell you wind info, instead of telling him to switch to the appropriate DED page . The ideal would be the weather data to be somewhere in a shared memory region so it could be accessible right away.
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At last! long awaited!! amazing job as always Monster!! Many Thanks for the hard work!
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Hello Monster.
I’ve been testing with F4Awacs and I made the connection as a manual in the Dedicated Server option.
In our dedicated server, activate the SQServer, AISPY. We left the dedicated Server also in the 2D.
1º I connect and activate the F4Awacs.
2º The other person, use the Validator to connect to SQServer.
Conclusion: I f4Awacs. I could not see the AI.question:
Do I have to I (F4Awacs) Falcon BMS 2D active?Now, did the test and this time I turn my Falcon BMS and leave it in 2D.
Nor could see the IA.
But, if I active in my PC the AISPY and disable the AISPY in the server, now if I see the AI.Can you tell me where we are wrong?.
greetings Toquemao
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Well, if you connected AISPY to SQSERVER, and it run on the same computer with a Falcon instance on 2D map, you should see AI plots on your F4AWACS (which is connected to the same SQSERVER and on the same channel as AISPY, or one of it is on “Both”).
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Hello Monster.
Thanks for the reply. But it’s not like you mention. To see the AI I have to be together, and AISPY F4Awacs.Or tell me I’m doing wrong.
My Server runs falcon BMS in 2D.
Also run the SQServer and AISPY. And as I mentioned I do not see the IA
The only way to see it is running AISPY and F4Awacs together.If in my Server runing SQServer and AISPY check the Test Plot. I can see The PLOT. But when uncheck i don´t see IA.
But I still see something else. We run everything in the Dedicated Server according to your manual. when I open the AISPY has, Falcon Status in green. Connection status in green.
But. Tracks detected: 0I think I found a small bug. In F4Awacs see at all times what we see all the mission Packages. Both friends and enemies. Saturating the screen, apart from being a fact that I think we should not see, at least from enemies.
Saludos Toquemao
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Well, I can’t think why this is happening. Confirm that Falcon Server is in the selected mission, staying in the Map screen, displaying the AI packages on the map.
As I said before, AISPY and AI tracks in F4AACS is just an indication. It is not supposed to give you an exact position or ID of the AI tracks. The ID is just a visual aid for the GCI that a track could be friend or not. No filtering is done. And you want to see the enemies as well anyway, that’s why you see them all.
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Monster, great tool but question about MP servers
Why is the awacs asking for RED/BlUE or BOTH when starting up.
Is this something that could be a cheat for a red awacs person or visa versa -
Quote from the manual.
When you first connect to SQSERVER, you must select a channel (either blue, red or both). Depending the program you’re using, you can only receive or send data to players at the same channel. Players logged in as both, will send to or receive data from everyone.
As far as the cheat thing, of course you can cheat and disconnect from one side and connect to the other. Although this will show up in SQSERVER (if someone is watching), the programs don’t ensure that no one is cheating. This feature was meant for better realism, so a red side controller doesn’t get the exact position (from validator) of blue side planes but only the AISPY data. It’s up to the users if they want to use it or not.
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Hi Monster, very good job.:D
I have some questions if you can help me about the configuration.
As explain on the picture shown in your site we have made in this way:
In the server- run our Falcon Server in 3D
- run SqServer
Every Clients - run Validator
Blue Side and Red Side Awacs - run AISPY
- run AW
Every human AW choose its side (Red or Blue), none of them see threats of others. Where do we wrong?
Instead if we lunch the Falcon_Server in 2D human awacs can see eatch threats.