3D Cities for Falcon…
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I see the approach that you want to take.
Large models to cover larger areas, while your idea that it won’t hinder performance … not true at all.
You’ll still be using just as many tri’s as would if you imported single buildings. The only simplification that you’d be doing is creating one large hit box. Which, I personally am not for. The cost of calculating hit boxes is negligible if falcon is coded properly. Falcon should already have a system in place for hit boxes that encases groups of objects along with their respective hit box that doesn’t get calculated unless something gets close enough that’s programming 101, lol.
It’s the dynamic meshes that add up when calculating collisions. Instancing should also be in place in falcon, so using the same types of buildings to fill in the city should cost less, as apposed to building a complicated mesh as your proposing.
Isn’t it DCS and FC or Lock on that has trees that you can fly through?? That to me was a big killer in terms of immersion. What’s the point of having an object in the 3d world that you cannot interact with? Or buildings that you can fly through, or in this case buildings that will make you explode without even touching them.
But these are some of the reasons why I won’t do anything except texture’s for falcon, I don’t know how falcon is coded or what what it’s capable of and I personally do not care to know. There’s far too many programmers that have touched falcons exe, and unless someone commented it thoroughly, it’s more than likely fubar.
Come to think of it, if you want to go the large model route, perhaps you should look into how the air bases are modeled for falcon. There’s gotta be some better info there for ya since I believe those are imported as one large group of models.
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I will not create tiles. Only 3dojects. Not even road tiles nor transition ones.
For starters. To give u an idea, how are the runways? they are 3d objects simple. Same here.
Elevation? well I’ll see when I get there… :lol:
If not working… roads will take a hike and will leave it as is… afterall seeing the roads between all those buildings will be way difficult… as u said the road will be 7 pixels???.. lolthanx for the info.
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Come to think of it, if you want to go the large model route, perhaps you should look into how the air bases are modeled for falcon. There’s gotta be some better info there for ya since I believe those are imported as one large group of models.
Bullseye… that was what started me with this idea years ago… I just didn’t had the knowledge and the tools. Know I have the tool. The knowledge is a matter of time and a matter of good friends helping out here…
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I believe it looks ok… The feel not that it’s perfect…
and the real for reference:Hi Arty hows it going?
Some Encouragement!
If you can make it look like that it would be AWESOME!
Keep at it, don’t give up and enjoy the process, also you will be thanked a million times sooon!
This is the way THEATERS should look adding F.L.A.R.E process to it, moving forward!
NEW F4 LOOK, right, keep the “STANDARDS HIGH”! M8 its looking fantastic!
Now all we need is “NEW Ground Structure Models” in DATABASE! Delete Falcon 3.0 ones … PLEASE!;)
Thanks ARTY all the best…… 2013 get Ready!
Keep the FAITH…GENTS!
ARTY CLEAR your INBOX I try to PM you its FULL.
PS:- Please … Support the effort, “THANK”…the first post!
PM or post a reply in thread to Arty or BMARTINS if you have something to contribute!
Long Live F4!
Cheers,
:drink:
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As I was told Falcon exporter can’t handle such designs - and so many textures…
Cemil hooked up with me to help maybe he knows the full way but I don’t really see it yet.
It must be 10 textures total per export… lol this is strange. But besides that the 3d object should be exported without textures.
Well not that encouraging I would say… Have in mind I’m a newb.
I selected a small area from the town and after export I got the F-16 pit switches in OGLLOD… lol I went HUH??? I builded a building not a pit… Probably there is a connection between them that I don’t know of.To overcome the 10 textures limitation I exported the textures so to be combined and than reapply it as one to the same object… But instead it gave me 324 files. one per side per building… lol So how do I combine them to one and than put it back to 3ds to see if it works ok?
Till that I will have them naked and see how it goes for starters…
Yeap spirit is high those are expected many more will come too I’m sure… Lights - elevations etc…
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As I was told Falcon exporter can’t handle such designs - and so many textures…
Cemil hooked up with me to help maybe he knows the full way but I don’t really see it yet.
