OFMKTO
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@drtbkj The new f-18 cockpit in Israel theater 4.35 come from you ?
Hi, Vespa. 4.35? In any event, if the Hornet pit has a working takeoff trim trim button and FLCS bit switch, then yes. In 4.36 the BMS Devs. put it in the base install, and any Theater Dev is welcome to include it.
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Good Day, All. We present to you a OFMKTO 1.4 Hotfix. This is an add-on to your existing 1.4
Changelog:
OFMKTO 1.4 Aircraft Hotfix Readme.
This Hotfix will install the latest flight modeling for the-
F/A-18 D,E,F,EA-18G, the F-35C, and the “KF-18E”.
It will also install, for future development, the Fifth Generation cockpit into the F-35C.
The 5G Pit planned setup -jfs start button,Parking brake, and Landing light(left console)
Center MFD OSB20-IFF Master Function up
19-IFF Master Function down
18-Take Off Trim
17-Launch Bar-Toggle
16-Anti-skid
15-HSI Mode Cycle
14-CNI Step Down
13 CNI Step Up
12-Left AP Switch cycle
11-Right AP Switch cycle
10-AVTR Toggle
This early version just has JFS start and IFF Functionality repairs.This will be a WIP,with future upgrades via easily installed via
x/4.36/data/Add-on OFMKTO/art/ckptart/8519 folder ( for F-35C).
Note: they will also work in other F-35 models with the stock cockpit. Please feel free to contact via the BMSOFM via our Journal thread or Discord, if unsure how to set up your jet-of-choice.
Also included is a Flight Test TE.https://www.mediafire.com/file/zrxurgqg9ug15uk/OFMKTO_hotfix_update_1.41.exe/file
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@drtbkj I saw the new f-18 3D pit on the 4.35 Ito. (When lunch Israël config, you can select the 3D pit model.
I think it come from mafia pit model if i remember. I don’t know and understand how to find it and install it but it’s more ergonomic and realistic (the HUD is more realistic)
Perhaps it’s what you Introduct in the New update but i wish to install it in all of theater (balkan, israel and emf) -
It’s been reported that the 2kb OFMKTO.TDF and a 222kb OFMKTO.TGA are “hanging out” in Terrdata and not in Theater Definition in his Install . I’m not seeing that in my install, but if you’re having issues you may want to check it out.
The full path should be x/BMS 4.36/data/Add-on OFMKTO/Terrdata/Theater definition. -
I am going to ask a very stupid question… What is the installation steps on this? is this to add and upgrade planes or is it a theatre on itself? Also, can I just install the latest one or should I start from the top and then add each ne version on? Thank you for your help… Keep safe.
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We noticed a change that was causing ctd’s in OFMKTO. We are close to releasing OFMKTO 1.5, but in the meantime here is a hotfix-https://www.mediafire.com/file/fxx60o7wrpjd9qm/4.36.2_OFMKTO_hotfix.rar/file
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I am going to ask a very stupid question… What is the installation steps on this? is this to add and upgrade planes or is it a theatre on itself? Also, can I just install the latest one or should I start from the top and then add each ne version on? Thank you for your help… Keep safe.
Hi, Miek, Sorry for the delay in response. Sometimes they are hotfix’es, but usually they are replacements. So, save your active campaign file, if you have one, uninstall the old version, and install the new. You can then drop your campaign file you, and you’re good to go
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We noticed a change that was causing ctd’s in OFMKTO. We are close to releasing OFMKTO 1.5, but in the meantime here is a hotfix-https://www.mediafire.com/file/fxx60o7wrpjd9qm/4.36.2_OFMKTO_hotfix.rar/file
Joe, for those user not technically as advanced as the Devs, you should include some instruction on where to place the files in your ZIP Folder.
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We noticed a change that was causing ctd’s in OFMKTO. We are close to releasing OFMKTO 1.5, but in the meantime here is a hotfix-https://www.mediafire.com/file/fxx60o7wrpjd9qm/4.36.2_OFMKTO_hotfix.rar/file
Joe, for those user not technically as advanced as the Devs, you should include some instruction on where to place the files in your ZIP Folder.
You’re right, Compadre, and thanks.
So, what you want to do is unzip them, then copy and paste all the DAT files to
x/BMS 4.36/data/Add-On OFMKTO/sim/acdata replacing what is there. As always, we recommend you back up the originals. -
Good Day, All,
We present for your enjoyment OFMKTO version 1.5. The link is in the first post.
