Launcher - Unclear state of buttons
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@justonce01 okay understood.
@airtex2019 maybe green/red colors or Check box could be an idea?
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@Micro_440th said in Launcher - Unclear state of buttons:
maybe green/red colors
ok now you’re just trolling… (I am mildy red/green colorblind
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@airtex2019 Ah damn. I forgot
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@Micro_440th probably it has never come up … doesn’t usually affect me with display screens or traffic lights etc.
but as a UI developer I’ve been told I sometimes pick ugly or mismatching color combinations… I use this as my excuse.
I have a friend who is fully, truly R/G colorblind … difficulty sometimes with red vs green arrows on traffic lights. I always think of him, whenever I see UI using red-vs-green to convey information (banking and stock apps seem bad, in this regard)
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@airtex2019 said in Launcher - Unclear state of buttons:
@Micro_440th probably it has never come up … doesn’t usually affect me with display screens or traffic lights etc.
but as a UI developer I’ve been told I sometimes pick ugly or mismatching color combinations… I use this as my excuse.
I have a friend who is fully, truly R/G colorblind … difficulty sometimes with red vs green arrows on traffic lights. I always think of him, whenever I see UI using red-vs-green to convey information (banking and stock apps seem bad, in this regard)
So if you have time, maybe a checkbox could solve the color question. But of course, Chihiro and you are AL bosses
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Also, the Virtual Reality labelling is completely unclear. It should read ‘Disabled’ not ‘Disable’, and ‘Enabled’ not ‘Enable’.
‘Disabled’ and ‘Enabled’ are the correct spellings to indicate a CURRENT STATE.
‘Disable’ and ‘Enable’ are the correct spellings to indicate a DESIRED STATE that needs to be clicked or checked.
But it is set up backwards in this user interface.
I’ve posted this months ago, but I see it’s not been addressed with U3. But I notice that y’all DID make the upper right windows controls more visible as I posted about, and I appreciate it.
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@Micro_440th - Also, since we’re on this ‘Command Line’ buttons topic
In the User Manual, Page 13, in the middle of the page, you state
Command Line let you enable or disable certain Launcher.exe functions (all command line parameters are explained on the page 22, chapter 2.2.9).
However, there is no chapter 2.2.9, and there is no explanation for them on page 22. On Page 15, there is 2.2.8, and there are command line options listed, but you don’t explain what the ‘ACMI’, ‘Debug’, ‘EyeFly’, ‘Window’, or ‘NoMovie’ buttons mean as you promised in the quote on Page 13.
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This seems the logical solution for binary switches
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Come to mention it, I don’t think the BMS cmd line parameters are documented anywhere at all…
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They are
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@SoBad please post your findings in the docs bugtracker thread.
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@Micro_440th ok now I do see User Manual sec. 2.2.8 … I was ctrl+F searching for “mono” and didn’t find it.
I’ll submit some additional content for review… after double-checking relevant bits of the source.
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@airtex2019 said in Launcher - Unclear state of buttons:
@Micro_440th ok now I do see User Manual sec. 2.2.8 … I was ctrl+F searching for “mono” and didn’t find it.
I’ll submit some additional content for review… after double-checking relevant bits of the source.
Fuck you are right. Somehow I deleted mono. Will fix it in U4.
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@CriticalMass even more confusing if greyscale without any reference which position is on/off. Even labeling these things confuses people a lot.
Speaking of conventions mentioned here: they heavily depend on what OS you are used to. And, as time goes by, they change. In addition to that, buttons have more states than pressed/depressed….focused, hovered, enabled, disabled, dragged (no issue here)…this makes it very hard to get a color scheme readable and understood by everyone. Flat and mimic 3d design decisions made by OS vendors adds a lot of extra confusion to UI elements.
That’s why I would - UI/UX wise - vote for a viper panel mimic with chicken head knobs and / or toggle switches and proper labeling. Will try to make a mock-up later on. Would not only be eye-candy but crystal clear
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Just a mockup on top of the Alternative Launcher 4.35 on github. You get the idea.
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@r00t I’m with you except … the ccw direction to go from “off” to “on” … we’re back where we started
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@airtex2019
rgr…my fault
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I’m not really a fan of skeuomorph design. It can get very old very quickly.
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I had no problem understanding white is on, grey off. Pretty simple to me. Don’t understand how this is such a big deal.