F-22 for Falcon BMS Creator: Fabrizio Fraccaroli. Myself.
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You don’t need a full hud/cockpit for gunzo. I find it much easier without the unreliable funnel/lcos.
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please help me,i successfully install the F-22 model,but when i play it,it look like this?
so what i must do now?(i already open the texture list)
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you need to apply those dds files
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very coll …
Thank you!!
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please help me,i successfully install the F-22 model,but when i play it,it look like this?
so what i must do now?(i already open the texture list)
Have you read the install documentation?
You need copy all the dds textures that are inside the same folder of F22, and paste them to the following location:
X:/FalconBMS/Data/Terrdata/Objects/KoreaObj/
Where “X” is the letter of your “Hard Drive” where the Falcon BMS is installed -
Have you read the install documentation?
You need copy all the dds textures that are inside the same folder of F22, and paste them to the following location:
X:/FalconBMS/Data/Terrdata/Objects/KoreaObj/
Where “X” is the letter of your “Hard Drive” where the Falcon BMS is installedIt’s may be texture set too…
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I downloaded and intalled perfectly
Thanks for the work!!!
One think about the Ckpit, the F22 Stick is like the F16, is sensor force stick
There you can get those info -> http://www.globalsecurity.org/military/systems/aircraft/f-22-cockpit.htm
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guys what i missing in the instalation? i need help.
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@611-eagle:
It’s may be texture set too…
No no, the textures showed in the picture, belong to the “original” Falcon’s F22. He need to copy and paste the textures to the correct folder. Only that.
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guys what i missing in the instalation? i need help.
Hi, can you explain what kind of help are you needing?
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I downloaded and intalled perfectly
Thanks for the work!!!
One think about the Ckpit, the F22 Stick is like the F16, is sensor force stick
There you can get those info -> http://www.globalsecurity.org/military/systems/aircraft/f-22-cockpit.htm
Please my friend forgive me about my ignorance.
Are you telling me that the stick of the F22 have a wrong animation , and it rotates too much for pitch and roll animations?If you answer is yes, then I say that i can disable it, because I tried to put limits in those animations. I tried to limit them from negative values to positive one, but it does not work.
BTW i wanted to make that question here, and I will enjoy it here and Ask…Is it possible to “use” negative values in the limiters for the Xdofs?
If is there anyone who can answer this question, please do this for me.
Thanks in advance -
Yes possible with external ac models. i dunno for the pits. i dunno because no more informations with BMS modding… but im really curiosity AFM values but is secret rofl…
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What does “AFM” mean?
Sorry about my ignorance… -
What does “AFM” mean?
Sorry about my ignorance…I understand you np. It’s mean Advanced Flight Model like F-16. Also add me on skype…
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@611-eagle:
I understand you np. It’s mean Advanced Flight Model like F-16. Also add me on skype…
Yes, adding, in the MSN too, but I do not have “headphone” here today, and right now…
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Is there a new skin/texture being worked on?
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I guess im just asking for a redo of the skin to the aircraft. With less lines and more smooth.
Heres your work.
http://tinypic.com/r/eh0ymo/6
http://tinypic.com/r/27ytix2/6Desired look
http://tinypic.com/r/174wmv/6
http://tinypic.com/r/1z3zci0/6
http://tinypic.com/r/ad0pr8/6Your nose
http://tinypic.com/r/n15i5c/6Desired Nose
http://tinypic.com/r/2cp966q/6
http://tinypic.com/r/b4b02s/6This post just thought the texture could use some touch up
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I will do this, but each “thing” at your time.
BTW, do you know how to work with some kind of 2d software like photoshop or similar?
Don’t you want to help me with this work, if you are able? Do you?Thanks
Best regards -
funny you mention photo shop I just downloaded it this morning a trial version though to see if I could figure out how to use it. Just need to find a guide to point me in the right direction and I will begin skinning my own craft.