BMS - Other cockpits
-
Awesome! Where will they be available for download?
-
very nice job !
-
@qawa said in BMS - Other cockpits:
I’m working on a cockpit that I love, and I don’t want to use the rush “to do things” that I had in the past (and have very poor results). Now I want to be more thoughtful and try to keep my work very close to the real one (but don’t expect cockpits at the levels of DCS … at least by me :lol: ) .
I hope that the desire to create new cockpits and new avionics can involve more BMS lovers (but that’s my humble thought…Deejay he hates me for this :lol: ) because it would open a lot of new ideas and improvements, especially for multiplayer.
Hi there, dearest bro.
Why don’t you join us at OFM Discord, then?
You won’t be disappointed, I can assure you on that.
See you soon there!With best regards.
-
@Jackal Hi Jackal, thank you for your offer. I can see that OFM is hardworking hard to recruit people ! However, I’m already a dev team member, and beside that, I partner with Radium for some projects. Sorry !
-
@qawa said in BMS - Other cockpits:
@Jackal Hi Jackal, thank you for your offer. I can see that OFM is hardworking hard to recruit people ! However, I’m already a dev team member, and beside that, I partner with Radium for some projects. Sorry !
Hi, bro.
The fault is mine, I didn’t recall that.With best regards.
-
@qawa I have to say by the way absolutely gorgeous work there.
-
@buraktunahan Hi, i see your realistic cockpit F-18C and there is still black texture on that big switch on the right side under helmet mounted display knob, i think SimMPOToggle is named that hotspot…? Any ideas how to fix it?
-
heavy breathing
-
@qawa @buraktunahan real nice work, love to see mudhen getting a facelift. Currently trying to “fix” current 4.37 F15E would love to use your work if its still relevant
-
@qawa
Awesome works, 'tho at this stage, I’d consider checking with I-Hawk, about new capabilities of next BMS release. As it gonna change things alot. Assuming that high quality pit is at least few months of work, it might be close enough to 4.38 release to build pit to new specs.
IMHO with 4.38 it’d be possible to make pits up to MSFS2020/DCS quality. I don’t think using photo textures and faking smaller 3D elements is a way to go, in VR it’ll stick out as sore thumb. -
@Xeno what do you Think for texture? (I’m graphic designer) @
-
@Vespa
From what I can read from all BMS 4.37 trailer, 4.38 is gonna use PBR. So base color textures, another texture for scratches and wear marks, material definitions, normal maps for fine surface definition, edges, engravings and hopefully ambient occlusion maps.
As far as I understand, the trick are multiple texture layers and maps taking care of fine details. I’m not graphics designer myself, but I think PBR is so widespread, finding some good texturing tutorials should be quite easy. -
@Xeno it’s a good choice yeah ! Easy to use, right !
-
@Vespa
I can’t tell if it’s easier, it’s rather different workflow. -
@Xeno it takes a bit of getting used to… but the materials you can make with it is amazing.
-
@SOBO-87 something like that ?
-
@Vespa this is a good video that explains it reasonably well.
-
This post is deleted! -
Guys is there someone maybe working on Rafale C pit?I think it would be also great to have it !!
-
just to add more meat to the fire…I will let you know that for now my time will be devoted to the 3dpit of the F15C to implement new features hand in hand with the new avionics. There will be another surprise… but it is still far from complete, we are just bringing it to life