BMS Other Fighters Mafia (BMSOFM) Journal
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@drtbkj What is giving you hard time with TCN ?
IF “Tacan backup” … just use old style type backup in dat (=0) , not new mfd one , since you already have old-style tacan backup in center mfd …- only, AA/TR are reversed on mfd mnemonics (display) , right click on AA/TR button will always activate TR mode , even it displays AA-tacan on mfd
Or something other ?
Cheers
btw, Thanks for update… will “power-up” this week!!
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@white_fang said in BMS Other Fighters Mafia (BMSOFM) Journal:
@drtbkj What is giving you hard time with TCN ?
IF “Tacan backup” … just use old style type backup in dat (=0) , not new mfd one , since you already have old-style tacan backup in center mfd …- only, AA/TR are reversed on mfd mnemonics (display) , right click on AA/TR button will always activate TR mode , even it displays AA-tacan on mfd
Or something other ?
Cheers
btw, Thanks for update… will “power-up” this week!!
Hi, White (or is it Fang ) Anyway, TCN was not so much a problem, it was more about getting used to that pit’s version of the HSI.
We did some more testing today, working out those pesky bugs. We had a problem incorporating the gun pod. It caused problems going into AG Mode-fixed. We got the flaps and takeoff trim to work. We did some flight model work, though there’s more to do. Carrier landing speed is too high. And, we are currently trying to get the autothrottle to work. -
@drtbkj hhhmmm… ATC worked for me in those late “special” dat/afm you provided. - in both cases , cruise and aoa mode. - probably hasATC=1 in dat and NasaModel=2 in afm.
Yes. carrier trap speed has always been too great … ~160-170kts … much too great… 150kts approaching stall. - even with Full-flaps.
But that is all - “unfinished model” … so, need to fix/hack this thing.
Hack “fix” for relative-flaps speed around 120 … works for AI … but not for “player”.That model need to be worked from bottom - up. - but, you know it,.
btw… mostly “Fang” … sometimes white , sometimes red …
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@white_fang said in BMS Other Fighters Mafia (BMSOFM) Journal:
@drtbkj hhhmmm… ATC worked for me in those late “special” dat/afm you provided. - in both cases , cruise and aoa mode. - probably hasATC=1 in dat and NasaModel=2 in afm.
Yes. carrier trap speed has always been too great … ~160-170kts … much too great… 150kts approaching stall. - even with Full-flaps.
But that is all - “unfinished model” … so, need to fix/hack this thing.
Hack “fix” for relative-flaps speed around 120 … works for AI … but not for “player”.That model need to be worked from bottom - up. - but, you know it,.
btw… mostly “Fang” … sometimes white , sometimes red …
Hi, Fang( definately much cooler ) Fang and Wolf, good team. Anyway, HHmm, yourself. My F-35C atc isn’t working even with has atc-1 and NASA-2. Doing more testing today. Are you perhaps talking about the F-18E?
I’m seeing the same thing in F-35C landing speed. Big testing item today. We had seen the same issue previously in the F-18E, and maybe you’re still seeing it?. Another test item .
As for the TCN- I noticed yesterday that the number display(upper left corner) which at first I thought was the heading selected is in fact a TCN distance reading . So, yes, the TCN is functional, and not the issue. What is is a lack of “indicators” The viper has the switches to tell if you’re in ATT hold,ALT hold , HDG,STEER, and ATT. On the Hornet that’s all on the HSI. It’s the same with a NAV/NAV ILS/TCN/TCN ILS indication. The current 5G has the left autopilot switch on the left console, and it works. The right “switch” is on the UFC, but it only gives off and ALT hold.(possible bad callback?) . That is an issue is this pit, as several callbacks have changes since it was built Also, without a MFDE display extraction(which I have) there doesn’t seem to be any way to see which mode you’re in, besides seeing the change on the HSI display… Anyway, If there’s another way to get these indicators-cool. I’m just suggesting the Hornet -style HSI ( if doable) because that’s all built in already. We’re working on that, too -
Good Day, All. Here’s a bit of an update…
Since my last post we’ve been doing more F-35 flight testing then cockpit testing, with some positive results. We have it flying fairly well, although it’s carrier approach speed is about 30 knots too high. WIP
Fang, this will interest you. We also did some F-18E testing, and got an unpleasant surprise. It’s back to flat spinning-badly. Somehow the testing/setup we did in 4.36.0 did not carry over to U1. The jet still flies fine in U0. So, we’re working on that, too.
