3D Cities for Falcon…
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@RAM22:
You REALLY shouldn’t talk bad about Mower!!:lol:
RAM22
Cheers,
LS -
@ skynight none of the links above work plz check it.
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Forum was freezing on me links were not copying now I have a hole in the screen….rrrrrrr… LoL
Sorry check again lets discuss and encourage more positive change if possible looking forward and the FLARE approach please lets ROCK BMS…
Lets use this thread for meaningful thought and discussion on this subject…please use BMS discussion thread for all other chatter…
I read how so many people favour BMS or F4 in general like the flight model, but hate the Terrain and other non fixed/updated items yet to be implemented stuff.
I guess in a community Forum it starts by a discussion in Forum then spreads in PM’s and then to the ears of others who have the skills to experiment and act with the skills to do so.
Where I fit in for now is in the discussion creativity stage, the technical stuff is for others as they join in and have those skills granted that BMS team accepts the thread and discussion and allows it to flourish.
Main objective start, encourage, speak out, state facts and figures, video findings and maybe it will all end up in the sim, but you got to be positive much talent in this big world and community.
Maybe in near future take up some course in 3DSMAX game modeling and help out!
If you have a nay attitude you might as well say its all crap and be honest about it, its what people are really politely saying…
But I rather encourage change even if it takes a few years in development as BMS is a non for profit sim developed in private time for free.
Okay there may be some set backs I can only imagine as I have learnt allot simply by reading, but by first working with new ground structures and placing them in the database and modifying a few tiles in theaters being worked on it will look spectacular and worth the effort, time and patience. You would be thanked a million times and make many people F4 pilots happy.
Look I am one among many here who say the same in this forum and else where.
Stay positive and discuss options, proposals, idea’s to help with theaters in this thread… I encourage those who have the skills and experience which count for the most part to work on new ground structures before any Theater release so we the community actually see modern theaters for F4 after so many years with repetitive ground structures copied from the original Falcon 3.0.
Well, I post with good intent and honesty to better the sim its all I can do to encourage something better, and respecting all that is done by those who have the experience with Falcon 4.0.
Be happy, stay positive, look forward and keep the faith!
Please … Support the effort, “THANK”…the first post!
PM or post a reply in thread to Arty or BMARTINS if you have something to contribute!
Long Live F4!
Kind Regards,
SkyKnight
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Ground Structures like this needed in Database it doesn’t have to be the same quality but close to it:
Now imagine battalions, infantry, tanks etc etc entering the suburb you recon on first flyby come about drop some CBU’s or LGB’s
Weakening Red Side from advancing and gathering strength you have a tactical advantage from an aerial strike either a mission for day or night with all the night lights on.
I mean please make the dream… can you see the vision. … with F.L.A.R.E…;)
Kinda like this Youtube a suburban strike from an F-16… Its all I could find regarding TGP in populated buildings sites.
Please ignore the actual content…thanks.
I used this video to illustrate what BMS could do with suburban strikes in TGP mode, I’m sorry about the choice of video, Please watch the video with that in mind only … if there is a better one please PM I will change it, okay…Thanks
So the point is on the illustration of the TGP view and acquiring target’s in a suburban war.
Also these…
Maybe this one but still lacking I think ……
Again deeply sorry about the graphic content, its all I could find.
A few more awesome just imagine air strikes in BMS suburbs hitting a battalion of tanks driving thru you stop them from advancing boom….flare and chaff… gone…RTB… this is why we need Suburbs, cities and ground structures in 3D models on new terrain for BMS.
Please guys respect and ignore the causalities and graphic content in video’s only illustrating the suburban strikes for ground structures and suburbs to be placed in BMS (If there are better videos PM I will change them). It was hard to find something respectful to use as ideas for BMS.
So please watch the youtubes for ideas to create theaters:-
Please we need destructible ground structures and suburbs in BMS….for Air Strike SEAD missions and placed into campaigns!
Please … Support the effort, “THANK”…the first post!
PM or post a reply in thread to Arty or BMARTINS if you have something to contribute!
Long Live F4!
