Solved Falcon BMS 4.37.2 Crashing Mid-Multiplayer Flight
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@b0bl00i 16GB DDR5
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@MustErd Hi. What theater are you flying?
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@drtbkj Actually, after a bit more flying. I realize it’s not a theater issue. The game crashes no matter what theater I’m in. Balkans, Korea KTO, Taiwan and both modern and 80s ITO are all examples of theaters my game has crashed in. But it’s not a constant thing, sometimes I go days without any issues, others it’ll crash every 5-10 minutes.
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@b0bl00i My game crashed at around 7:13:15
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@MustErd The game also crashed at 8:01:30
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@MustErd I can’t easily interpret the perfmon graph.
Your PC specs seem fine, in theory. I think people are asking about RAM because in recent months, some folks have had trouble with greatly-mismatched RAM vs CPU speeds. DDR4 has been around for so long and evolved so much… it’s now possible to buy RAM that’s “too fast” for your CPU… especially if your CPU is 5+ years old.
I have a 4 y.o. intel i7-9700 and I have to downclock my RAM from 3600 to 3200, to keep my system stable.
What speed is your RAM running at? (TaskMgr will show you, down at the bottom of the memory view.)
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@airtex2019 I’m running at 3200 MHz
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@MustErd is this a 2700 or 2700X ?
from a quick google, I think either 2666 or 2933 MHz is the fastest supported – anything faster will technically be an overclock, forcing the CPU memory controller to run faster than spec.
check your mobo manual to be sure. then, turn down your RAM speed (in your BIOS) and see if that helps.
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@airtex2019 It’s a Ryzen 7 2700 3.2 GHz
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Did your computer run prime 95 without issues? How hot did the CPU get?
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@airtex2019 Thanks man. I realized my PC was using the extreme memory profile at 3200 MHz. The default is 2666 MHz. That might just do the trick. Because not only would BMS crash, but other games like Rocket League and IL-2 as well. I’ll see how everything runs now and update you in a day.
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@b0bl00i I haven’t gotten around to that yet because I’ve been busy. But I’ll do it sometime within a few hours.
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I have 32 Gb installed, but I get a figure of 64 Gb “Committed”. Does anyone know what that means (and is that a bad thing) ?
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@jayb it includes the cache (on disk)
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@MaxWaldorf
I see, thanks.Is it best practice to avoid having disk memory? I noticed from some of the other screenshots that they did not have that (Committed was same as installed physical memory)
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@jayb You should have it. Let windows handle that for you.
The term is “virtual memory” : https://www.techtarget.com/searchenterprisedesktop/tip/Understand-and-manage-Windows-10-virtual-memory -
@jayb the “commit charge” (9.5 GB) is the term used for sum total of memory that could be accessed… all the shared memory, and per-process memory, and kernel memory.
the “commit limit” (63.9 GB) is the max your system can sustain… basically physical RAM + the size of your pagefile
seems fine.
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@jayb I have my pagefile turned off, so on my screenshot commit limit == physical ram, as you noticed.
Personally, I think the idea of a pagefile is ridiculous in the year 2023 when you can buy 32+ GB of RAM for $100
The concept dates back to early 90s (or earlier?) when we ran 32-bit OS on 256 MB of RAM…
Counter-arguments (to keep a pagefile):
- modern SSDs are much faster than HDDs from the 90s… so if you do hard-fault a page from disk, it’s less drastic perf impact
- a certain minimum amount (~1 GB on x64) is needed to record kernel crash dumps, if a bluescreen happens … so if you are a driver developer … well you probably don’t need advice from me.
- on laptops… if you use hibernate… in theory the OS can passively write memory pages to the pagefile, so less disk I/O is needed when you suspend and resume (in practice, I’m not sure how well Win10/11 does this… but it’s worth considering if you’re a laptop user)
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@airtex2019
Thanks for the input. I do run an old-school gaming desktop and I get by fine with the RAM that I have installed, or should I say, the memory configuration on my system.I realized now that half of what the system is able to access is not my physical RAM but virtual. I guess 32 Gb is still ok, but in a future upgrade I might go for 64 and no pagefile since, as you mentioned, RAM is reasonable in price (even in today’s market)
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Okay so as it turns out, it was the extreme memory profile that was causing the crashes. The RAM overclock was unstable so it caused BMS and other games to crash as well. There was also the occasional BSOD that I would get once every day or two. All the issues have disappeared now that I’ve set the RAM to it’s default speed.