The 35C flight testing did give a lot of opportunity for acclimation to the 5G cockpit. It no longer feels weird to fly with it. It still has it’s limitations, largely the aforementioned “indicator” and lack of fuel/fuel flow gauges issue. But, it can be flown and fought without the keyboard, albeit with some help from HOTAS and MFDE extraction. Our goal remains to make it as good as we can for those who do not have such tools. The next step will be installing current callback hotspots on things like parking brake ,landing lights, etc. . -
@drtbkj
Hi, I was always talking about F18E … saw F35 only on pics. - but from what you describe, same problem - standard (stock) model… need tunnel testing/ graphs, etc. - I don’t know how do that. - maybe devs Good Will one day…And you really need FMM - to makes things right - join beta BMS, talk to devs.
For F18E autopilot, … sounds like bad callbacks, check buttons file… in original (BMS) pit callbacks are ok…, 2 autopilot buttons are on the HSI , and both of them are “cycle” (mode/func) buttons.
I don’t remember actually using them , since I have auto-pilot mode button on hotas , and function (ATT/ALT) I have on SHIFT+A … I somewhat have ZERO mouse cockpit usage , only on ramp-start - and all those essential callbacks works. only ones missing : ANTI-ICE , IFF (dont know where is it) - since I know the keyboard , no problem.
But those are a bit trivial (easy fix) , major problem is afm. - lot of try’n’error…
Cheers
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@white_fang said in BMS Other Fighters Mafia (BMSOFM) Journal:
@drtbkj
Hi, I was always talking about F18E … saw F35 only on pics. - but from what you describe, same problem - standard (stock) model… need tunnel testing/ graphs, etc. - I don’t know how do that. - maybe devs Good Will one day…And you really need FMM - to makes things right - join beta BMS, talk to devs.
For F18E autopilot, … sounds like bad callbacks, check buttons file… in original (BMS) pit callbacks are ok…, 2 autopilot buttons are on the HSI , and both of them are “cycle” (mode/func) buttons.
I don’t remember actually using them , since I have auto-pilot mode button on hotas , and function (ATT/ALT) I have on SHIFT+A … I somewhat have ZERO mouse cockpit usage , only on ramp-start - and all those essential callbacks works. only ones missing : ANTI-ICE , IFF (dont know where is it) - since I know the keyboard , no problem.
But those are a bit trivial (easy fix) , major problem is afm. - lot of try’n’error…
Cheers
Hi, Fang. I have lots of news…
Today we plan to release an OFMKTO 1.4 Hotfix today . It has a set of acdatas for the F-18D-G, and the F-35. We have the F-18EFG not spinning and landing at a reasonable speed. The F-35 is better but stills lands a little hot on the carrier. However, even at my stick and rudder skill level I did many successful passes.
So, they are working better, but you are right. This process of FM management is not complete. We’ll keep working on that.
Assuming I can get it to work, the Hotfix will also have a WIP set of corrected hotspots for the 5G Pit. Again, you are right that systems’ control can be done with keyboard . Or, I personally can fly and fight The F-35 without keyboard, thanks to my HOTAS and MFDE extraction. But, not all BMS member’s have those capabilities. Our goal is to use the keyboard as little as possible.UPDATE: The OFMKTO 1.4 Hotfix is out. https://www.mediafire.com/file/zrxurgqg9ug15uk/OFMKTO_hotfix_update_1.41.exe/file
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Good day, All. Today’s update is about Theaters, and their development, at least from the Mafia standpoint. Exclusive of OFMKTO, we don’t really consider ourselves as Theater Developers. However, we are happy to help those that do. In the process of this, we get feedback with bugs and issues. Most are like " (I) noticed the avionics panel switches not right too. I don’t know if I should even mention these things, I am not bitching or complaining, just letting you guys know .If I’m coming across as a jerk, not meant to be .Just my little bit to help but if its more of a pain, please let me know. Love these theaters !" We welcome such feedback, so we can make it better.
