Solved BMS 4.36.3 Crashes at Splash Screen
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Version and Build number
4.36.3 (x64) Build 26590Dell Inspiron 15 7000 Gaming
Windows 10 Home 64-bitDetailed Description
BMS crashes to desktop not long after launching (clicking Takeoff) and seeing splash screen.I have uninstalled and reinstalled BMS four times, all times with the same result.
I do not have enough disk space to enable WER .dmp files. I have attached the Crash Log most recently generated.
Crash log:
[00:00:00.000] 10364 **** Falcon 4.0 **** [00:00:00.000] 10364 **** (C) 2022 Tommo Inc. All Rights Reserved. **** [00:00:00.000] 10364 **** Falcon BMS 4.36.3 (x64) Build 26590 **** [00:00:00.000] 10364 **** (C) 2022 Benchmark Sims. All Rights Reserved. **** [00:00:00.000] 10364 Operating System: Windows 10 (10.0.19044) [00:00:00.000] 10364 Valid F4 installation found [C:\MicroProse\Falcon4\falcon4.exe] [00:00:00.000] 10364 Create window at 0, 0 with size 1024x768 (client) 1042x815 (window) [00:00:00.000] 10364 WM_SIZE 0x0 to 1024x768 [00:00:00.000] 10364 SIZE_RESTORED other (SetWindowPos, mSwapChain->SetFullscreenState...) [00:00:00.000] 10364 SIZE_RESTORED handle resize 0x0 to 1024x768 [00:00:00.000] 10364 WM_MOVE 0|0 to 0|0 (client pos to 9|38) delta -9|-38 for style -1865809920 [00:00:00.000] 10364 FalconMainWindowD3D11::handleOnActivate 0->1 [00:00:00.000] 10364 WM_ACTIVATEAPP 1, previous active window thread 7948 [00:00:00.000] 10364 WM_ACTIVATE 1 (minimized state 0), window handle being deactivated 0 [00:00:00.000] 10364 SetWindowLongPtr GWL_STYLE -1879048192 [00:00:00.000] 10364 SetWindowLongPtr GWL_EXSTYLE 0 [00:00:00.000] 10364 AppWindow::setBorderState: style changed position 0|0 to 0|0 [00:00:00.000] 10364 AppWindow::setBorderState: style changed size to w: 1024 (1024 - 0), h: 768 (768 - 0) [00:00:00.000] 10364 WM_MOVE 0|0 to 0|0 (client pos to 0|0) delta 0|0 for style -1879048192 [00:00:00.000] 10364 SystemLevelInit [00:00:00.000] 10364 Initializing Sim Memory Pools.... [00:00:00.000] 10364 DeviceIndependentGraphicsSetup ## [00:00:00.000] 10364 TheLoader Setup ## [00:00:00.000] 10364 Loading texture_POLAK.bin with 250 sets, 3471 tiles [00:00:00.000] 10364 Flush References - start Cleanup if we don't get anything below in log, something wrong in here ## [00:00:00.000] 10364 FlushReferences Cleanup ## [00:00:00.000] 10364 ObjectLOD Cleanup ## [00:00:00.000] 10364 TheTextureBank Cleanup ## [00:00:00.000] 10364 ThePaletteBank Cleanup ## [00:00:00.000] 10364 TheColorBank Cleanup ## [00:00:00.000] 10364 Info: 3DDB is *new* format (more than 2GB supported) [00:00:00.000] 10364 Terrain: Load [00:00:00.000] 10364 Terrain max texID: 3991 [00:00:00.000] 10364 Theater's installed: TerrData\TheaterDefinition\Korea KTO.tdf [00:00:00.000] 10364 Theater's installed: Add-On Korea TvT\TerrData\TheaterDefinition\Korea_TvT.tdf [00:00:00.000] 10364 GetCurrentTheater Korea KTO [00:00:00.000] 10364 TheaterReload [00:00:00.000] 10364 theaterPath 'C:\MicroProse\Falcon BMS 4.36\Data\Terrdata\korea' [00:00:00.000] 10364 terrainPath 'C:\MicroProse\Falcon BMS 4.36\Data\Terrdata\korea\terrain' [00:00:00.000] 10364 Loading texture_POLAK.bin with 250 sets, 3471 tiles [00:00:00.000] 10364 objectPath 'C:\MicroProse\Falcon BMS 4.36\Data\Terrdata\objects\KoreaObj' [00:00:00.000] 10364 Flush