Pilot model fo F-16
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I have no idea how to use the LOD editor. It says in the readme “- Run LE and open KoreaObj.dxh (KO.dxh)” I don’t have that file in BMS\Data\Terrdata\objects\KoreaObj, I have KoreaObj.HDR but not .dxh.
EDIT: After watching the video above it worked
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Hi,
First a big thank to Harpoon and the whole BMS team for their great work.
I have a problem to integrate the mod in the Israel Theater 0.96.
I used your method with the parent number 2 and lod #82 (and i can see that the lod #82 is a cockpit lod) but i have no pilot in israeli plane.
Perhaps there’s an other lod in the IT Data Base for the Israeli plane’s cockpit but i have not found.
Any idea?Regards
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very old stuff and not related to current bms
made a test to inject only the update and exported parent file (test.dat)
not workingi think that if Zelegend changed the DLL he also knows how the injection should work. Maybe a few wise words from him?
Didn’t worked the DLL change.
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Hi,
First a big thank to Harpoon and the whole BMS team for their great work.
I have a problem to integrate the mod in the Israel Theater 0.96.
I used your method with the parent number 2 and lod #82 (and i can see that the lod #82 is a cockpit lod) but i have no pilot in israeli plane.
Perhaps there’s an other lod in the IT Data Base for the Israeli plane’s cockpit but i have not found.
Any idea?Regards
Yes, you need different numbers for the IT:
@Echo7:There are different parents and LODS for cockpits of IAF aircraft in IT. If originally you needed to edit parent 2, then the matching parents in IT are 3145 (lod 7387) and 3147 (lod 7389). Edit both of these, and parent 2 for the pilot model to appear in all aircraft.
Just beware that a model change changes the DB and is possibly multiplayer critical. -
Thank’s sorcer3r
This works very well !!!
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Hello, since the update 4 addons that is still functional?
The method still the same and that it’s specified by Eagle at the beginning of the post?because I tested it and that method will
1. ! Create a backup of files (not folders) in:
<dir>\ Falcon BMS \ Data \ Terrdata \ objects !
2. Put 8018.dds and 8019.dds<dir>files in \ BMS \ Data \ Terrdata \ objects \ KoreaObj
3. Open LOD Editor
4. Click on ‘normal’, then '1 'under “Edit”
8. Click on ‘Select LOD’
9. Select LOD no. 82
10. Select Action> Append / replace texture
11. Select 8018.dds and 8019.dds
12. Click on ‘Action’> replace model
13. Choose ‘loaded.lod’ from the archive.
14. When the LE exchange appearence you can close it down.
15. Enjoy your new body!But none of the two non-operated
It is you have a limited block?
Thank you in advance for your answer</dir>
</dir>
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Same issue here. I wanted to give the pilot model a try today and followed the list like Maveric (full model). No luck, no body in Korea. I have Update 4 running and additional Theaters IT, Balkans, Panama, Aegaen. Selected theater is Korea (KTO). This is a screenshot of LOD Editor after I followed the list of steps mentioned above by Maveric (the n/a entries look strange for me):
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@Maveric / Atze:
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Having read the entire thread (unlike some people) its occurs to me not for the 1st time that threads like this need cleaning of the dross. To make it a ‘technical’ thread only. Comprising only the latest updated instructions/links and a short Q&A for the repeating problems some have. 30 pages down to 3 or less.
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Sorry, my crossreading of the 30 pages of this thread was not in-depth enough :oops: The procedure of the video works with loaded.lod, too and now I see the entire body of the pilot. An update of the first post and the readme in the package could indeed be useful.
Thanks for a job well done!
Greetings
Frank
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Ok, for anyone still confused by the post-update installation, a step has been left out of the discussion so far. Or, rather, more accurately, a step that you used to have to do is no longer required.
From Harpoons Readme.txt, you skip step 9. (Select LOD no. 82).
So, to put it context of the rest of the install instructions:
1. !!!Create a backup of files (not folders) in:
<dir>\Falcon BMS\Data\Terrdata\objects!!!
2. Put 8018.dds and 8019.dds files in<dir>\BMS\Data\Terrdata\objects\KoreaObj
3. Open LOD Editor, enter ‘2’ in the box next to ‘normal’
4. Click on ‘normal’, then ‘1’ under “Edit”
8. Click on ‘Select LOD’
9. Click ‘ok’ in the pop-up dialog box, don’t change any numbers here.
10. Select Action>Append/replace texture
11. Select 8018.dds and 8019.dds
12. Click on ‘Action’>replace model
13. Choose ‘loaded.lod’ from the archive.
14. When the LE changes appearence you can close it down.
15. Enjoy your new body!This is what worked for me, hope this helps.
PS - Still, its curious why we are getting different LOD#'s for parent ‘2’. Copper seems to be getting 7544, wolf123 got 7323, and I’m getting 7318.</dir>
</dir>
I have the “legs only” mod working ok in my Korea theater on all my F-16 Block variants using “Zanders” procedure so i tried installing them into my Israeli theater.
The “legs” are showing up within the Egyption, Jordanian, American, Dutch, Norweigen F-16 cockpits but for some reason they are not working when i select any of the Israeli F-16’s…… any pointers as to what i’m doing wrong.
I’m guessing it’s something to do with the theater LOD database, but to be honest i’m not sure what i’m doing with the LOD editor.
Regards…
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Can anyone tell me how to put a map of korea on the left kneepad??
Also a link to a map would be useful.
Thanks weepop -
Can anyone tell me how to put a map of korea on the left kneepad??
Also a link to a map would be useful.
Thanks weepopYou must first install pilot model as you see in this thread then simply copy\paste the file in installation (C:\Program files\Falcon BMS\Data\Terrdata\objects\koreaobj)
wich you may found in this post:https://www.benchmarksims.org/forum/showthread.php?12263-Korea-kneemap&highlight=korea+kneemap
Also you may look
https://www.benchmarksims.org/forum/showthread.php?13720-ISRAEL-THEATAR-KNEEMAP-FOR-PILOT
https://www.benchmarksims.org/forum/showthread.php?13253-Balkan-kneemap
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WOW this forum is good.
I ask a question re kneemap and thirty minutes later I have the answer and I have installed and I am looking at my new knemmap in pit!!THANKYOU jomla
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good product but, again I say, installer please.
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In case I want to revert back without the body what can u do? In case u don’t have a backup?
Please I would appreciate it much.In case I have it right…
In a clean install I go with LE to normal 1 then export the LOD and copy the corresponding textures.
Then go to the pilot modeled install select normal 1 and
Click on ‘Select LOD’ then
Select LOD no. 82 then
Select Action>Append/replace texture then
select the original textures then
‘Action’>replace model then Choose the previous exported lod?Is that correct?
Edit looking at the models I see it’s in normal 2 and not 1 as the guide says… Hmmm which one ? 1 or 2?
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good product but, again I say, installer please.
And/or in BMS 4.33, if possible, as a choice in the config editor!
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LOD Editor gives me a migraine everytime.
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I’ve got some experience with LE but the problem is: you only have to click one wrong button and bang, there goes your db integrity.