Cheers,
:drink:
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Ground Structures like this needed in Database it doesn’t have to be the same quality but close to it:
Now imagine a huge Oil Refinery Plant another military target to PB (TGP), DTOSS, CCRP or CCIP etc etc
Just more to the strategic implementation of an Aerial War experience adding the FLARE approach with roads, power lines, trees, lakes, rivers, vegetation, warehouse, fencing around perimeter etc etc etc
All designed to be destroyed and rebuilt by the devs after I drop a few bombs with a Pop-up Attack or Low Fast and furious Flyby…… LoL
Please … Support the effort, “THANK”…the first post!
PM or post a reply in thread to Arty or BMARTINS if you have something to contribute!
Long Live F4!
Cheers guys,
:drink:
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Ground Structures like this needed in Database it doesn’t have to be the same quality but close to it:
As you can see much more entertaining ground structures, now imagine again with FLARE approach and all these models I have posted would be in the database as structures that are destructible in flames as you bomb them.
The fact is that entire plant is more interesting than just a nuclear building from Falcon 3.0 placed on a hill, right.
Well thats it from me I hope thats enough to encourage those with talents to build these models in the community and kick it off anyway.
I reiterate these ground structures add value are also more professional to the Falcon 4.0 sim a WAR simulator and strategic and tactical aerial combat experience.
Fingers crossed this and much more will be added in years ahead with F.L.A.R.E. concept.
Lets make it happen even if quality is not as close but good enough like Kimpo Air Base in Korea Theater, which I think is okay as far as modeling and texturing, polygony bla bla bla not my thing but the standard and quality was better than past, right!
Think and stay positive community effort is part of shaping this sim!
Please …… Support the effort, “THANK”…the first post!
PM or post a reply in thread to Arty or BMARTINS if you have something to contribute!
Long Live F4!
Kind Regards,
SkyKnight
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@SkyKnight:
Kinda like this Youtube……
Am I the only one who’s disgusted by this video? :-?
Not entirely sure what its purpose in this thread is either?
EDIT: Thanks for editing the original post with some background info, SkyKnight. I know/assume you meant no harm.:)
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If your really want to know IF it works and HOW it works - DO IT!
“Some people make things happen, some watch things happen, while others wonder what has happened”I’m not sure if I got that right… that is for me? Sorry I’m still thick…
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Skyknight, on several threads you have mentioned the “F.L.A.R.E. Approach”
I was wondering if you could clarify exactly what this was? it seems similar to the project at cleared to engage, but there is only a little detail over there, and from your comments you appear to have the details on that is going on with it. you have mentioned that other theatres should follow the “F.L.A.R.E. Approach” , is there a document or volume explaining it?
I ask for clarification, and also as I am somewhat interested in learning about adding features such as cities and the like to falcon. while I am aware there is an issue with framerate, I am sure many computers could handle a more detailed environment than currently simulated. -
If your really want to know IF it works and HOW it works - DO IT!
“Some people make things happen, some watch things happen, while others wonder what has happened”okay then. I want to know how it works. I’d love to do it, as you say, but have no idea how. I have used maya sparingly but I understand the basics for creating and editing 3d models. I’ve used photoshop, but not for texturing. I have no idea how I would add models to the falcon database, nor how I would then reference them in sim.
so how do we go from the wondering what happened group, to the making things happen group?
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Hi there Blu3wolf,
Well do some further reading in Forum as for myself No idea regarding F.L.A.R.E. as to the inner workings, I’m just running with it and encouraging what I see and read in the Forum created by other members and look at terrain software creation online many Youtubes……
ie.
****Imagine with JTACS for a precision strike over a hostile hot zone blue forces trapped by enemy forces your mission secure the sight destroy and suppress enemy fire for blue ground forces to advance thru a city or military structure. Hence why better Terrain and GFX engine as we all new ground structures are needed urgently.
Well In simple from what I understand F.L.A.R.E. is the ground tile effect that is stretched out on the ground tiles, but whats critical are the Ground Structures in Database, we need new ones not Falcon 3.0 models…this is my point to use with that F.L.A.R.E method for appearance matching the ground tiles with roads, power lines, trees etc a little more realistic than Flat Ugly Falcon 3.0 look and experience which is simply carried on and never been updated since the beginning.
This discussion is among many more threads in Forum by many other members in community.
Although I am one among many who have posted these views that I am posting again for encouragement and discussion on important stuff like Theater model structures ie. … installations, buildings, landmarks, bridges etc etc.
No more info in the last say 6 months if you like PM Lupin500 if you want further discussion on that I’m simply encouraging theater DEVS and modelers with 3DSMAX experience to add structures as explained above.