Some , however, seem to wonder why something is released that is “unfinished”. Their F-5 doesn’t take off, or whatever the issue is. Well, the reason for that is what this post is about.
As you are probably aware, Theaters, file-wise, are separate entities. That’s a lot of files and a lot of data that has to be replicated and debugged . Over and over. And when you are helping with multiple theaters, it takes a LOT of time.
Our main goal, when we help with a Theater, is literally to help keep them alive as the BMS updates come and go. We catch the bugs we can , and fix the rest later, balanced against real life time restraints. If we took the time to totally debug every jet in every theater, all these Theaters you enjoy would not be here. At least, not as quickly as they get released.
So, “keep the cards and letters coming”, when you find a bug. We just want you to understand the how this all works. -
Hi, there. Here’s a bonus update for today.
Work continues on the Fifth Gen Pit. Today we added the functionality to the OSB’s around the center MFD, added kneeboards, fixed the APU(would turn on but not off), landing lights, and the parking brake -
@drtbkj Hi mate , forgot to tell ya , few days before , … you have a bug in update 1.4.exe .
When updating “Theater” tdf/tga files… it puts them in wrong dir … missing “Theater Definition” in path.
You know, files should be in “\Add-On OFMKTO\TerrData\TheaterDefinition” but update puts them in “\Add-On OFMKTO\TerrData” … so NO “TheaterDefinition” in path.
Just fyi.
Cheers
Also… file “CP_SCF.LST” , - that file should go somewhere in “…\Art” dir , but is in your “…\Sim” dir … I guess no problem/no effect , just “an orphan”
…and also , in “art/ckpitart” … pits 8926 , 1495 , 2009 , have models files inside there, … not a problem - no effect , just surplus … since models are … where they are
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@white_fang said in BMS Other Fighters Mafia (BMSOFM) Journal:
@drtbkj Hi mate , forgot to tell ya , few days before , … you have a bug in update 1.4.exe .
When updating “Theater” tdf/tga files… it puts them in wrong dir … missing “Theater Definition” in path.
You know, files should be in “\Add-On OFMKTO\TerrData\TheaterDefinition” but update puts them in “\Add-On OFMKTO\TerrData” … so NO “TheaterDefinition” in path.
Just fyi.
Cheers
Also… file “CP_SCF.LST” , - that file should go somewhere in “…\Art” dir , but is in your “…\Sim” dir … I guess no problem/no effect , just “an orphan”
Thanks, Fang, though strange as TDF and TGA are in Theater Def. in my install.
So, if anyone is having issues with OFMKTO , check and see if a 2kb OFMKTO.TDF and a 222 OFMKTO.TGA are “hanging out” in Terrdata. If so move them one more step to Theater Definition -
@drtbkj You have from previous version =1.4 , check theater tdf file is version 1.4.1 inside.
Even pic (theater - tga) have version 1.4.1 on “BMS MAFIA” pic,But other then that is not different. … all paths are OK … nothing changed then ver number. — So again - No effect if those files are wrongly (not) updated …
Cheers
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@white_fang said in BMS Other Fighters Mafia (BMSOFM) Journal:
@drtbkj You have from previous version =1.4 , check theater tdf file is version 1.4.1 inside.
Even pic (theater - tga) have version 1.4.1 on “BMS MAFIA” pic,But other then that is not different. … all paths are OK … nothing changed then ver number. — So again - No effect if those files are wrongly (not) updated …
Cheers
Thanks, Fang. I posted it over on the OFMKTO thread just to play it safe. It’s a bit strange as part of the new ver. testing process is for me to install it from the Mediafire link just like you do, precisely to catch this type of thing!
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Good Day, All.
