Nordic Theater 4.37
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@drtbkj send an email so i send you back the f22.dat
f15e-229.dat
aim120d.dat medium thrust 12 second burn max speed mach 5.8 50000 ft asl mach 2 launch
max speed mach 4.6 36000 ft asl mach 0.90 launch
my Gmail: [email protected] -
@drtbkj Ok, cool Thanks!
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@drtbkj
got it thanks
sent you the hotfixes
sorry for my delayed reply. -
@farazparsa said in Nordic Theater 4.37:
@drtbkj
got it thanks
sent you the hotfixes
sorry for my delayed reply.Hi, F. No problem , I was afk fore a few days, anyway. I just replied to your email
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First off let me say that this is hands down my favorite theater. The available planes are incredible and it’s nice that there’s a very clear delineation between good guys and bad. While digging through the editor I came across this little gem and it’s just awesome:
Would really like to know if there’s any way to tweak the avionics to give it an RCS and radar similar to an F-22, the ability to carry some of the longer range missiles like the AA-12 or maybe even the AA-9, and an RWR indication of 31 (think it might already have that). Looking to put it on par with the 5th gen American stealths to have something to be afraid of in theater. I’m sure you could show me where to make those changes in the editor but it’d be awesome if you could slip them into the U3 release (hoping you guys are working on that), My wing doesn’t like flying in theaters that have to be modded in the editor but tweaks to the campaign using existing planes in the database are allowed.
Keep up the great work in this incredible theater. And if you ever need an extra pilot to test out some things, as a former software QA engineer and developer I’d love to help.
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Here too… is this still available anywhere?
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@redman386 Does it have Clint Eastwood in the cockpit? You can change the loadout and rcs via Editor, as you say, but I don’t know it’s current status in the OFM database. However, having Firefox in there might be fun. We’ll have to check on that.
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@drtbkj Unfortunately it doesn’t look like Major Grant is in there. I tried to fly it and couldn’t fire any missiles since I couldn’t think in Russian
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@drtbkj Is this Victory Conditions still working? i am not able to find Rytinki on the map in 2D, so it is difficult to take
“The win conditions have been simplified , but basically the same. In Nordic 4.35 there were 9 cities required to posses to win save0(Russian Bear) , In 4.37 there are just the main three. Kamilarvi, Rytinki, and ROVANIEMI”
Can you help me out where to find Victory conditions in each Champaign in Nordic Theater, i would be pleased. I looked in all catalogues in Nordic map, and used MC and WDP without finding this. Please be advised…
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@Killroy
The best solution would be if the theater makers would put this into the comments in the *.tri files beside the ID numbers. Though, since @Chuckles and the OFM team have to keep many orphanised theaters beside Nordic up to date, this may be a low priority.But you can lookout the objectives yourself: i.e. for nordic look into the winning condition of the tri file where you find the IDs.
Then, in Mission commander search those under objectives in the CampID column and can see in the description, which political target this really is. -
@Killroy said in Nordic Theater 4.37:
@drtbkj Is this Victory Conditions still working? i am not able to find Rytinki on the map in 2D, so it is difficult to take
But it is clearly in the OOB under russian objectives (use Find button). Here a map:
And in the tri file I see IDs 148, 187 and 129, according to Mission Commander indeed Rovaniemi, Rytinki and Kamilarvi.
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@Killroy said in Nordic Theater 4.37:
@drtbkj Is this Victory Conditions still working? i am not able to find Rytinki on the map in 2D, so it is difficult to take
“The win conditions have been simplified , but basically the same. In Nordic 4.35 there were 9 cities required to posses to win save0(Russian Bear) , In 4.37 there are just the main three. Kamilarvi, Rytinki, and ROVANIEMI”
Can you help me out where to find Victory conditions in each Champaign in Nordic Theater, i would be pleased. I looked in all catalogues in Nordic map, and used MC and WDP without finding this. Please be advised…
Hi, Kilroy. Brother Chuckles does most of the campaign building, so let me check on this
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@drtbkj Relax. Not necessary. The two answers above gave me the right conclusion, and sorted me out. I only have not had the time to thank them.
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@Atze-0 Thanks for that explanation. Makes things a lot clearer knowing where to go to find those details. I’m sure it’s mentioned in some documentation or posts somewhere but your concise directions clarify something I’ve always wondered about.
Redman
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@Atze-0 said in Nordic Theater 4.37:
But you can lookout the objectives yourself: i.e. for nordic look into the winning condition of the tri file where you find the IDs.
Then, in Mission commander search those under objectives in the CampID column and can see in the description, which political target this really is.I did as you said, and took out the three towns, got a video saying Nordic Wins, and then a video with Russians Forces retreating. But no medals as i supposed to have, and no game won marked in the logbook. Can you tell me out of this tri file what should happen after a Victory?