I too would love more info and discussion with videos and pics on Theater direction current theater looks hideous very old by today standards.
Also by all means feel free to use the search bar and research member threads on past discussions on Theaters, F.L.A.R.E., Ground Structures …etc etc etc many threads with many ideas, suggestions, proposals etc etc
Here are a few…
https://www.benchmarksims.org/forum/showthread.php?9133-outerra-is-out!&highlight=Cities
https://www.benchmarksims.org/forum/showthread.php?10689-cryengine-3&highlight=Cryengine
https://www.benchmarksims.org/forum/showthread.php?12160-Tile-based-ground-details&highlight=Cities
Simply F4 needs a better 3D terrain with higher elevations as to real life maps, plainly put better GFX!
Please …… Support the effort, “THANK”…the first post!
PM or post a reply in thread to Arty or BMARTINS if you have something to contribute!
Long Live F4!
Take care…SkyKnight
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An example of what I was saying earlier:
Perspective:
City looks full of buildings…
Same area TOP view:
Some part of Volos city in 3ds:
Sat Image of same area:
Both overlapping:
@SkyKnight m8 I’m with you… but modern games that u refer to have a whole gfx design department or they buy those from other companies. This level of detail is great, I would like it too but the amount of time will be enormous and second I don’t believe that current VGA systems (even top notch ones) could cope to have decent FPS. So some compromises must be made and find the solution in the middle.
Let me first get one city complete than import it to Falcon and see what happens… Already some issues are declared and have in mind I’m newb on 3ds and never done all those before there are millions things that can go wrong.
I posted it also as if someone more skilled and productive than me, could help more on this and me just contribute as far as I can…
So let’s just first bring a small piece to Falcon and see how it gos than we will go for the next step…
Also SkyKnight this is not just a bla bla discussion thread… I ask for some matters and I would love some answers, I believe specially newest members in the club that share my pain on this… and old ones discussed as yea yea another comet… All are in the play. Also Blu3wolf the process is like blind touch and explore and make small steps… this ain’t a company we share as much as we can and than use your potential and creativity etc… and time time spend as hell… try error… back try again error… hell again and again… this is the Falcon way or the highway… :rofl:
I should get and some from Falcon I believe…
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Dream on!!!
RAM22
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Oh the courage!!!... :lol:
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Oh the courage!!!... :lol:
Yep, this thread is all about Blowing Smoke and nothing more, LOL
RAM22
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No no no the particle system is covered elsewhere… lol
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…or maybe a different approach, someone is willing to try. It might not work or not be doable but someone is gonna try to do it.
At the end we will see. Or not
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How about no hit-box at all on building blocks, let em be only for eye candy or cosmetic…
Doing 3d building within a matrix, leaving plenty space for ground units to travel in, to insert targets etc… would conciliate this project with falcon, IMO. -
Hi,
My point exactly BMARTINS!
As we all understand the sim is old and its done in private time plugging away at it here and there. “We get IT”… but lets not be negative or else why are we all here?..You might as well be honest and say its all crap and move on since its just FALCON 3.0 revised that’s it, Okay, so why even bother at all then, right.
I know that this is what people really think since its also been mentioned over at DCS that F4 terrain has always sucked if I may say, and its true and honest, its not BMS fault but the reality of this sim, the terrain is awful looking kinda like Seven-G at this stage…but if BMS Devs, Theater DEVs and Community spirit gets involved making many hands for light work I see this monster tackled and handled sooner rather than later with some minor work and then…later major upgrade to terrain engine, terrain mesh, terrain tile size, terrain textures and and database with new ground models, but some small mods for now would be great to get more out of sim whilst BMS devs still work on bugs and avionics and small features, point is some improvement on theaters desperately needed.
For Example eventually BMS will have to consider a new terrain engine and mesh to bring about something like this…
Well keeping the faith and looking forward all things are possible just time and patience, I believe.
Although, if anyone wishes to read this thread https://www.benchmarksims.org/forum/showthread.php?11931-Free-Falcon-ground-terrain-graphics and many others like it some members say they can make those types of models and structures easily, so why not get them to do it, if they are offering.