Here’s an update regarding the Mafia Files, and their ongoing evolution. I took a good look at them today and realized that it was time for some reorganization.
So, if you go to https://www.mediafire.com/folder/s8rh0djrr3j3n/BMS+4.35-4.36+Data+Files you’ll find a renamed 4.35-36 Data Files folder. In there you find the files organized by jet. One stop shopping .
Each jet’s folder will have the OFM’s latest flight model(acdata) and cockpit(Art) files. Some may have extras such as DDS files, like the 1799 folder. Some of the folders will have numbers in their name. That seemed a handy way to let you know the jet’s Art folder uses a number and not a name. But, they will also have name labels, such as 1799(F-18C). You should remove the label before you install them.
As of this post the jets with the new format are-F-18C/E, F-14Aggressor/A/B/D, AV8, EF-18M,F-35 B/C, and the Tornado. And, this list will continue to grow. There are also some misc. files such as the 3dbutt.dat for the Mirage.
The individual data files are the “latest and greatest”, literally pulled from my working OFMKTO Theater install. As such, they should work in any of the Chuckles/OFM Theater family, and may work in your theater-of-choice. That is dependent on the plane model the Theater Dev chooses to use and the current version of the Theater. So, as always, it is recommended you back up the original files before you replace them. -
Most useful!
I will give it a look and some tests as well.
Thanks a lot for the update and the news, Fra’.
With best compliments for the release and with best regards to you and all who are involved.
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@Jackal said in BMS Other Fighters Mafia (BMSOFM) Journal:
Most useful!
I will give it a look and some tests as well.
Thanks a lot for the update and the news, Fra’.
With best compliments for the release and with best regards to you and all who are involved.
You are very welcome, Compadre.
BTW, as a follow to yesterday’s post- Rather then keep track of every theater thread, I’ll announce any changes to the Files in this thread. -
Today’s Update: Mafia File changes…
The 8517(F-35B) folder has been updated. It now gives you the option to load either the Hornet Pit or the Fifth Gen Pit. The flight model dat/afm files are unchanged.And, as usual-“The individual data files are the “latest and greatest”, literally pulled from my working OFMKTO Theater install. As such, they should work in any of the Chuckles/OFM Theater family, and may work in your theater-of-choice. That is dependent on the plane model the Theater Dev chooses to use and the current version of the Theater. So, as always, it is recommended you back up the original files before you replace them”
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Good Day, All.
Today’s post is an update plus a nice procedure Brother Eddie gave me. You see, somehow the Alternate Launcher/BMS interface got borked and my HOTAS stopped working. So, a reinstall seemed the ticket, and this procedure is so cool I had to write it down…
“1) Go into your File Explorer and rename your main BMS Folder to mine, Backup, or whatever (Ex: Falcon BMS 4.36-mine)
2) Make a new folder titled Falcon BMS 4.36.
3) Copy and paste the Setup Application exe(in your BMS Setup folder) to your new folder.
4) Now go to your BMS Setup folder and run the exe. to uninstall BMS. Half of the beauty of this procedure is that it will look to your new folder,” clean the slate" for the registry entry and such, but all your files will still exist!
5) Now, in Setup run the exe. again. The other half of the beauty of this is that your bsf files are still in setup. You don’t have to download everything again.
6) Now go to x>4.36>backup/main/whatever>data>terrdata>theater definition and copy theater.lst to your new install.
7) Finally, go to x>x>4.36backup/main/whatever>data>and move all the "Add-on…"theater folders to the new BMS. You have 2 options with that. You can copy and paste. This takes awhile to do, but you will have backup. Or, just move them, which is a lot quicker. "I didn’t try to save my old BMS-Auto, but copying it (or whatever keyfile you’ve modded) from the original folder may work for you. I simply reset HOTAS via AL
Update wise, we continue to work on the 5G Pit ( and thanks again Metalhead!) and the F-35 flight model. “Fat Amy” has developed a desire to flat spin. Plus, we want to get the carrier landing speed down a bit.
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Nice thread, dude.
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