References - start Cleanup if we don't get anything below in log, something wrong in here ## [00:00:00.000] 10364 FlushReferences Cleanup ## [00:00:00.000] 10364 ObjectLOD Cleanup ## [00:00:00.000] 10364 TheTextureBank Cleanup ## [00:00:00.000] 10364 ThePaletteBank Cleanup ## [00:00:00.000] 10364 TheColorBank Cleanup ## [00:00:00.000] 10364 Info: 3DDB is *new* format (more than 2GB supported) [00:00:00.000] 10364 GetCurrentTheater Korea KTO [00:00:00.000] 10364 Reading CT data from XML -> C:\MicroProse\Falcon BMS 4.36\Data\Terrdata\objects\Falcon4_CT.XML [00:00:00.000] 10364 Reading CT data from XML -> Done, 4361 entries [00:00:00.000] 10364 ------------------------------------------------------------------------------ [00:00:00.000] 10364 ~ Loading XMLs took ~ 2.239 seconds [00:00:00.000] 10364 ------------------------------------------------------------------------------ [00:00:00.000] 10364 Reading Mission data from XML -> C:\MicroProse\Falcon BMS 4.36\Data\Campaign\MissionData_XX.XML [00:00:00.000] 10364 Could not open visid.map [00:00:00.000] 10364 Terrain: Unload [00:00:00.000] 10364 Terrain: Load [00:00:00.000] 10364 Terrain max texID: 3991 [00:00:00.000] 10364 SoundDriver 0x000000001617C720 [00:00:00.000] 10364 Sound SetCooperativeLevel HWND=0xe058e [00:00:00.000] 10364 CreateSoundBuffer [00:00:00.000] 10364 QueryInterface IID_IDirectSound3DListener [00:00:00.000] 10364 Listener SetDistanceFactor [00:00:00.000] 10364 Reading comm data from XML -> C:\MicroProse\Falcon BMS 4.36\Data\Sounds\commfile.xml [00:00:00.000] 10364 Reading eval data from XML -> C:\MicroProse\Falcon BMS 4.36\Data\Sounds\evalfile.xml [00:00:00.000] 10364 Reading frag data from XML -> C:\MicroProse\Falcon BMS 4.36\Data\Sounds\fragfile.xml [00:00:00.000] 10364 SFX loading took 5436 ticks [00:00:00.000] 10364 Version: R26590. 1.36.EBS.4_ | Sep 10 2022 | 21:38:42 | MSVC 1929 [00:00:00.000] 10364 Couldn't open delete rules file, loading default rules instead [00:00:00.000] 10364 delete's rules are in old file format [00:00:00.000] 10364 GlobalSimpleThread starting 3 worker threads [00:00:00.000] 10364 SystemLevelInit finished [00:00:00.000] 10364 SimulationLoopControl::StartSim [00:00:00.000] 10364 #Checksum ac.dat 360adaaf [00:00:00.000] 10364 * SplashScreen has been visible for 17.8 seconds [00:00:00.000] 10364 3D device is not set up; checking DXGI and D3D11 support... [00:00:00.000] 10364 Found DXGI support [00:00:00.000] 10364 Created DXGIFactory [00:00:00.000] 10364 Enumerating available adapters... [00:00:00.000] 10364 Adapter: 0, Name: NVIDIA GeForce GTX 1050, DedicatedVideoMemory: 4019 MB, DedicatedSystemMemory: 0 MB, SharedSystemMemory: 4029 MB [00:00:00.000] 10364 Adapter: 1, Name: Intel(R) HD Graphics 630, DedicatedVideoMemory: 128 MB, DedicatedSystemMemory: 0 MB, SharedSystemMemory: 4029 MB [00:00:00.000] 10364 Adapter: 2, Name: Microsoft Basic Render Driver, DedicatedVideoMemory: 0 MB, DedicatedSystemMemory: 0 MB, SharedSystemMemory: 4029 MB [00:00:00.000] 10364 Selecting adapter 0 from user settings [00:00:00.000] 10364 RendererD3D11::cleanupDeviceResources... [00:00:00.000] 10364 DeviceDependentGraphicsCleanup(nullptr); [00:00:00.000] 10364 DeviceDependentGraphicsCleanup ## [00:00:00.000] 10364 TheTextureBank.onDestroyDevice(), ObjectParent::FlushReferences() command count: 0 [00:00:00.000] 10364 ThePaletteBank.FlushHandles() [00:00:00.000] 10364 GlobalSimpleThread.WaitForLoader() [00:00:00.000] 10364 DeviceDependentGraphicsCleanup DONE ## [00:00:00.000] 10364 TextureManager::onDestoyDevice size: 0 [00:00:00.000] 10364 TextureBankClass::DelayedRelease(force) [00:00:00.000] 10364 Release 0 delayed resources [00:00:00.000] 10364 Release 0 delayed resources DONE [00:00:00.000] 10364 SwapChainImageBufferD3D11::Cleanup cleaning back buffer view 0000000000000000 [00:00:00.000] 10364 Upcoming device release. 0 delayed resources. [00:00:00.000] 10364 RendererD3D11::cleanupDeviceResources...ok [00:00:00.000] 10364 RendererD3D11::createDeviceOnAdapter(): Creating 3D device on adapter 0: NVIDIA GeForce GTX 1050 [00:00:00.000] 10364 RendererD3D11::restoreDeviceResources... [00:00:00.000] 10364 TextureManager::onCreateDevice size: 23 [00:00:00.000] 10364 Font(0) size 10 height 13.000000 [00:00:00.000] 10364 Font(1) size 12 height 16.000000 [00:00:00.000] 10364 Font(2) size 10 height 13.000000 [00:00:00.000] 10364 Font(3) size 12 height 16.000000 [00:00:00.000] 10364 Font(4) size 12 height 16.000000 [00:00:00.000] 10364 DeviceDependentGraphicsSetup ## [00:00:00.000] 10364 MaterialManager::restoreDeviceResources(): [00:00:00.000] 10364 MaterialManager::restoreDeviceResources() took 0.00 seconds [00:00:00.000] 10364 RendererD3D11::restoreDeviceResources...ok) [00:00:00.000] 10364 Run message loop [00:00:00.000] 10364 WM_SIZE 1024x768 to 1024x768 [00:00:00.000] 10364 SIZE_RESTORED other (SetWindowPos, mSwapChain->SetFullscreenState...) [00:00:00.000] 10364 SIZE_RESTORED handle resize 1024x768 to 1024x768 [00:00:00.000] 10364 SetFlyState 0 [00:00:00.000] 10364 UI_Startup [00:00:00.000] 10364 RendererD3D11::setDisplayMode: adapter 0, output 0, left 0, top 0, width 1024, height 768, fullscreen 0, backBufferCount 2, vsync 1, msaaSampleCount 1, msaaQualityLevel 0, refreshRate (138700000/2310880), scaling 0, scanlineOrdering 1, surfaceFormat 87, thread 10364 [00:00:00.000] 10364 Enumerating available multisampling levels [00:00:00.000] 10364 MSAA 1X supported with 1 quality levels [00:00:00.000] 10364 MSAA 2X supported with 1 quality levels [00:00:00.000] 10364 MSAA 4X supported with 1 quality levels [00:00:00.000] 10364 MSAA 8X supported with 1 quality levels [00:00:00.000] 10364 Selecting requested multisampling count (1 samples, quality level 0) [00:00:00.000] 10364 Requested window resolution: 1024x768 [00:00:00.000] 10364 AppWindow::moveAndResize move from 0,0, to 0,0 and resize from 1024x768 to 1024x768 [00:00:00.000] 10364 SwapChainImageBufferD3D11::Cleanup cleaning back buffer view 0000000000000000 [00:00:00.000] 10364 SwapChainImageBufferD3D11::prepareBackBuffers... [00:00:00.000] 10364 S 19207.88 SwapChainImageBufferD3D11::prepareBackBuffers cleaning back buffer view 0000000000000000 [00:00:00.000] 10364 S 19211.40 SwapChainImageBufferD3D11 created back buffer view 000000003DFE31B8 [00:00:00.000] 10364 SwapChainImageBufferD3D11::prepareBackBuffers...ok [00:00:00.000] 10364 RendererD3D11::restoreResolutionDependentDeviceResources... [00:00:00.000] 10364 RendererD3D11::restoreResolutionDependentDeviceResources...ok [00:00:00.000] 10364 RendererD3D11::setDisplayMode finished [00:00:00.000] 10364 gMainHandler was setup [00:00:00.000] 10364 Starting TimerLoop Thread 