// This marks Combined forces as initially on the offensive
#TOTAL_EVENTS 21
//#SET_EVENT 1
#SET_TEMPO 225
#SHIFT_INITIATIVE 6 2 50
//#SET_PAK_PRIORITY 6 148 10
//#SET_PAK_PRIORITY 6 967 100
//#SET_PAK_PRIORITY 6 873 100
#ENDINIT
//
//
// BLUE Wins - BODEN and ROVANIEMI captured by the Blue side
//#IF_EVENT_PLAYED 1
//#ELSE
#IF_CONTROLLED 2 A 148 187 129
#PLAY_MOVIE 116
#DO_EVENT 1
#END_GAME 1
#ENDIF
//#ENDIF
//
// RUSSIA Wins
#IF_CONTROLLED 6 A 967 148 873 36
#PLAY_MOVIE 113
#DO_EVENT 2
#END_GAME 2
#ENDIF
//
// Event #3
// BODEN captured by RED side, shift priority to MALBERGIT
#IF_EVENT_PLAYED 3
#ELSE
#IF_CONTROLLED 6 A 967 873
#SET_PAK_PRIORITY 6 967 10
#SET_PAK_PRIORITY 6 873 10
#SET_PAK_PRIORITY 6 36 100
//#SET_PAK_PRIORITY 2 148 100
//#SET_PAK_PRIORITY 2 967 10
#SHIFT_INITIATIVE 6 2 50
#SET_TEMPO 225
#PLAY_MOVIE 107
#DO_EVENT 3
#ENDIF
#ENDIF
//
//
// Event #5
// ROVANIEMI captured by Blue side, shift priority to BODEN
#IF_EVENT_PLAYED 5
#ELSE
#IF_CONTROLLED 2 A 148
#SET_PAK_PRIORITY 2 967 100
#SET_PAK_PRIORITY 6 967 80
#SET_PAK_PRIORITY 2 148 80
#SET_PAK_PRIORITY 6 148 100
#SHIFT_INITIATIVE 6 2 50
#SET_TEMPO 95
#PLAY_MOVIE 106
#DO_EVENT 5
#ENDIF
#ENDIF
//
// Event #6 resupplies for RUSSIA and NATO
#IF_EVENT_PLAYED 6
#ELSE
#IF_FORCE_RATIO G 6 2 L 3
#IF_RANDOM_CHANCE 90
//#PLAY_MOVIE 105
#SET_MINIMUM_SUPPLIES 6 2000 2000 600
#SET_MINIMUM_SUPPLIES 2 2000 2000 600
#ENDIF
#DO_EVENT 6
#ENDIF
#ENDIF
//
// Event #7
// BODEN owned by nato forces
//#IF_EVENT_PLAYED 7
//#ELSE
//#IF_EVENT_PLAYED 3
//#IF_CONTROLLED 6 A 967
//#PLAY_MOVIE 107
//#DO_EVENT 7
//#RESET_EVENT 3
//#ENDIF
//#ENDIF
//#ENDIF -
@Killroy
Keep your last Savegame before the win!Oh, you have a point here.
Seems like the tri files may be somewhat crippled.Because from my understanding, campaigns are just correctly registered in logbook and medals with:
EVENT #14 = Enemy Forces Win Criteria
EVENT #15 = Boredom Wins Criteria (Inactivity criteria, if specified. Triggered if nothing’s happening
in the campaign)
EVENT #16 = Stalemate Criteria (nobody wins)
EVENT #17 = You Win CriteriaSee here:
https://forum.falcon-bms.com/post/18942Could a campaign builder help?
Should it be:or is this different in Nordic?
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@Atze-0 said in Nordic Theater 4.37:
or is this different in Nordic?
I have no clue, but it looks like the TRI files in Nordic only is half done, all of them.
I tried to put the sentences from #DO_EVENT 17 in the Victory script
in the Save0.TRI file for the first Champaign, the Russian Bear, and finally got a medal, and a Champaign win. Tried it once more, and got a star on my medal. But also loose was updated with one each time i got a Victory, and also a new movie showing Russian progress was shown after the Victory movie.// BLUE Wins - BODEN and ROVANIEMI captured by the Blue side
//#IF_EVENT_PLAYED 1
//#ELSE
#IF_CONTROLLED 2 A 148
#PLAY_MOVIE 116
#DO_EVENT 1
#END_GAME 1
#DO_EVENT 17
#END_GAME 17
#DO_MONOLOG BLUE Forces win
#PLAY_MOVIE 107
#ENDIF
#ENDIF
//#ENDIF -
@Killroy said in Nordic Theater 4.37:
@Atze-0 said in Nordic Theater 4.37:
or is this different in Nordic?
I have no clue, but it looks like the TRI files in Nordic only is half done, all of them.
I tried to put the sentences from #DO_EVENT 17 in the Victory script
in the Save0.TRI file for the first Champaign, the Russian Bear, and finally got a medal, and a Champaign win. Tried it once more, and got a star on my medal. But also loose was updated with one each time i got a Victory, and also a new movie showing Russian progress was shown after the Victory movie.// BLUE Wins - BODEN and ROVANIEMI captured by the Blue side
//#IF_EVENT_PLAYED 1
//#ELSE
#IF_CONTROLLED 2 A 148
#PLAY_MOVIE 116
#DO_EVENT 1
#END_GAME 1
#DO_EVENT 17
#END_GAME 17
#DO_MONOLOG BLUE Forces win
#PLAY_MOVIE 107
#ENDIF
#ENDIF
//#ENDIFOK, down to the rabbit hole.
First, I would delete the two lines with EVENT 1.
I see, you have simplified just taking objective 148.
All lines beginning with // are commented out and so inactive.
There is just one opening IF, but two ENDIFs - thats not good.
The russian progress movie should be movie 107. I would comment it out.I will also look into this, because I’m running the campaign, too.
At a glance, I see two problems:
IF - ENDIF
and DO_EVENT 1 and END_GAME 1And of course, the entire tri has to be overhauled, i.e. when russia wins, it is DO_EVENT and END_GAME 14.
We should compare with the Korean Theater (not the numbers, but the overall structure).