[VR] "My legs are small and my cockpit is tiny" fix
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@The_Nephilim said in [VR] “My legs are small and my cockpit is tiny” fix:
OK I read this thread and it seems to most all here that 100-125% World scale seems right to most. but in mine I set my world scale to 180% and then it seemed like it should be.
I am trying to determine why I have such a big differenece in my world scale compared to most here. I had it at 125% and it did seem to tiny still.
I am thinking maybe something amis with my G2 or something, I just don’t understand why my scale needs to be so much higher to make it look correct?
You difference in world scale is down to the distance between your eyes being different from everybody else’s. It’s not specifically to do with your headset, it’s to do with how your brain has learnt to judge the size of things with eyes the distance apart your eyes are… adjust the world scale is effectively changing the distance between the ingame cameras to match your real IPD (inter-pupillary distance).
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@Snake122 said in [VR] “My legs are small and my cockpit is tiny” fix:
Note that U1 includes:
- set g_fVRIPDMultiplier 1.0; // adjust world scale, default = 1.0.
So you won’t have to use SteamVR work around for the scale if you don’t want to. apparently. Thanks BMS team, probably @chihirobelmo!
So, we go in and change the number 1 to a number that looks good to us? Just trying to understand for myself. Currently I’m using a G2 with SteamVR set to 180. Thanks
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@Dracfalcon yeah, haven’t adjusted it yet but 180% should be 1.8.
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@Snake122 said in [VR] “My legs are small and my cockpit is tiny” fix:
@Dracfalcon yeah, have adjusted it yet but 180% should be 1.8.
I’m sorry but no, the scale is inverted to common sense. numbers between 0 and 1.0 make the cockpit seem larger. 125% on steamvr is 0.75 here
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@Snake122 said in [VR] “My legs are small and my cockpit is tiny” fix:
Note that U1 includes:
- set g_fVRIPDMultiplier 1.0; // adjust world scale, default = 1.0.
So you won’t have to use SteamVR work around for the scale if you don’t want to. apparently. Thanks BMS team, probably @chihirobelmo!
umm I looked and seen no such line, can you supply a line number it is on or the section it is supposed to be in?
Thank you and BMS team
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@The_Nephilim you add it to your Falcon BMS User.cfg. line number does not matter.
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@Snake122 said in [VR] “My legs are small and my cockpit is tiny” fix:
@The_Nephilim you add it to your Falcon BMS User.cfg. line number does not matter.
oh I thought it was already there in the update?? NP will add. thnx
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@The_Nephilim said in [VR] “My legs are small and my cockpit is tiny” fix:
@Snake122 said in [VR] “My legs are small and my cockpit is tiny” fix:
@The_Nephilim you add it to your Falcon BMS User.cfg. line number does not matter.
oh I thought it was already there in the update?? NP will add. thnx
Let me know your thoughts. I will hold off until your feedback.
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I use 0.9 now for my Pico4
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Hi,
more than tiny/big, don’t you think we are really far from ICP ? even in 200% scale ?
thanks
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@dureiken nope!
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@Dracfalcon said in [VR] “My legs are small and my cockpit is tiny” fix:
@The_Nephilim said in [VR] “My legs are small and my cockpit is tiny” fix:
@Snake122 said in [VR] “My legs are small and my cockpit is tiny” fix:
@The_Nephilim you add it to your Falcon BMS User.cfg. line number does not matter.
oh I thought it was already there in the update?? NP will add. thnx
Let me know your thoughts. I will hold off until your feedback.
well have not tested it as of yet but if the limit is 1.0 I am unsure if that will be big enough to what I see? IDK Just seems to small when I put it down to 125% with SteamVR…
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@The_Nephilim said in [VR] “My legs are small and my cockpit is tiny” fix:
@Dracfalcon said in [VR] “My legs are small and my cockpit is tiny” fix:
@The_Nephilim said in [VR] “My legs are small and my cockpit is tiny” fix:
@Snake122 said in [VR] “My legs are small and my cockpit is tiny” fix:
@The_Nephilim you add it to your Falcon BMS User.cfg. line number does not matter.
oh I thought it was already there in the update?? NP will add. thnx
Let me know your thoughts. I will hold off until your feedback.
well have not tested it as of yet but if the limit is 1.0 I am unsure if that will be big enough to what I see? IDK Just seems to small when I put it down to 125% with SteamVR…
There is no limit 1.0, set it 0.5 and you have large pit…
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Yeah, long tiome VR flier with DCSW and this steam setting option makes no diff. I think we have a ways to go yet.
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@Mower it does. You just have to know how to sneak up on it. Start a flight. NOW open SteamVR and set settings for your world scale for BMS. For some reason it only works when BMS is running and in 3D.
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@rubbra said in [VR] “My legs are small and my cockpit is tiny” fix:
@Mower it does. You just have to know how to sneak up on it. Start a flight. NOW open SteamVR and set settings for your world scale for BMS. For some reason it only works when BMS is running and in 3D.
He didn’t read above, no reason he reads under .
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@Dee-Jay said in [VR] “My legs are small and my cockpit is tiny” fix:
@LorikEolmin said in [VR] “My legs are small and my cockpit is tiny” fix:
ttings, and enable world scale, or whatever it’s calle
I had great hopes on that one …
… I tried …
Unfortunately … this is no bueno at all.
I don’t know if you ever climbed on an F-16 cockpit for real (or any other jet like M2000 (?) … it is much much narrower that that.
By default, to me, F-16 cockpit is probably ok.
But I agree … something is strange with legs.However … World Scale at 125% make the cockpit way too much big to look real.
IRL, you have the nose almost literally in the HUD … no need to extend the arm to reach the MFDs … etc …
When I scale it 125%, I need to fully extend my arms to have the feeling that I am reaching the OBS buttons.To me … and according to my souvenir on F-16 cockpit, (pic above) something is definitively off here. I can’t tell exactly what (?)
I just tried this with Index (it’s easiest and closest for me to use right now) and your photo looked almost exactly like what I saw with the world scale at 124%. It instantly hit me how much closer the UFC/ICP and HUD were - which is great as sometimes my main problem with the HUD at default values is getting the HUD data in view - this alleviates that immediately. However, the sim pit is noticeably wider than the photo’s here show it to be.
I’ll try Quest & Pico 4 later - with the resolution fix as well, as although the Pico displays clear text labels etc, the Index has clear front and aux panels but very blurry side panel text labels (at 150% res set in SteamVR), so that resolution setting may save the day for using the Index and it’s better FOV.
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my two cents ^^
I’m 1m70
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@Fullnegi I wish you could have gotten a bit more from eyepoint perspective, but congrats on sitting in the real deal, it’s always a cool feeling! And your pics are still helpful.
But now that you’ve done it:
A. how do you feel about the pilot legs in VR?
B. RL size of the MFDs?
C. RL closeness of the ICP?
D. RL width of the HUD?
I think those are all things you that get skewed from flat screen BMS and they are causing some of the differing expectations of BMS VR… -
I remember the cramped “feel” of the 'pit.
I sat in a Viper once (AB in Belgium), and all I could think was how CRAMMED IN that I felt.
I am 178cm and slim, but - it felt cramped.
That is something that no VR can replicate.
I guess a home-pit is required for the “squeeze”.