0x00000000049F2C80 [00:00:00.000] 10364 Starting OutputLoop Thread 0x00000000049F20F0 [00:00:00.000] 10364 Starting ControlLoop Thread 0x00000000049EEF60 [00:00:00.000] 10364 UI_Startup finished [00:00:00.000] 10364 WM_ACTIVATE 0 (minimized state 0), window handle being activated 0 [00:00:00.000] 10364 FalconMainWindowD3D11::handleOnActivate 1->0 [00:00:00.000] 10364 WM_ACTIVATEAPP 0, new active window thread 7948 [00:00:00.000] 10364 WM_ACTIVATEAPP 1, previous active window thread 0 [00:00:00.000] 10364 WM_ACTIVATE 2 (minimized state 0), window handle being deactivated 0 [00:00:00.000] 10364 FalconMainWindowD3D11::handleOnActivate 0->1 [00:00:00.000] 10364 Calling EndCampaign.. [00:00:00.000] 10364 SetFlyState 0 [00:00:00.000] 10364 Duplicate control ID 6022 [01:55:50.000] 10364 ~ Try read mission.dat for scenarion: te_new [01:55:50.000] 10364 Reading Mission data from XML -> C:\MicroProse\Falcon BMS 4.36\Data\Campaign\MissionData_XX.XML [01:55:50.000] 10364 Got Scenario Stats. [01:55:50.000] 10364 NETWORK (3942.7): VuxGroupAddSession [01:55:50.000] 10364 NETWORK (3942.7): Adding delete to game: Uninitialized at D 0, 01:55:50 [01:55:50.000] 10364 Weather Default Init [01:55:50.000] 10364 Decode Unit Data 2399 05fd4df0 [01:55:50.000] 10364 Weather Default Init [01:55:50.000] 10364 NETWORK (3942.8): VuxGroupConnect [01:55:50.000] 10364 NETWORK (3942.8): Connecting to game: Uninitialized [01:55:50.000] 10364 NETWORK (3942.8): VuxGroupAddSession [01:55:50.000] 10364 NETWORK (3942.8): Adding delete to game: Uninitialized at D 0, 01:55:50 [01:55:50.000] 10364 Rebuild occupation map [01:55:50.000] 10364 Image [2001] Not found in O_Output::SetImage(ID) Control=(0) [01:55:50.000] 10364 Image [2001] Not found in O_Output::SetImage(ID) Control=(0) [01:55:50.000] 10364 Starting local game. [01:55:50.000] 10364 Got all campaign data! Starting it up! [01:55:50.000] 2436 Request Slot Join 000000002E794190 : R 0000000000000000 255 255: [01:55:50.000] 2436 Request Slot Join 0 [01:55:50.000] 2436 Slot 255 Stats 4 [01:55:50.000] 2436 Slot 255 Stats 0 [01:55:50.000] 2436 Slot 255 Stats 0 [01:55:50.000] 10364 ~ delete - entered [01:55:50.000] 2436 Slot 255 Stats 0 [01:55:50.000] 2436 Ok [01:55:50.000] 10364 CHAT delete entered [01:55:50.000] 2436 Slot 23 Stats 4 [01:55:50.000] 2436 Slot 255 Stats 0 [01:55:50.000] 2436 Slot 255 Stats 0 [01:55:50.000] 2436 Slot 255 Stats 0 [01:55:50.000] 2436 SendAircraftSlot 0x000000002E794190 0 [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1626) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1972) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1627) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1974) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(2684) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1628) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1976) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(2686) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1629) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1978) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1031) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1644) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1980) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1697) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1982) