Mission Commander beta release
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@VIPER-0 said in Mission Commander beta release:
I know that MC needs monitors with 1080p resolutions to display all the information, but will there be a way to add a HOTKEY so that it is cancel or apply even if the button is not visible, because it is cumbersome to have to be there every time you enter a sub menu resizing the window to find the APPLY button.
That is not true. - only1080p resolutions. - it works on my second monitor 1680x1050.
It is a "window"ed, not full screen application. It will work even on 1024x768… of course, hard to work in that small desktop, but it will work.For battalion window, what can you try, delete config file in MC dir, “setup.ini”. - see if that resets “child” windows size.
My “add battalion” is OK.
And I want to mention that it doesn’t show all aircraft when checked (all types)
Yes , I can confirm same behavior. When changing SQ type aircraft , default lists only same role aircraft - but, “All types” is doing nothing.
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@white_fang said in Mission Commander beta release:
@VIPER-0 said in Mission Commander beta release:
I know that MC needs monitors with 1080p resolutions to display all the information, but will there be a way to add a HOTKEY so that it is cancel or apply even if the button is not visible, because it is cumbersome to have to be there every time you enter a sub menu resizing the window to find the APPLY button.
That is not true. - only1080p resolutions. - it works on my second monitor 1680x1050.
It is a "window"ed, not full screen application. It will work even on 1024x768… of course, hard to work in that small desktop, but it will work.For battalion window, what can you try, delete config file in MC dir, “setup.ini”. - see if that resets “child” windows size.
My “add battalion” is OK.
And I want to mention that it doesn’t show all aircraft when checked (all types)
Yes , I can confirm same behavior. When changing SQ type aircraft , default lists only same role aircraft - but, “All types” is doing nothing.
Even using this resolution is a pain in the neck, so it’s not quite as you say.
I have to be resizing the windows so that the APPLY or OK button appears out of proportion.
I still appreciate the collaboration.
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@VIPER-0 said in Mission Commander beta release:
@Falcas And I want to mention that it doesn’t show all aircraft when checked (all types)
Grateful for everything MASTER FALCAS, I really love the MC and I can’t live without it, I am the one in charge of our wing creating the campaigns and without this wonderful tool it would be a pain in the a…s. So thankful for everything.
Yep noticed this in 739 went back to 735 and it has all aircraft working. MC is great but I always keep an earlier version in case of bugs.
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New version available, latest is 0.5.26.746
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@Falcas
mmm something strange, when create your own map, I use to check broken Balkans road and adjust links - which they break in any new release , but anyway, … see that dark-grey vertical line 10-20px width … that’s new , I guess is some offset, just to confirm , not a bug?It is from X = 0 to X = 8.6 / 8.7 …
Thanks
… confirmed, same with KTO … create map - dark grey line
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@Falcas , is it normal?
@suhkoi69 said in Mission Commander beta release:
@suhkoi69 said in Mission Commander beta release:
With ITO, I got something strange ; when I load a mission TE in MC , I noticed the database used is always Israel 80’s. however, I didn’t create my mission for Israel 80’s
I found the origin of the problem: with ITO, in the directory C:\Falcon BMS 4.37\Data\Add-On Israel, there is Add-On Israel 80s
and systematically, MC loads the database of Add-On Israel 80s which makes the conversion incompatible… -
@suhkoi69
…just try to help…
Check theater under campaign, is it set maybe for ITO 80’s ? - so it “draws” 80’s database…
Sometimes MC will ask which theater when loading .cam/.te.
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Yes, perfectly normal.
And no, nothing is bugged.Open your theater.tdf file and I’ll bett, the ITO 80s line comes before the normal ITO
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Nothing changed for the map creation in a long time.
So first guess… theater data is bad.
If the gray color is the same as you selected for roads, this is an indication that those tiles have roads drawn on them.Don’t have Balkans installs so can’t check right away here
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@VIPER-0 said in Mission Commander beta release:
@Falcas And I want to mention that it doesn’t show all aircraft when checked (all types)
@Falcas
Confirmed fixed, now working as advertised -
But is not just Balkans, … I’ve edited post above, created theater map in KTO also … grey line appears in vertical … the same.
Don’t think Balkans and KTO would have it identical… but is low pri… it’s not game braking per se- no , my roads are “red” - grey I don’t use for nothing
Cheers
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@Falcas thx I will check !
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@white_fang said in Mission Commander beta release:
But is not just Balkans, … I’ve edited post above, created theater map in KTO also … grey line appears in vertical … the same.
Don’t think Balkans and KTO would have it identical… but is low pri… it’s not game braking per se- no , my roads are “red” - grey I don’t use for nothing
Cheers
Don’t use “Magnetic Variation”, its not implemented in 4.37
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@Falcas
Ha, yes you are right, it was checked… Thanks.
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@Falcas
Mate , you have a beetle in objective export csv … obj. flags are under fuel/supply colum.
Seems small shift in columns, SORRY didn’t test import. … yet. - so maybe cosmetics.–edit… yeah, cosmetics, import was alright… just so you know
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Friend need your help (probably all of us).
Can you implement that on creating theater map, so it can also color “tile bridges”.
So, you understand? - Not objective bridges, but bridges in tiles (paths) , like with roads.
That would simplify link check significantly in theater creation/edit.Of course as always, when time allows.
Thank you.
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Actually I have no clue what you mean.
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@Falcas said in Mission Commander beta release:
Actually I have no clue what you mean.
I knew it.
You see , like roads on tiles , they are paths . ok.
But there’s also a bridge as a path - YES on the tile where road crosses water/river…So, any bridge is a 2 part element. part over river path on tile , and objective - bridge.
I can make some pics from “Monsters” Terrain Editor tool , to visualize it - jsut for you know , as roads (path) on tiles there’s also bridge “path”.
Will, put pics, need to powerup TerEd …
Cheers
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Yes I know that, but don’t know what you want