Unsolved My monkeys
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Baseline: Plain vanilla KTO - Rolling Fire (balanced forces). I started the campaign and immediately took control of the 35th FS out of Gunsan. I’ve fragged and run ~30 multi-flight packages.
The first ~15 missions focused on getting control of the sky. Then I started focusing on supporting ground units by pounding tank battalions near or approaching the DMZ.
I used these ground attack missions as an opportunity to experiment with what loadouts for my monkeys seemed to work best against different types of ground units. I was always impressed with how well my monkeys would grind their mavericks in and out, but disappointed by the mediocre % hits reported in the debrief. Their performance using Laser-guided GBU-12s was better, but with wing tanks they could only carry 4 per monkey, as opposed to 6 mavericks per monkey.
I can never predict whether a tank battalion will be stationary or moving when I get there, so I avoid GPS-based munitions. But on one mission I took a chance and loaded up my 3 monkeys with CBU-97s (4 per monkey, designed for heavy armor). Luckily, the tank column was not moving when we arrived, so I ordered my monkeys to attack (Flight > Weapons Free > Air to Ground). Their tactics were great: Each one reporting “In” and “Out” 4 separate times, delivering their ordinance one at a time. I dropped my GBU-12s while my monkeys were doing their thing.
When we RTB’d and went to debrief, I made 6 kills with my GBU-12s. But I was amazed to discover that my monkeys did not score a single AG kill. Not one. A total of 12 CBUs dropped, not even 1 kill.
So…
Fundamental code bug? I don’t think so.
Nerfed ordinance data parameters? Maybe. I’ve seen a lot of posts on this forum that suggest this might be an issue.
Poor AI attack methodology? I watched the TacView replay. My monkeys performed very well.
Bad reporting on the debrief screen? I’m beginning to think this could be most likely. Kills are being made, but somehow the kill data gets lost on the way to the debriefing.
Whatever it is, something is obviously not right to drop 12 CBU-97s on top of a stationary line of tanks and not get credit for even 1 kill.
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@SoBad Use other CBU. Search CBU-97 in titles and messages if you need more context.
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@LorikEolmin said in My monkeys:
@SoBad Use other CBU. Search CBU-97 in titles and messages if you need more context.
I did. That’s why I chose it. According the BMS’s Threat Guide, CBU-97 is the only one recommended for ‘Heavy Armor’ and has a lethal radius exceeded only by CBU-87. Just looking at the performance stats, that’s the best choice for a heavy tank battalion. Am I missing something here?
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@SoBad said in My monkeys:
@LorikEolmin said in My monkeys:
@SoBad Use other CBU. Search CBU-97 in titles and messages if you need more context.
I did. That’s why I chose it. According the BMS’s Threat Guide,
Search CBU-97 in titles and messages if you need more context.
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@LorikEolmin said in My monkeys:
@SoBad said in My monkeys:
@LorikEolmin said in My monkeys:
@SoBad Use other CBU. Search CBU-97 in titles and messages if you need more context.
I did. That’s why I chose it. According the BMS’s Threat Guide,
Search CBU-97 in titles and messages if you need more context.
Once again: I DID
Okay, thanks anyway. Let’s move on.
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@SoBad
https://forum.falcon-bms.com/topic/24229/the-cbu-97-105-effectiveness-lack-there-of/60it’s buried in the middle because I hijacked the thread to talk about JSOW guidance problems… which the devs fixed for an upcoming release… but it sounds like CBU-97 and -105 effectiveness against armor was being reviewed and discussed also.
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@airtex2019 said in My monkeys:
@SoBad
https://forum.falcon-bms.com/topic/24229/the-cbu-97-105-effectiveness-lack-there-of/60it’s buried in the middle because I hijacked the thread to talk about JSOW guidance problems… which the devs fixed for an upcoming release… but it sounds like CBU-97 and -105 effectiveness against armor was being reviewed and discussed also.
VERY helpful, airtex-- thanks. I carefully read the entire thread (which I missed because I searched on CBU-97 per suggestion, instead of CBU 97).
So it seems that Burst Altitude implementation might be the issue. But if that’s the case, then Rockeyes should be similarly crippled. Maybe they are. (???)
I looked at the damage and blast radius values of various weapons via Falcon Editor, and the difference compared to other munitions seems appropriately adjusted to my incredibly unskilled mind.
BTW, I ran another 4-ship CAS and this time I loaded GBU-12s on my monkeys, and the kills were amazing! Until they fix this issue, I’m sticking with GBU-12s.
Thanks again.