Pillars of Hercules Theater Beta 0.6.0
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Only online, still beta
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WOW! The terrain and skins look beautiful! Commence downloadā¦
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I would like to say that at least in Lisbon and Alverca airports there is a bug that prevents you from doing ramp/taxi start. The aircraft start to fall backwards like there would be a huge weight on the tail and crashes.
Montereal Airbase works fine for now.
Iām going to test multiplayer for now.Thank you for this amazing theater
we note
You Welcome mate.
Just trying to help.
Didnāt have much time yesterday and I had to do a Squadron training flight. Hopefully today i will be able to try every other airport from Portugal.Apart from that, is it possible that you include archipelago of azores with the military airbase located at LPLA (Lajes Terceira)? Its on of the most important military airbases and used internationally.
I just happen to see the almighty F22ās (not so mighty) land here recently
They were on its way to a CAP mission.Not possible. We would have left more than half of the Iberian peninsula offstage Spanish bases and major military: Zaragoza, Alcantarilla, San Javier, TorrejĆ³n ,Getafe, Cuatro vientos, Son san joan, ā¦ etc
Thank you for your great effort. Could you make a torrent? Thus we need 3 hours to download
I can not do torrents. If someone makes one, please post it in this forum.
Thank you!! downloading!!
Now just have to wait out the F-18 ā¦ :rolleyes:
PD: Can you upload to other server without limitation like mediafire? the download is very sloooooowā¦
Uploading
Hey Joe,
One comment regarding the size of the texture files and resulting big size of download: night textures could perhaps be downsized a bit. Night textures 1024x1024 for bases and cities are IMHO little too excessive and 512x512 pitch black with no lights for mountains and fields are surely just ādead weightā. Other than that you have pretty looking textures, specially for the mountains and fields.This is very interesting you mention.
I agree with the 512 px for air bases and light textures. What size would you suggest for night textures that have no light?
bug report:
hi guys, i saw a building sliding over the terrain. meaby a confusion with some 3D modelTo correct these bugs need more specific information: where, when and how?
A few caps testing MPā¦
Thank you very much for testing and pictures. Using theater MP is very important to us
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By the way, I forgot to say it before, MP is all right, including F4Awacsā¦
Anyway we keep in the breach
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This is very interesting you mention.
I agree with the 512 px for air bases and light textures. What size would you suggest for night textures that have no light?Hey Joe,
For airbases I would not spare size, in fact this is where 2048 are maybe OK. Light textures without the light could be as little as you want, but you perhaps would do them with Khronikās night tile tool so Iād leave it up to that utility.The only reason I mention this that I feel your theater may have great future but it obviously needs still more textures. Your present textures for mountains, fields and forest are well chosen as far as mediterranean looks and scale. With your permission of course, I think they could go well in Israel theater and you know well that you can use anything of my making for the desert. Not that you need perhaps, but if you want for the time being just to save on time as there is still some work in POH ahead.
In fact I would suggest to all theater and tile makers here to agree to free exchange what we all agree looks and feels good. It is not about promoting, but perhaps in the end it is a little and I guess nothing wrong with that. There is so much else to do so why waste time on something already done and available. Just my opinionā¦.
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@Joe:
Uploading
New mirrors MEDIA FIRE:
Manual del usuario POH 0.6.0
Installer_Pillars of Hercules Theater Beta 0.6.0.0.zip.001
Installer_Pillars of Hercules Theater Beta 0.6.0.0.zip.002
Installer_Pillars of Hercules Theater Beta 0.6.0.0.zip.003
Installer_Pillars of Hercules Theater Beta 0.6.0.0.zip.004
Installer_Pillars of Hercules Theater Beta 0.6.0.0.zip.005 -
Hey Joe,
For airbases I would not spare size, in fact this is where 2048 are maybe OK. Light textures without the light could be as little as you want, but you perhaps would do them with Khronikās night tile tool so Iād leave it up to that utility.The only reason I mention this that I feel your theater may have great future but it obviously needs still more textures. Your present textures for mountains, fields and forest are well chosen as far as mediterranean looks and scale. With your permission of course, I think they could go well in Israel theater and you know well that you can use anything of my making for the desert. Not that you need perhaps, but if you want for the time being just to save on time as there is still some work in POH ahead.