It must be 10 textures total per export… lol this is strange. But besides that the 3d object should be exported without textures.
Well not that encouraging I would say… Have in mind I’m a newb.
I selected a small area from the town and after export I got the F-16 pit switches in OGLLOD… lol I went HUH??? I builded a building not a pit… Probably there is a connection between them that I don’t know of.To overcome the 10 textures limitation I exported the textures so to be combined and than reapply it as one to the same object… But instead it gave me 324 files. one per side per building… lol So how do I combine them to one and than put it back to 3ds to see if it works ok?
Till that I will have them naked and see how it goes for starters…
Yeap spirit is high those are expected many more will come too I’m sure… Lights - elevations etc…
Hi Arty thanks for reporting in.
Well if your a noob what am I?
Dont answer scared to find out ……LoL
Well I guess from a managerial project management perspective… what are the contingencies?
- Work arounds
- Solutions
- Third party tools
- Break it down further in steps
- Modifying code to accept more than 10 textures
- Use of plugins
- Source expert opinions from the creator and designer of eg. 3DSMAX…give them a call email the problem maybe they offer a solution
- Speak to other modelers game developers maybe they developed third party tools they can share.
These are just some that I can think of and I dont know anything about code or developing games etc learning by reading posts like yours.
Maybe, slow down take a break…write it all down on paper…take some thought do some research then experiment again until something works.
If you write me a full report not that it would mean much to me I can and will get you some solutions by speaking to others as explained above.
Point is we or BMS team got to do something about Theaters make them look modern and 3D with new ground structures mentioned many times now in thread.
Its time to just get it done get more help if needed I personally will say thanks there Cemil for offering to help here, I am an F4 user in this community among many who want the dream come true… I visually see the above pics of a City and Suburban areas in GUAM Theater as eg. with a collection of new ground structures to be located and spread thru the map it would look awesome and new look not photo realistic but real enough being 3D to really enjoy a modern F4.
Well fingers crossed it will happen…keep at it…let me know if you want me to follow up resources for solutions
I wish I was an expert at this…I would love to change things and modernize F4…damn I am in the wrong industry…oh well only one life to live.
So I would say to all live it well! LoL…
Keep the Faith…F4 community get ready 2013!
PS:- Please … Support the effort, “THANK”…the first post!
PM or post a reply in thread to Arty or BMARTINS if you have something to contribute!
Long Live F4!
Cheers,
:drink:
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Thx. Arty, just keep showing your results. :headb:
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Just an idea guys, is not easier create new lods and give them coordinates?
a completly newbie about this thread
if it is a stupid idea …nevermind…
cheers
dema
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Just an idea guys, is not easier create new lods and give them coordinates?
a completly newbie about this thread
if it is a stupid idea …nevermind…
cheers
dema
Hi yeah there must be away to get it done!
Keep the dream/faith…… at least its getting a look at and experimented with … which really is a must for BMS F4 looking forward, right add FLARE…Done!
New 3D Falcon Terrain and New Ground Structures …Please!
FLIGHT Sims are no longer FLAT!..neither should F4 be!
But we wait with anticipation!:p Lets see what happens…
PS:- Please … Support the effort, “THANK”…the first post!
PM or post a reply in thread to Arty or BMARTINS if you have something to contribute!
Long Live F4!
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How many triangles is that scene/model?
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How many triangles is that scene/model?
Why?
Most Cities have so many odd shapes, its the way land developers cut up land and sell it to builders and investors……spend a few hours on google earth bud you soon learn and see for yourself.
V - Shaped buidling’s are normal in major capitals!
Point is "FALCON…NEEDS…“3D Cities and New Ground Structures”…Looking Forward, Right…
You got to encourage change or else whats the point of messing with F4……at all!
You have Allied Falcon For that!
Keep the faith…stay positive!
NEW FALCON is Coming…
PS:- Please … Support the effort, “THANK”…the first post!
PM or post a reply in thread to Arty or BMARTINS if you have something to contribute!
Long Live F4!
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I’m curious to know the procedure, programs you use, don t leave Arty alone
it should be a step forward to enter in simulators history…
thanks Skynight!