Heck if you read the forum enough so many guys want more out of BMS F4 …. so hence my reason for encouraging this effort those who can model understand code etc etc please update the model structure database for new ones please delete Falcon 3.0 models its 2013 soon…for crying out loud. Sick of the nay sayers…
If models could be placed for Kimpo Int’l AB then whats the hold up on…if you know what I mean respectfully speaking.
Also listening to guys on Youtube they say in just a few hours they can knock up a small structure for air bases, Oil Refinery Plants etc etc stuff like that a few days.
I might add there are guys here in the community that have offered to create them in posts here in Forum I have checked there profile’s some are in software development or possible gaming industry not clear but read past threads regarding this TOPIC, its really time to work on the old database models.
Imagine a new ground structure database with new models with different types to select from for those who design campaigns how awesome would it be going by the Youtubes in this thread alone, damn awesome!
Its desperately needed in BMS F4 and looking forward its a combat sim with much empty terrain with ground structure models from the early Falcon 3.0…days.
Oh c’mon lets crack a wip on this, I mean Theaters like … “GUAM”… which look very classy but now where are the new models to place in that theater.
Yet to see some good Oil Refinery Plants etc etc as mentioned above made for new theaters, please tell me that the current database ground structures will be deleted for goodness sake its OLD OLD OLD stop using that crap if I may say honestly.
Now this might mean that Guam maybe held back until new ground structures can be added modifying a few tiles here and there, streets, leveling etc etc … but its worth it.
I mean if newer ground structures can look like Kimpo Air Base and we end up with a new database full of new models and ground structures like that it would be enough as long as texturing is better than past.
Can anyone visualize this and how vital it is to the sim looking forward.
Now about FPS c’mon I mean I run XPlane10 and DCS on a 3 year old PC now with Windows 7 full GFX settings all good, if you like your sim’s be prepared to spend on upgrades to PC’s, this ain’t XBOX…LoL
Also, Hitbox is important why its a combat sim, but for capital cities not needed only ground structures and suburban buildings think insurgents with manned SAM sites, tanks etc etc bang one flyby in my new F-18 (Soon) boom job done…thanks! Now Dev’s Rebuild again…LoL
I’m simply just encouraging for a better sim here looking forward in years to come …its up to those that can and know how to use 3DSMAX and relevant tools to get it done in a good time frame.
Some may choose to be negative and dance around the same topic thread after thread until one day someone say’s right lets change the database, but in my honest opinion better now while your building NEW THEATERS, right!
Truthfully, just do it, I say seriously whats to discuss… what… some are telling me that Falcon 3.0 ground structures in database are okay and continue to be used… then you might as well just import old theaters from other Falcons or buy them, if you get my honest view!
How many times have I read here and over at ED/DCS how bad terrain and ground structures are in Falcon, everyone says it.
So, it would seem logical to discuss and share community input and make them now before release of new theaters.
“BMS4.32 Pilots”… just want new ground structures like mentioned in this THREAD PLEASE!
Although, I will respectfully back down from here in this thread its up to those who can change things and make it happen I just wanted to be creative looking forward and saw a need to speak and encourage for good quality theaters to enjoy!
Well Cheers anyway!
EDIT: I must be FALCONIZED… or something lately I’m actually talking more like a Falconeer…LoL…run everyone I’m about to go thru Falcon puberty… Is this what happens to others once your a mature Falconeer…may the Lord have mercy…time for repentance in for the next confessional visit…LoL
:uham::dhorse::dhorse::dhorse::dhorse::dhorse::dhorse::dhorse::dhorse::dhorse::dhorse::uham:
PS:- Please … Support the effort, “THANK”…the first post!
PM or post a reply in thread to Arty or BMARTINS if you have something to contribute!
Long Live F4!
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Beginings are always not easy….
Implementation of new 3D elements seems more than desirable and logical. Question was posed by someone how to introduce new building to DB and how it is practically done. The reply by Arty was that it was there:https://www.benchmarksims.org/forum/showthread.php?11749-Arty-s-Hot-List
Development Wisdom - Tutorials
How to add NEW AIRBASES… Finding the way.
F4Patch Guide
F4Patch + LOD replacing/injection tutorial?
LE TEXTURE Utility - All Falcon Versions (for Skinners)
Autotiler (CATE) for 4 byte 64 size terrain (tilling tricks and tips)
Tiles & opacity(water) channel question
Theater developmental notes - Available Tool’s
Tutorial: Creating and Adding Squadron Patches to your InstallWhich of them specifically?