Hud-projection mod
-
I think that the amount of just how much you can see the circle is different between models (and countries maybe). It may also change with lighting.
For exmaple in dee jay’s picture it’s very defined, and here’s another example where it can barely be seen: -
I think that the amount of just how much you can see the circle is different between models (and countries maybe).
No … it depends on brightness setting …
It may also change with lighting.
Yes … 100%
-
Also I believe if it’s a full circle or a cut one as the above pics depends on the viewing angle… if u see it wrong than the circle is cut… else it’s a full circle…
Am I right?
-
It’s never a full circle because the projector is not circular at one end. Can’t find a pic now.
-
Maybe my request is not clear …
Could you make a lents’s border less degraded…
I will try to explain it better tonight with sceenshots
-
In the above video by Dee-Jay it is… Also the Glass on the F-16 is round… I don’t know about the projector lens but it would be very peculiar if it’s not…
-
@Kosmo,
That’s not the case m8. In my mod I investigated this precisely, as you can see throughout this thread. Mostly, pics and footage are taken from an angle in the pit where the collimater glass ‘cuts off’ the seen symbology. However, the glass itself is not. Ingame I tried to find the best match possible (3993.dds file, setup of the alpha channel to achieve this). When looking through the HUD from ‘your knees upwards’ you’d see the complete symbology. From a more upward position this can change/changes. Then you’d have the cut off look you are referring to.
FanIt’s never a full circle because the projector is not circular at one end. Can’t find a pic now.
-
-
BTW guys, the stuff I uploaded is only a variation of FanOfBMS432’s work.
YOu can pick his 3993.dds from it as well, as I inlcuded 3 different versions. And also 2 versions of the Aegean style pink 8005.dds and one for the USAF style.
Like I said…I’m not too satisfied, but as as stopgap it works for me.
Also I don’t mod stuff anymore since RL started biting and that’s my priority.
Fight is my thing now.:drink: :rofl:
Chrs -
In the above video by Dee-Jay it is…
That’s not an F-16.
Also the Glass on the F-16 is round… I don’t know about the projector lens but it would be very peculiar if it’s not…
Actually I don’t know if the glass or lens is completely round, the point is it is cut off by the ICP at the edge toward the pilot.
@Kosmo,
That’s not the case m8. In my mod I investigated this precisely, as you can see throughout this thread. Mostly, pics and footage are taken from an angle in the pit where the collimater glass ‘cuts off’ the seen symbology. However, the glass itself is not. Ingame I tried to find the best match possible (3993.dds file, setup of the alpha channel to achieve this). When looking through the HUD from ‘your knees upwards’ you’d see the complete symbology. From a more upward position this can change/changes. Then you’d have the cut off look you are referring to.
FanI’m not talking about the symbology, I’m talking about the green circle reflection. That projector is cut off at one end by the ICP so it does not appear as a circle. It can be clearly seen in this picture DeeJay posted, that no matter how low you sit you will never see a full green circle on the HUD (notice the top of the ICP in the reflection cutting off the projector):
Pretty clear here as well:
-
In anybody can bring me something like posted by Kosmo and like below (well defined lens reflection… less lured than in your current files) … maybe we will add it in stock install …
-
In anybody can bring me something like on pic above (well defined lens reflection… less lured than in your current files) … maybe we will add it in stock install …
I think crazyTom has some pics that might interest you.
RAM22
-
Ok … I’ve found a good lens! … https://www.benchmarksims.org/forum/showthread.php?7514-HUD-Collimation-projection-Mod&highlight=reflection
IMO, this lens with Crazytom/FanOfBMS tint would be “perfect”!
-
Yep, that’s the one, pretty sure.
RAM22
-
Try FanOfBMS432 8005.dds too! The 3993.dds one I used is not his original.
The main thing is his 8005.dds, the 3993 only supports it. The 8005.dds is far more than the 3993.dds.
His are far better in so far that the light and reflection are sophisticatedly finetuned, trust me.
Only reason I used the more blurred one on the 3993.dds is that it is more green and I could not tune the other with Paint Shop.
Bottom line: Check this very thread, definately best 8005.dds files from FanOfBMS432.
I will check the 3993.dds from the mod by fatcap and post pics. -
Will post some more, but for reference check page 11 and 14 here.
FanOfBMS432 is way ahead of us other guys here. So it’s really clever to wait for his final version. -
This post is deleted! -
Okay … thank you from explanations… So … could you do a lens just a little close to fatcap one (a little less blurred on borders) ? … or at least for try.
-
Dee-Jay, I will post some pics later tonight. I think the best man to do that (no offense fatcap, gooood job!) is FanOfBMS432.
I am sure he will finish his mod.
The point with his mod, on with I based my variations, is:
He not only finetuned the shape of the green area but also added in between colour shades and animations, plus he modified the HUD upper part to a more close to real shape and wants to edit the canopy relfections, which are also on the 8005.dds (partially).
Now that I tested it I saw the 3993.dds surprisingly does more than only add colour, it is also part of the shape.
Yet the important part IMHO is the 8005.dds…which contains many areas of relevance.
Like I said, I only modified FanOfBMS432’s colours and added back the BMS reflections into two of his versions were the reflections were missing due to their WIP stage.
More later… -
Dee-Jay, I will post some pics later tonight. I think the best man to do that (no offense fatcap, gooood job!) is FanOfBMS432.
I am sure he will finish his mod.
The point with his mod, on with I based my variations, is:
He not only finetuned the shape of the green area but also added in between colour shades and animations, plus he modified the HUD upper part to a more close to real shape and wants to edit the canopy relfections, which are also on the 8005.dds (partially).
Now that I tested it I saw the 3993.dds surprisingly does more than only add colour, it is also part of the shape.
Yet the important part IMHO is the 8005.dds…which contains many areas of relevance.
Like I said, I only modified FanOfBMS432’s colours and added back the BMS reflections into two of his versions were the reflections were missing due to their WIP stage.
More later…Okay … waiting for you (him) But please understand that I can’t give you guaranty about implementation … I will submit it to the team and see what we will do… okay for that?