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(2690) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1067) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1984) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(2016) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1731) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(2018) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1413) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1756) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1992) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1417) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1709) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(110) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(2002) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1880) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(2006) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(116) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1998) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1532) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(189) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1576) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1606) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(413) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1610) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1995) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1613) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(858) [01:55:50.000] 10364 Image Pointer is NULL in O_Output::SetImage(image*) Control=(1996) [01:55:50.000] 10364 SetFlyState 1 [01:55:50.000] 10364 UI_Cleanup [01:55:50.000] 10364 UI_Cleanup finished [01:55:50.000] 10364 RendererD3D11::setDisplayMode: adapter 0, output 0, left 0, top 0, width 1920, height 1080, fullscreen 0, backBufferCount 2, vsync 0, msaaSampleCount 1, msaaQualityLevel 0, refreshRate (138700000/2310880), scaling 0, scanlineOrdering 1, surfaceFormat 87, thread 10364 [01:55:50.000] 10364 Enumerating available multisampling levels [01:55:50.000] 10364 MSAA 1X supported with 1 quality levels [01:55:50.000] 10364 MSAA 2X supported with 1 quality levels [01:55:50.000] 10364 MSAA 4X supported with 1 quality levels [01:55:50.000] 10364 MSAA 8X supported with 1 quality levels [01:55:50.000] 10364 Selecting requested multisampling count (1 samples, quality level 0) [01:55:50.000] 10364 Requested window resolution: 1920x1080 [01:55:50.000] 10364 AppWindow::moveAndResize move from 0,0, to 0,0 and resize from 1024x768 to 1920x1080 [01:55:50.000] 10364 WM_SIZE 1024x768 to 1920x1080 [01:55:50.000] 10364 SIZE_RESTORED other (SetWindowPos, mSwapChain->SetFullscreenState...) [01:55:50.000] 10364 SIZE_RESTORED handle resize 1024x768 to 1920x1080 [01:55:50.000] 10364 waitFrameDrawListExecutionEnd 0 -> 1 [01:55:50.000] 10364 SwapChainImageBufferD3D11::resizeBuffers... [01:55:50.000] 10364 S 53882.15 SwapChainImageBufferD3D11::resizeBuffers cleaning back buffer view 000000003DFE31B8 [01:55:50.000] 10364 SwapChainImageBufferD3D11::resizeBuffers(1920x1080) [01:55:50.000] 10364 SwapChainImageBufferD3D11::resizeBuffers(1920x1080)... 