Nordic Theater 4.37
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@drtbkj greetings dear Airwolf
yes i would love to help!
also f22 had a engine spool rate issue when you flyover 720 kias max throttle below 1000 ft asl and then immediately throttle the aircraft back to idle the engines suddenly gone off i fixed that to
by changing the engine spool rate from 0.5 to 0.8
and the weapon bay doors 3dmodel issue i fixed it too and now they are working perfectly…
where can i send the .dat files for you? if you send me a gmail it would be perfect.
faraz parsa -
@farazparsa Hi, F. I can send you an email, or, mega accounts are free.
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Good Day, All. Someone on our Discord mentioned a “shimmy/shake” during AAR in Nordic. He hasn’t reported which campaign/jet/tanker. If anyone sees that, let us know.
Update, and correction: the shaky AAR was in Libya. -
@drtbkj said in Nordic Theater 4.37:
Good Day, All. Someone on our Discord mentioned a “shimmy/shake” during AAR in Nordic. He hasn’t reported which campaign/jet/tanker. If anyone sees that, let us know.
By this matter: there is nothing to report (in any sense, I mean) about, from my experience.
So, I agree with you Fra’: more details here will come useful, would be curious to replicate that situation me too.With best regards.
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@farazparsa said in Nordic Theater 4.37:
@drtbkj hi Airwolf!
i managed to fix f15e fuel issue as we discussed before…
i even fixed the RWR existance issue without any changes to cockpit!
you must change type ac to 10 in .dat file
and for the fuel issue you must change all variables at fuel tab to 0 except 6:
1 fuelGaugeMulitiplier
2 FuelFlowfactornormal
3 fuelflowfactorab
4 minfuelflow
5 fuelminfwd
6 fuelminaft
and now there is no issue with my f15E everything works and rwr is usable through MFDs.
have a nice hunt!Hi, F. I just wanted to follow up on this. Have you sent us the dat? If so, I missed it
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@drtbkj send an email so i send you back the f22.dat
f15e-229.dat
aim120d.dat medium thrust 12 second burn max speed mach 5.8 50000 ft asl mach 2 launch
max speed mach 4.6 36000 ft asl mach 0.90 launch
my Gmail: [email protected] -
@drtbkj Ok, cool Thanks!
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@drtbkj
got it thanks
sent you the hotfixes
sorry for my delayed reply. -
@farazparsa said in Nordic Theater 4.37:
@drtbkj
got it thanks
sent you the hotfixes
sorry for my delayed reply.Hi, F. No problem , I was afk fore a few days, anyway. I just replied to your email
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First off let me say that this is hands down my favorite theater. The available planes are incredible and it’s nice that there’s a very clear delineation between good guys and bad. While digging through the editor I came across this little gem and it’s just awesome:
Would really like to know if there’s any way to tweak the avionics to give it an RCS and radar similar to an F-22, the ability to carry some of the longer range missiles like the AA-12 or maybe even the AA-9, and an RWR indication of 31 (think it might already have that). Looking to put it on par with the 5th gen American stealths to have something to be afraid of in theater. I’m sure you could show me where to make those changes in the editor but it’d be awesome if you could slip them into the U3 release (hoping you guys are working on that), My wing doesn’t like flying in theaters that have to be modded in the editor but tweaks to the campaign using existing planes in the database are allowed.
Keep up the great work in this incredible theater. And if you ever need an extra pilot to test out some things, as a former software QA engineer and developer I’d love to help.
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Here too… is this still available anywhere?
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@redman386 Does it have Clint Eastwood in the cockpit? You can change the loadout and rcs via Editor, as you say, but I don’t know it’s current status in the OFM database. However, having Firefox in there might be fun. We’ll have to check on that.
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@drtbkj Unfortunately it doesn’t look like Major Grant is in there. I tried to fly it and couldn’t fire any missiles since I couldn’t think in Russian
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@drtbkj Is this Victory Conditions still working? i am not able to find Rytinki on the map in 2D, so it is difficult to take
“The win conditions have been simplified , but basically the same. In Nordic 4.35 there were 9 cities required to posses to win save0(Russian Bear) , In 4.37 there are just the main three. Kamilarvi, Rytinki, and ROVANIEMI”
Can you help me out where to find Victory conditions in each Champaign in Nordic Theater, i would be pleased. I looked in all catalogues in Nordic map, and used MC and WDP without finding this. Please be advised…
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@Killroy
The best solution would be if the theater makers would put this into the comments in the *.tri files beside the ID numbers. Though, since @Chuckles and the OFM team have to keep many orphanised theaters beside Nordic up to date, this may be a low priority.But you can lookout the objectives yourself: i.e. for nordic look into the winning condition of the tri file where you find the IDs.
Then, in Mission commander search those under objectives in the CampID column and can see in the description, which political target this really is. -
@Killroy said in Nordic Theater 4.37:
@drtbkj Is this Victory Conditions still working? i am not able to find Rytinki on the map in 2D, so it is difficult to take
But it is clearly in the OOB under russian objectives (use Find button). Here a map:
And in the tri file I see IDs 148, 187 and 129, according to Mission Commander indeed Rovaniemi, Rytinki and Kamilarvi.
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@Killroy said in Nordic Theater 4.37:
@drtbkj Is this Victory Conditions still working? i am not able to find Rytinki on the map in 2D, so it is difficult to take
“The win conditions have been simplified , but basically the same. In Nordic 4.35 there were 9 cities required to posses to win save0(Russian Bear) , In 4.37 there are just the main three. Kamilarvi, Rytinki, and ROVANIEMI”
Can you help me out where to find Victory conditions in each Champaign in Nordic Theater, i would be pleased. I looked in all catalogues in Nordic map, and used MC and WDP without finding this. Please be advised…
Hi, Kilroy. Brother Chuckles does most of the campaign building, so let me check on this
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@drtbkj Relax. Not necessary. The two answers above gave me the right conclusion, and sorted me out. I only have not had the time to thank them.