all types of f-16's cockpit and sounds files mod
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@kouzi said in all types of f-16’s cockpit and sounds files mod:
nice skin,thanks great job.
sadly, two seats 3D model is still incomplete.
some textures cannot be displayed.
hope bms team can fix this point.please note the problems
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Hi @CloudWallace1981.
The use of different models makes that the one may interfere with another. The JanHas models are modifying the *.dat files of the F-16’s in the folder Acdata. I see that the sounds of Sheref make necessary these files to be modified as well. If you want to use both textures (JanHas and Sheref), then you need to open each dat-file modified by JanHas and insert/modify the lines with the Sheref-modifications. It is work intensive but it is what I do if I want to combine different models sharing the same files. Just select an evening of the week when there is nothing interesting on TV and go for it -
all F-16 two seats canopy frame missing bolts model,and texture unable to display.
this is model problems,sheref’s cockpit skin no prblems. -
thanks, what was my suspect, too. I would like to try that, but as I’m absolutely new to BMS modding I do not even know where to start from. Is some documentation on the structure of A/C .dat files available somewhere? Otherwise I’ll go with brute force and simply open the .dat in sublimetext/notepad++ and parse them all, but I prefer to learn how to do something instead of having to reverse-engineer that
you know how they say… give a man a fish and you’ll feed him for a day, but teach him how to fish…
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@CloudWallace1981 i’m not using janhas model …so if any one can upload the sim folder of his mod i’ll make the sounds work well for his mod .
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If any one found any issues and i can not fix it and he can fix this issue plz share the files no probleme with me .
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@kouzi ah yea, we aware of it
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thanks man, I’ll upload the whole folder later his evening (CET+1) as soon as I’m at my main PC. If you could also explain to me in plain english what to do, I could help
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here we go: https://drive.google.com/file/d/1Y7oT6InTHU68qG_ru__Ce6Hq2AhhlSSa/view?usp=sharing
I’ve taken the full package from here, but I think these are the same A/C .dat files that you can find in the various packages at https://www.janhas.net/
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@CloudWallace1981 All that needs to be done is to search for the sounds in the file of each plane and select all the elements of sounds from the lines
Like:Sounds
To
Ai behiv…
and then take them from the similar file from my files and paste them and then save You should pay close attention not all values are the same for all aircraft, so you must take the values from each plane to its counterparts separately.
I hope my english is good.
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@sheref
Hi! ….and congratulations, once again for the great work done on the audio. This version is absolutely in my opinion the one that gives the most immersive sense in the simulation. there is a perfect mix between the frequencies that make the noise of the engine exhaust and the compression fans. Congratulations! communications through channels 1 and 2 are clear and perfectly audible. The only drawback, as far as I’m concerned, despite having slavishly followed the instructions on how to adjust the volumes, all the sounds, vocal and otherwise, of the alerts have disappeared. When the aircraft is off, doing the Mal&Light Test, it feels very low even though the volume in the configuration is set to maximum. Anyone else having the same problem? How can it be solved? Thank you. Congratulations again. -
@sheref Thank you
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@Gancio yes i knew that the test alert is very low and it should be no sounds …i had seen many vid during test sys with no alerts sounds it’s just lights …so if any real f16 pilot can told me if i wrong will get this sound file as it was before
Many thanks bro. -
@sheref many thanks!
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@danster said in all types of f-16’s cockpit and sounds files mod:
@sheref Hi sheref, could you add some installation notes please? Some of us are not mod savvy. Why are there two cockpit texture files?
did we get an answer to this ?
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@VDK said in all types of f-16’s cockpit and sounds files mod:
Great work on the cockpit!
Can anyone explain how to install this wonderfull pit? I read the coments but isn’t clear for me
@Ironman53rd I’m still waiting… maybe in 2-3 weeks…
Installation guides should ALWAYS be in the highlights
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@VDK Add-On xxxx\Terrdata\Objects\KoreaObj_HiRes
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@sheref said in all types of f-16’s cockpit and sounds files mod:
@VDK Add-On xxxx\Terrdata\Objects\KoreaObj_HiRes
Sheref - for people who don’t live inside you head - WTF does that mean ???
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@Ironman53rd I think you should copy and paste the .dds files to this directory
Am i right @sheref ?