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I’m curious to know the procedure, programs you use, don t leave Arty alone
it should be a step forward to enter in simulators history…
thanks Skynight!
Hi give thanks to ARTY, CEMIL and Theater DEVS…not me I’m no one here…well very small part…LoL
I just would like this to happen here to encourage help in small ways open up discussion get people thinking invite talent with those who do have skills and knowledge.
If it can look as good as those PICS above all good with new ground structures in the database ie. Oil Refinery Plants and then add them into campaigns for tactical targets to win in Campaigns etc etc
I mean “New Falcon” lets get it on, support ARTY and this project! Right!
Or else respectfully speaking, “Lets All”;) Be HONEST and say OLD CODE F4 is only a dream, it will never amount to anything its all CRAP from the HORSE’S END the SIZE of EVEREST…and CLOSE the FORUM, Yeah!
I have XPlane10, DCS etc as option… which I own copies!
So point is, I dont want that or the end of Falcon… So lets support the cause! Get with it!
How do crap ass concerns and personal swipes or comments help anything…go to other forums spill your milk there if you like…;)
But I rather encourage the cause!
So if you want F4 to improve … Lets all nut it out some how…patience and faith… stay and be Positive.
We all want this yeah…I will spend hrs talking to people if required until we find a solution there might need be some code changes, well get it done, as long as we all end up with new falcon… I believe … I’m hooked now to late …FALCONIZED…LoL
PS.-Negative comments dont help the cause guys mind your manners, be supportive when visiting this thread.
Please … Support the effort, “THANK”…the first post!
PM or post a reply in thread to Arty or BMARTINS if you have something to contribute!
Long Live F4!
Cheers,:drink:
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I’m with you Skynight.
As you see in many threads anyway there are good skinners and good modders. I think honestly this version of falcon is the best we have never seen and next will be better than this one. I don’t see the end yet. I’m not a developer or a modder but I fly with falcon and it’s a passion. When something I don’t like I try to change, always if it’s better.Revolutions sometimes have their compromises. Be positive always. That’s a way to live. -
Time as been short and I have made some tries in the building set-up still my opinion about ghost-town is that the software is way from finished and many of the stuff we see in videos are not implemented. Can you post your building set up screen so I can match it with mine at home Arty? I am also testing layers so roads are more noticeable and we can use textures already made not overlapping the all city above work that is already made.
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Just a sec guys… I can’t catch up… lol
Give me some time to focus and complete something simple first than we talk. I will have u all informed in every steπ… but first I have to master the thing in a satisfactory level and than whatever… some are eager to help well once I get something I will post the whole procedure.I just overcome the textures problem… I have to attach them first before export and texture render. That way the city block or area than now is 100 or more objects becomes one object. and the texture outcome is one as the dds skins we see for airplanes and etc…
I must find an easy way to do the attach procedure so that it will not take that long. Somewhere I saw a guide about it I believe… hell searching again… lol
So back to positives… one step forward… but one step back… export plugin gives me a crash to 3dstudio max where yesterday shimmed to work ok… lol So one small step back…
BMARTINS yes the GhostTown ain’t finished yet thus beta. But it’s workable and very productive instead of doing the whole ςork one by one… For me it’s 1.000 to 1.000.000 times faster ( again: FOR ME ).
when u say to post my building setup screen from Ghost Town u mean?
Not something special mostly random settings… but close to what I have in mind.
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Yes the one who determinates the seeding of objects. My objective is a little different then your right not. I want to match the image number end type/size of buildings from satellite view from and easily place them in the correct place as possible. As you say one step at a time.
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Yes the one who determinates the seeding of objects. My objective is a little different then your right not. I want to match the image number end type/size of buildings from satellite view from and easily place them in the correct place as possible. As you say one step at a time.
Well first get the map with the paths from Falcon as I say here: post #74 than get the same area from Google earth and align - merge them than put them in 3d studio, or put them in 3dstudio and use 2 planes to see them for reference… that way u will have the Falcon Paths that we have to respect.
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