WIP - Kashmir Theatre - (Pak-Indo Conflict) Discussion
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Can’t sorry, I want my baby to have legs, arms and a head (in addition to other things) and remember, I’m also a pilot too (end-user) so I want it fully functioning.
Best regards mate and thanks for your support.
I totally respect that. Hope you can pick up on this great piece of work again.
Greetings
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Cheers mate, and many thanks to all for your support!!! Thanks neystratiou for your offer and others!!!
Before I started this project I gave a heads up to management who graciously offered support thus giving me confidence to spend my time and energy to see this through.
BMS have a well thought out plan and approach given their current constraints such as personnel, aspirations, priorities and such. However, i’ve been told that this is a “significant fix” that may be done in the long term future. Additionally, I fully agree with their process but in this case I’m offering a new set of hands to help fix my problem for mutual benefit now - whilst I still have time and motivation.
So the solution is out of my hands, I’m willing to spend my time to design and implement a ‘code change’ but trying to guess which leaked codebase is representative of BMS and spend time and energy fixing code which may or may not be representative is not something i, or anyone would like to venture down or should venture down.
This world is about the dynamic campaign not just PVP so it’s not in my MO to release a half baked theatre which is why I even went down to changing the logbook medals (LOL).
Best regards and again, many thanks for your support.
That’s just the way to approach matters right, 'mate, so keep on this way!
My offer is always valid, remember.
Best regards,
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Friendly bump…any news?:D
I know it sucks to read a new post with only a bump, so my apology as well;). I find this theatre top interisting due to its mountainous area.Tom
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To the pleasure of some, and the displeasure of others, the future for the Kashmir theater has proven to be too uncertain and without suitable support and is thus currently unworkable
I’ve decided to postpone this project indefinitely.
I will try and post stuff up of things I’ve already done.
It is very sad news …. Your work inspires us.
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Autsch! Well, sometimes things don’t work out, thanks for the info!
Also my apology for being too dumb to completely read the last 2 pages.Tom
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Very sad news… i hope you recovers the project
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Just a thought.
AI aircraft crashing into mountains.
RAM22 or any of the other campaign people here can surely answer:
Could that be something simply to be solved by changing it inside the AI datfiles in simdata datfiles to different minimum altitudes for specific weapons?
It is a long time ago, but I recall that in FreeFalcon the matter of pre-coded or preset (as “set in simdata AC files”) altitudes was discussed. Of course also in campaign relevant files, I forgot all details as I never dev’d camps.However, as above stated, I am no dev. And all that was remembered from FF, a different fruit.
I recall there weapon minimum altitudes as an example are coded inside the simdata ACDATA files for each aircraft.
Maybe this in connection with campaign mission files could be rearranged to allow for higher altitudes…or make those default for all planes used in campaigns under all relevant mission types.
As I said, correct me, I know I read tons of stuff about mission types and priorities in our FF campaign forum group, but most of that is either lost in my memory or totally irrelevant here. -
PS: I never understood all that campaign development relevant mass of text in the first place, but I hope you get my thought anyway. I also know that in BMS the simdata files are generic, which is a problem for theatre specific changes.
Chrs, Tom out and back to WWII… -
I’ve totally missed that one … What happen to this Theater? … Canceled?
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Yeap done deal… Dev got on a Dead end… no response or solution from BMS team so he stopped it as he thought the dead end is a show stopper… In short the AI crash to the ground at high Altitude maneuvering. High Altitude of the terrain not the AI…
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Ok.
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Ok.
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Nice.
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hmmm are the issues solved with 4.33?
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So???
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ZELEGEND, I too am curious and asking (to myself) when would it be released.
Best regards,
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Agreed! You have done fantastic work. Please keep at it!
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ZELEGEND, I too am curious and asking (to myself) when would it be released.
Best regards,
Agreed! You have done fantastic work. Please keep at it!
+1 here :drink:
Nikos.