News from the frontline, 4.37.3 delayed (and explained)
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@Seifer the shadow mapping optimization is worth the wait for me
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@MaxWaldorf thanks to the effort of the whole team, and in regards to what @Seifer said, i think you have a lot of content for the community to be excited for, haha
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@Seifer amazing, really looking forward to the F-15
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@Seifer said in News from the frontline, 4.37.3 delayed (and explained):
- shadow mapping optimization (important for VR).
Glad to see any work done on the VR side, especially since your anticipated U3 release now closely coincides with the upcoming release of the Quest 3 VR headset next month that so many of us are waiting for…
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@SoBad Mate im enjoying the sim on a Rift S atm i cannot wait to get my hands on the Q3.
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@Seifer said in News from the frontline, 4.37.3 delayed (and explained):
ETA? Well, I already missed the first deadline and I am about to miss the second one… but let’s try it again. I really feel like September is going to see .3
Even if you miss the deadlines it is comforting to know that they are close, do not stop
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Thanks for all the hard work !
So many amazing flight hours ahead of us thanks to you
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Can’t wait for U3. From the previews, it’s going to be great. Sometimes we have to wait for good things to happen.
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@Dracfalcon said in News from the frontline, 4.37.3 delayed (and explained):
Can’t wait for U3. From the previews, it’s going to be great. Sometimes we have to wait for good things to happen.
Feels like U3 will be a major update . . . it is like it is a new version of the sim
We all want this one yesterday but appreciate the extra effort by DEV team to release a stable and enjoyable update.
Thank you DEV team !
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More updates (please notice this is not my work, I’m just compiling stuff from other coders. Only thing I’m doing now is the shadow map).
Blockers
- F-15 Radar not burning through jammer: fixed but to be tested.
- F-15 ramp started: more progress, not finished yet.
Non Blockers
- ShadowMapping optimization for VR: 1/3 done. 2 and 3 are more complex, but I believe I’ll be able to make it. Draw calls went from 9k to 7k with only the first change. If I am able to do all 3, we will go down to 5-6k in airbases, which is pretty good. Fingers crossed.
- Autopilot: first implementation done, to be finished.
Other Stuff
- In the last test flight people reported SAMs not working as expected. This is under investigation, but seems like an old bug (not a regression).
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@Seifer
Thanks for your updates. Very informative to the community. -
@Seifer are there any chances that we get f15E model back to old f16 avionics model ? Currently it runs like a C model and thus strike eagle cant do strikes
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@SyntaxErol You can set avionics type as the F-16 in the aircraft data file.
I cant guarantee it will work in 4.37.3 since callbacks for the F-16 will not work anymore with the F-15 …need to check if/how F-15E is affected. -
Another curious question…
Will running campaigns be compatible with U3? -
@Seifer That’s nice. We’re still patient. Take your time.
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@tiag i have done such edit last year but not sure if callbacks are different things can be a mess. Changing avionic type only bringed so much trouble with flight model also…
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@Amadeus75 When release comes, more news.
@SyntaxErol
We cant support a F-15C cockpit with two sets of callbacks, avionics, cockpit siwtches.
You will not be able to use F-16 callbacks with the F-15C and its variants in the DB. -
thanks for update, keep up the great work
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@tiag but f15E has actually different cockpit cant they be separated in terms of callbacks ?
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Quick update:
Blockers
F-15 ramp started: main blocker. Right now it is playable, radar submodes working, EWS fine and lots of new stuff. I already finished 2 campaign missions. But no ramp start yet, but almost there!
Non Blockers
- Autopilot: under test, but haven’t heard about it for some days. Not really sure where it stands. UPDATE: seems @Mav-jp is just waiting for some real F15 pilot to confirm some data, if not, should be in this weekend.
- VR with HDR: committed and will being testing.
Finished Stuff Since last Update
- Tons of new switch logic of the F15.
- ShadowMapping optimization for VR: 2/3 done. I’m not going to do 3 for this release, too complex and not so much benefit. 1 and 2 are good enough though, I believe shadow mapping will be enabled with VR (20-30% reduction in draw calls on airbases).
- F-15 fixed radar not burning through jammer: radar seems to be working fine now. Very cool.