Cockpit size and VR
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Quest 3 and InfuseVR basically allows me to see my hands while in 3D. I also have a replica cockpit build based on VP specs. The issue here is that the 3D layout is wrong in terms of scale. I am able to touch my physical setup but InfuseVR is showing me that my hand isn’t in the same “space” in the cockpit. For example, I can have my hand on the physical throttle but InfuseVR will show my hand at a different location inside the cockpit.
If anyone can tell me how to take screenshots in VR, I’ll take some to give a better idea.
Does anyone know of a fix for this?
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@Atlas I think help is coming to this in multiple ways. I’m not sure how much your down time during the wait versus put in the time to it now for a solution that will be superseded, but one way is here in a video of baked in BMS AR support being tested:
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add to: …\Falcon BMS 4.37\User\Config\Falcon BMS User.cfg
set g_fVRIPDMultiplier 0.75
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@SebastianR said in Cockpit size and VR:
add to: …\Falcon BMS 4.37\User\Config\Falcon BMS User.cfg
set g_fVRIPDMultiplier 0.75
Thank you, I will try that!
@Snake122 said in Cockpit size and VR:
@Atlas I think help is coming to this in multiple ways. I’m not sure how much your down time during the wait versus put in the time to it now for a solution that will be superseded, but one way is here in a video of baked in BMS AR support being tested:
While that is cool, that guy also has a fully functional replica cockpit. When that comes along, I will MR all the switch areas but will have to keep all the dials/gauges/displays (ie, engine instruments, fuel gauge, altimeter, MFDs, etc.) as BMS 3D so that I can actually “see” what those readouts are.
Downtime to do this will be much, much, much, MUCH less than the downtime needed to make a cockpit like that!
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@Atlas
@SebastianR said in Cockpit size and VR:add to: …\Falcon BMS 4.37\User\Config\Falcon BMS User.cfg
set g_fVRIPDMultiplier 0.75
This or set world scale override in SteamVR per app video settings. IIRC I-Hawk said to use the latter as g_fVRIPDMultiplier may screw up SmartScaling.
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@Xeno said in Cockpit size and VR:
@Atlas
@SebastianR said in Cockpit size and VR:add to: …\Falcon BMS 4.37\User\Config\Falcon BMS User.cfg
set g_fVRIPDMultiplier 0.75
This or set world scale override in SteamVR per app video settings. IIRC I-Hawk said to use the latter as g_fVRIPDMultiplier may screw up SmartScaling.
World scale override in SteamVR: 130%. It’s about the same
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@SebastianR
Yep it’s doing about the same thing, but in a different way, which seem to matter somehow.