0 [01:55:50.000] 10364 SwapChainImageBufferD3D11::prepareBackBuffers... [01:55:50.000] 10364 S 53891.39 SwapChainImageBufferD3D11::prepareBackBuffers cleaning back buffer view 0000000000000000 [01:55:50.000] 10364 S 53892.73 SwapChainImageBufferD3D11 created back buffer view 000000003E00D7F8 [01:55:50.000] 10364 SwapChainImageBufferD3D11::prepareBackBuffers...ok [01:55:50.000] 10364 SwapChainImageBufferD3D11::resizeBuffers...ok [01:55:50.000] 10364 RendererD3D11::restoreResolutionDependentDeviceResources... [01:55:50.000] 10364 RendererD3D11::restoreResolutionDependentDeviceResources...ok [01:55:50.000] 10364 enableFrameDrawListExecution 1 -> 1 [01:55:50.000] 10364 SwapChainImageBufferD3D11::Cleanup cleaning back buffer view 000000003E00D7F8 [01:55:50.000] 10364 SwapChainImageBufferD3D11::prepareBackBuffers... [01:55:50.000] 10364 S 53934.63 SwapChainImageBufferD3D11::prepareBackBuffers cleaning back buffer view 0000000000000000 [01:55:50.000] 10364 S 53939.71 SwapChainImageBufferD3D11 created back buffer view 000000003E00A878 [01:55:50.000] 10364 SwapChainImageBufferD3D11::prepareBackBuffers...ok [01:55:50.000] 10364 RendererD3D11::restoreResolutionDependentDeviceResources... [01:55:50.000] 10364 RendererD3D11::restoreResolutionDependentDeviceResources...ok [01:55:50.000] 10364 RendererD3D11::setDisplayMode finished [01:55:50.000] 6932 ObjectLOD::Load 2949 [01:55:50.000] 5504 3D cockpit dat sets RTT canopy. [01:55:50.000] 11696 ObjectLOD::Load 2033 [01:55:50.000] 12912 ObjectLOD::Load 3671 [01:55:50.000] 6932 ObjectLOD::Load 3670 [01:55:50.000] 12912 ObjectLOD::Load 6 [01:55:50.000] 12912 ObjectLOD::Load 4027 [01:55:50.000] 6932 ObjectLOD::Load 3672 [01:55:50.000] 6932 ObjectLOD::Load 4124 [01:55:50.000] 6932 *** ERROR! D:\WIP\bms-code\Graphics\BSPlib\ObjectLOD.cpp, line 802: *** No error: Bad taglist read [01:55:50.000] 2436 NETWORK (3965.9): ****** Took 3.634786 seconds to reenter F4Comms::Cycle! ******
Reproducibility Procedure:
- Launch sim, either through Alternative Launcher ver. 2.1.3, or through the Launcher.exe.
- Select either a Training or Saved TE.
- Click Commit.
- Click Takeoff.
- Splash screen appears.
- BMS crashes.
Expected Behavior:
To enter 3d world and fly mission. -
Hi, all.
The problem seems to have resolved itself – This can be marked Solved I guess.
All I did was create the Dumpfile keys and folders with Regedit, re-boot, fired up BMS and it all works.
Should it happen again I’ll create a new post.
@airtex2019: It’s the KTO and I’d had no mods or custom skins installed.
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@Crassus could you share the full dump file?
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@Tumbler31 Hi.
Please remind me where I to find it.
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@Crassus said in BMS 4.36.3 Crashes at Splash Screen:
[01:55:50.000] 6932 ObjectLOD::Load 4124
Which theater is this – do you have any other theaters or custom skins or mods, installed?
[01:55:50.000] 6932 ObjectLOD::Load 4124 [01:55:50.000] 6932 *** ERROR! D:\WIP\bms-code\Graphics\BSPlib\ObjectLOD.cpp, line 802: *** No error: Bad taglist read
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Hi, all.
The problem seems to have resolved itself – This can be marked Solved I guess.
All I did was create the Dumpfile keys and folders with Regedit, re-boot, fired up BMS and it all works.
Should it happen again I’ll create a new post.
@airtex2019: It’s the KTO and I’d had no mods or custom skins installed.
-