4.37.3 VR performance improvements!?!
-
@Snake122 I wonder why the “Zoom VR” key stroke has disappeared from Alt Launcher in U3. I found it quite useful to read the MFDs? I use a Quest 2 which is ok , but could be clearer.
-
Posts from the U3 Delayed threads:
@Seifer said in News from the frontline, 4.37.3 delayed (and explained):
- ShadowMapping optimization for VR: 1/3 done. 2 and 3 are more complex, but I believe I’ll be able to make it. Draw calls went from 9k to 7k with only the first change. If I am able to do all 3, we will go down to 5-6k in airbases, which is pretty good. Fingers crossed.
…
ShadowMapping optimization for VR: 2/3 done. I’m not going to do 3 for this release, too complex and not so much benefit. 1 and 2 are good enough though, I believe shadow mapping will be enabled with VR (20-30% reduction in draw calls on airbases
As for the VR zoom, will try that as soon as I get back to my PC.Soft flex as the kids say these days, while I have mapped, I don’t need it as much with the Crystal…
- ShadowMapping optimization for VR: 1/3 done. 2 and 3 are more complex, but I believe I’ll be able to make it. Draw calls went from 9k to 7k with only the first change. If I am able to do all 3, we will go down to 5-6k in airbases, which is pretty good. Fingers crossed.
-
@danster said in 4.37.3 VR performance improvements!?!:
wonder why the “Zoom VR” key stroke has disappeared from Alt Launcher in U3. I found it quite useful to read the MFDs? I use a Quest 2 which is ok , but could be clearer.
What was that callback named? I don’t think there were any changes or deletions for U3… just a ton of new F-15 stuff ofc.
This button still exists in AL… does it not work, or was there a different one for VR? If I broke something, it wasn’t intentional – let me know. I don’t have a VR system to test, at the moment.
-
@airtex2019 @danster VR Zoom still there for me, was still mapped and worked for F-16 and in the F-15 callbacks.
-
Main optimizations in u3 are:
2 of 3 shadow maps done only once per frame
Lower clouds level of detail for environment mapping
Trees and bushes done only once per frame
Cached render states improvement in render threadAll these are more important for VR ane some are not relevant for non VR.
-
Of course, there is also BML integration which helps reducing the number of draw calls.
-
@airtex2019 Pretty sure there was a different one for VR zoom in U2. Maybe the Track IR zoom works for VR.
-
@danster interesting, I will check with Chihiro …
-
The BML model supports PBR , it’s embedded in it That s one of the main interest of it with the increased performance
we don’t have a PBR model in 4.37 but only LODs converted to BML that don’t have the PBR info in them
-
@airtex2019 I would appreciate that thanks!
-
@airtex2019 I see the VR zoom function is somehow back in AL ( for me or I’m going crazy). Anyway thank you Airtex and Chihiro.
-
@danster not sure what to tell you – I never touched it and I don’t see anything in the code which hides/shows it based on… anything
I will say, it’s unintuitive that some of these checkboxes are filed away under “AxisMapping” header… one could easily go looking for it, and not find it, and reach conclusion that it must be gone. feedback noted.
-
@danster It still works for me and is there, even stayed mapped. Check which .key you are using. It is listed in the Launcher as either “VIEWGEN: VR Zoom -Momentary” or “VIEWGEN: VR Zoom -Toggle”. The later is default keyboard mapping of ALT Numpad Slash.
-
@Snake122 I could swear it disappeared for a while, but I could equally attribute the issue to my declining mind. Anyway, it’s there now and is a great help to those with fuzzy VR vision.