In fact I would suggest to all theater and tile makers here to agree to free exchange what we all agree looks and feels good. It is not about promoting, but perhaps in the end it is a little and I guess nothing wrong with that. There is so much else to do so why waste time on something already done and available. Just my opinionā¦.
The night textures create all the Khronikās night with tile tool. The bases are actually points that regularly fly and win in a spectacular night textures properly edited and even if they are high resolution. That would do it in a more advanced stage of editing.
On our side there is no problem in sharing our textures.
In principle we would not take textures of other scenarios ā¦ I will focus my efforts on continuing to create new textures, even one per day. Adapt created textures and I would take time and the end up replacing anyway by 1024 px.
Thank you very much for your ideas.
I use a translator. Sorry for the inconvenience if you do not understand or maybe I have not understood the contents of your post.
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Ok Joe, I thought Iād tried. NP.
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Great job guysā¦keep it up. Some of the best scenes bar none!
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Will post some pics from my home rig (noticed alot of coastal tiles that did not look quite right) Is this a known issue?
Cheers
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update
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Will post some pics from my home rig (noticed alot of coastal tiles that did not look quite right) Is this a known issue?
Cheers
All textures you see in this capture are yet to become photorealistic textures, textures included costs ā¦ When editing the textures to be adapted to the ocean coast BMS.
Thanks for the report.
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@Joe:
All textures you see in this capture are yet to become photorealistic textures, textures included costs ā¦ When editing the textures to be adapted to the ocean coast BMS.
Thanks for the report.
this will be a Mamuth task ā¦ā¦
gran trabajo gracias
FT****
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Not this but the 4096 limitationā¦ have u considered this and taken in to account?
I see u have declared the photoreal area hope it works for u. -
Not this but the 4096 limitationā¦ have u considered this and taken in to account?
I see u have declared the photoreal area hope it works for u.Yes, we have taken into account the limitation of 4096 textures. This limitation is a real shame. Otherwise the results would be even better.
However if that limitation disappears someday we can improve the result by adding new textures, new cities ā¦. Entire regions could add very long photorealistic ā¦
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Is there a max resolution they work on? Iām currently running Korea theater without problem at 2560x1140 pixels 60Hz but when I try the POH theater, it gives me correct ground tiles and a black sky for a couple of seconds and then turns entirely blue. Have set all graphic sliders to minimal and stuff but doesnāt seem to help. Or is it to much for my graphical card?
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Is there a max resolution they work on? Iām currently running Korea theater without problem at 2560x1140 pixels 60Hz but when I try the POH theater, it gives me correct ground tiles and a black sky for a couple of seconds and then turns entirely blue. Have set all graphic sliders to minimal and stuff but doesnāt seem to help. Or is it to much for my graphical card?
You could do tests at lower resolution and report me your results?
thank you very much
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New Mirrors:
MIRROR 201 VFS-FALCĆES
POH 0.6.0 Installer
Manual - Spanish -
@Joe:
You could do tests at lower resolution and report me your results?
thank you very much
Wilco, wanted to check beforehand, maybe it was a know issue already or are my hardware limits more likely to cause it.
Iāll let you know when I get a chance to do some tests. -
Wilco, wanted to check beforehand, maybe it was a know issue already or are my hardware limits more likely to cause it.
Iāll let you know when I get a chance to do some tests.Tried several things but canāt really put my finger on it.
Lowering all settings to zero in Falcon and pulling down the resolution to 1900xYYYY still gives me blue screens. When going into the configuration and disabling all eye candy like HDR, no tripple buffering, no water effects etc makes it possible in such lower resolutions but even then when I try to add object detail, or go up again in screen resolution it starts giving me less then 1 FPS (but no blue screen anymore though).