Weather change in Campaign?
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keep in mind that the probabilities you set are in thoery only reached with a huge number of dice roll
this is possible to spend 40H in a 10% sunny even with a weather change every hour
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We’re on Day 5, of our current on-going campaign. We’ve never, ever, had the weather change on its own in the campaign. Not in this campaign, nor in the last one that was up to 7 days. Every mission flown in MP.
I have a suspicion that if you don’t let the campaign run for at least 8-hour straight, it never changes.
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doesn’t change for me either always sunny.
but i like sunny so no problemo -
We’re on Day 5, of our current on-going campaign. We’ve never, ever, had the weather change on its own in the campaign. Not in this campaign, nor in the last one that was up to 7 days. Every mission flown in MP.
I have a suspicion that if you don’t let the campaign run for at least 8-hour straight, it never changes.
I have no suscpision!! Of course if you don’t let the campaign run but save exit and run you start over the time counter at zero.
I could include the timer in the cam file but it would break tacedit. Another solution could be to include it in the wx file ….mmmhhhh
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To try and offer some relevant feedback, I feel in campaign mode that having an option that takes the weather control away from the clients and letting it run automatically would be positive - so the pressure, humidity, turbulence, cloud layer, precipitation, change intervals are all (from a clients perspective) changing as per the locale for that season. The campaign mode is all about the dynamique, reacting to different air/ground threats and strategic movements. It would be another layer of immersion and realism to have to react to the weather accordingly as well, in my opinion. Is something like that even possible to implement or is it just a pipedream?
N.B. I’m not suggesting remove the manual weather control at all as I’m sure a lot of the playerbase enjoy having those options available.
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It already does. IIRC
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As I understand, the change in wheater are based on the time spent in a single session in the 3D world. If I decide 1800-3600 seconds between wheater changes, I launch a mission and exit the 3D before the minimum amount of time has passed, I’ll never see a weather change. Should it be possible to calculate the time based on the 2D world, taking the total amount of time of the campaign/tactical engagement in account, not just the bubble time. This way it will be a real random weather, with realistic changes, especially in duration. I think this is what many people desire. Word to the devs now, as they know if it is possible or not.
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You should save weather settings and save profile, and you see in your campaign folder 4 files for any mission.When you exit and enter again in your te or campaign it has been saved.
try these settings
http://i63.photobucket.com/albums/h130/dema75/2012-09-26_163203.jpg
dema
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You should save weather settings and save profile, and you see in your campaign folder 4 files for any mission.When you exit and enter again in your te or campaign it has been saved.
try these settings
http://i63.photobucket.com/albums/h130/dema75/2012-09-26_163203.jpg
dema
So the system doesn’t restart the count when I exit the bubble and than re-enter it? I would like to try much more long intervals, days maybe, 3-4 days of poor wheater, than 6 hours of inclement with storms, than a few days of improvement. I mean this kind of wheater. If it’s not possible with the system, I’ll set manually the changes basing on real world wheater in that region!
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I use probabilistic and weather changes relative @ % values.I don’t notice the time it passes , I get to check but as you see in my settings or I have poor or fair and I think in Korea it’s the right weather.
dema
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As I understand, the change in wheater are based on the time spent in a single session in the 3D world. If I decide 1800-3600 seconds between wheater changes, I launch a mission and exit the 3D before the minimum amount of time has passed, I’ll never see a weather change. Should it be possible to calculate the time based on the 2D world, taking the total amount of time of the campaign/tactical engagement in account, not just the bubble time. This way it will be a real random weather, with realistic changes, especially in duration. I think this is what many people desire. Word to the devs now, as they know if it is possible or not.
2D time is of course taken into account, not at all only 3D time
problem is about the exit of the program. Each time you restart BMS, the “counter” is reseted because the counter is not saved in the wx file (i need to improve that point )
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guys,
i think time intervals effects only in 3D.
i like having long flights from kadena japan to northen parts of DPRK and refuel 2 or 3 times until i gone winchester staying about 3-4 hours in 3D
most of the time i`ve weather changes in flight. Fair to poor or inclement etc.
my intervals are between 3 - 5 hours.
season: fall
weather: fair.sunny: %5
fair: %20
poor: %45
inclement: %30QT
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Any news for weather fixes in next update ?
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Check this spot in 3-4 weeks
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Any news for weather fixes in next update ?
Yes weather is supposed to change in 3 to 4 weeks
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Should we get an umbrella or go for a swim?
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Depends where you are in korea
Looks like wheater system is updated in next version
I hope that we get least teaser video when relase is near , but no hurry. My 8-month old girl gets 99% of my freetime so my “falcon time” is low
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Each time you restart BMS, the “counter” is reseted because the counter is not saved in the wx file (i need to improve that point )
Check this spot in 3-4 weeks
Yes weather is supposed to change in 3 to 4 weeks
(Early Automatic RL Weather Feed to BMS Weather Proof of Concept…)
Original thread… http://falcon-online.org/forum/index.php?topic=1531