WIP sounds mod
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@white_fang i know it’s F4SndTbl.textproto … my new version of this mod was should releas today but with this problems cannot do it today…as u read many files add in the F4SndTbl.textproto in missions working fine maybe reason is the max jets num is 4 or 9 as limit but in dynamic campagin is more than 60 or 90 i don’t know.
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@sheref
Well , it could be you’re right… Campaign (can) have more sounds then mission.By default Falcon uses 32 voices at the same time. - that is default value in config for “max dynamic sounds” , 32 sounds at the same time - max. , Can be improved if your hardware support , eg double , set to 63 or 64 , or even 128 , depends on sound-card you use, you need to check your sound-card specifications , but that info is somewhat disregarded these days … try 128 for start and see, if it doesent work , put 64 then 63.
My old creative card works with 63 with no problem.
But!! , bear in mind that other people will have the default setting of 32… so you have to think about them,You could try to “play” with sound-priorities , so, some “unimportant” sounds put lower priority , … the ones you want to hear - put higher priority , then test and see if it gives you result you want.
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@white_fang ok… i’m don’t know about my hardware … it’s laptop G15 5511 11th for 2021
So what do u think? -
@sheref Uh!!.. for laptops sound hardware… God only knows.
I was speaking about real sound-cards , not onboard audio chips …
Only way to find out is to test yourself.!!!BUT!, really don’t forget, if you adjust that setting , and make your theater shared with others. - others WILL have that 32 sounds limit by default … as per BMS default.
…so experiences may really differ … I was merely speaking for testing purposes to see if number of simultaneous channels is giving you a headache , so test…and also, since we’re in 21st , probably sound hardware is mature enough for BMS to lift that one setting at least to 63/64… need testing by other people first to see if it works sytemwide, on all hardware
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update first post .
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@sheref said in WIP sounds mod:
this mod for BMS V.4.36.1
f16_sounds_WIP_mod_2th_v 2.07 link text
the new files…
*some fixes internal sounds , the turbine sound now fix
*fix the levels of internal sounds with the in cockpit winds level- u can now hear the ATC clearly
*the external engine the intake “front engine sounds” will changing with the nozzle levels
*external wind will be clear to hearing with the jet moving
*real fix for the ECS files
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Why are you using the word “fix”???!
There are NO bug there hence, nothing to fix!
ONLY matter of user preferences.If there are bug, please describes them in order to adresse the issue properly.
- u can now hear the ATC clearly
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@Dee-Jay you have my respect…
Why i using word fix … it’s about my old mods what i released,not about bms orignal files. -
@sheref Okay I understand, that makes more sens in that way.
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@Dee-Jay if you try my mod ,i love to know how can i link the nozzle sounds files right with the jet engine not like what i did link it with the key and how can linking sounds files with rpm rising up and down…sorry for my english.
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@sheref said in WIP sounds mod:
@Dee-Jay if you try my mod ,i love to know how can i link the nozzle sounds files right with the jet engine not like what i did link it with the key and how can linking sounds files with rpm rising up and down…sorry for my english.
Nozzle whistle requires codeNothing you can do without except doing shit.
(forgive me 8f text is wrong this website do not work pny Android phone, I can’t read my post and what I am writing)
I can’t test it, aibdo not fly BMS anore for some time.
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before dowloading this mod, I’d like to listen the new sounds to be sure it’s worth it : is there no video to show the difference ?
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@suhkoi69 i am sorry now can’t upload any vid, becuase my limit internet forgive me .
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Hello, is this mod still being worked on ? It’s compatible with U3 ? Thank you
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@Croa no…
The new update will come soon supporting the new changes in u3