The BMSOFM presents OFMKTO ver.1.5, for 4.36.2
Changelog: refuel location, light location, weapons loads, model upgrades, fm upgrades from ccc in multiple jets.
Including, Su39 has wing model now pylons straightened out , same for many low poly models… FA50 and kf21 has wing models and load outs fixe…Queen E and Kiev activated for te and in save4 (Bear Trap)
KF21 and FA50 are new Korean(south) jets
f35c update fm/afm for performance
f35b update fm/afm for performance
F18 all class update fm/afm for performance
All Tankers functional and fuel probe locations a good for drogue jets.
Russian tankers fixed
China Tankers added
F16s Pit button corrections
there is a lot more tiny things…
U2 updates
weights, weapons , task forces, activations of tr1, tr2, adding f4c, etc
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Really great job, almost essential. This theatre and also other OFM theaters. Mainly you keeping the old textures 512x512 and giving the chance people with older computers. Your theaters runs pretty smooth. Just perfect!! Little example… What i personally really appreciate, you kept this in your theatres!..
https://www.mediafire.com/view/n52dmsflyikjc5m/b.png/file
Because the new textures, i don’t want to degrade anyone’s work but this looks ugly and unrealistic in compare with real jet. Look at that wheels, front and rear also, if you notice that on rear wheels is now smaller tyre profile and on front wheel is much bigger profile. Compare with old textures, i think the old ones what you using is more closing to the real and even it looks much better…that was obvious for the first sight for me…
https://www.mediafire.com/view/qemsx3mis7y9ma7/a.png/file
I don’t have to take care about stock install KTO anymore because i just found this thread O_O woohaha, (hands clapping…)
I forgot…thank you all for this perfect job so far and for all your OFM theaters. I hope the more people are so excited like me from that.
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@drtbkj What a quick update! Thanks a lot.
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@FoxBMS Hi, Fox. Thanks for kind words. Do you know where we can get access to the DDS(s) ?
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@drtbkj @drtbkj Hi Joe, probably you are busy but i’m sorry, could you specify more your question? I’m not sure which DDS files do you mean exactly. Last but not least if i can help to you or to your OFM group anyhow, then i will do anytime when it’s in a frame of my possibilities…cheers.
Btw: Instant Action with F-18 … it is probably about just edit some file but cool )) really quick way to test the things and changes
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@FoxBMS said in OFMKTO:
@drtbkj @drtbkj Hi Joe, probably you are busy but i’m sorry, could you specify more your question? I’m not sure which DDS files do you mean exactly. Last but not least if i can help to you or to your OFM group anyhow, then i will do anytime when it’s in a frame of my possibilities…cheers.
Btw: Instant Action with F-18 … it is probably about just edit some file but cool )) really quick way to test the things and changes
Sorry, Fox, my previous was too quick a post. I meant the DDS for you shown Viper Skin
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Good Day, All, Today’s update regards an OFMKTO 1,5 Hotfix. We found a couple of bugs, and this is the repair. Do NOT uninstall OFM 1.5.
Changes-F-35A Mission Capability not matches the F-35C
-F-18F-Flight model update and wing fold fix (see below)
-F-18E wing fold WIP. We had found the the Rhino’s wings didn’t fold enough. This fixes the wing fold in external view. I say WIP as in cockpit view they now fold a bit too much. This apparently is a model issue which will take more work.
https://www.mediafire.com/file/6mklx72uik2585o/OFMKTO_1.5_hotfix_1.exe/file -
@drtbkj Thank a lot!! This is like my final version of the game. And may I know the number of DDS.file for F16-Tank 600 gal ? I tried to find but I can’t find that.
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@drtbkj dds files what i found about Viper (maybe there are more) starting with number 2624.dds and continues every 13th dds file (2637, 2650 etc…). Try to compare with 2624 dds file in stock KTO. It is 174kb or 2.8MB ? Really crucial different, perhaps there should be option to choose hi-res or standart even for this but it’s not depend on me u know. Why eat so much memory with this? I think the many people don’t need 2.8MB size dds textures for this…it’s not a problem to edit the texture and put back old wheel style but not necessary additional work with mass image batch manipulation and resize it back down but with OFM theaters it’s not needed fortunately, i think many people will like u just for that, big thumb up.
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@rookieskyworker Your answer is 1351 ))
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@FoxBMS Thanks a lot. My saver!