It might be time to look into a Vietnam theater again
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Mike,
I have trimmed the AB’s for TE_new to ~48 which would give the Mission Builder User some leeway in designing TE’s. I have also started a Save0.cam TEMPLATE for you which only includes those AB’s you stated in your OOB post. Though there is no “Connie” in the BMS DataBase I have taken over another unused carrier objective for you
Also, I have not looked into the refuel problem that has been reported for the F4 AI. We may have to increase the AB’s objectives as Alternates so they fly the mission’s. Don’t know yet
Let me know what you are thinking.Dave
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Gentlemen, here is Dave’s original NAM alpha campaign with my UI work as well as Nikos’ navaids. I called it Vietnam Alpha1a. I was thinking it would we be best if we all used this version in order to prevent duplication of our combined effort.
http://www.mediafire.com/?qxhs4tvbej25x5u
My UI work is incomplete. When I get back from my vacation and when I have a receive a thatre map, I will return to the UI and complete my work. Kudos to Revientor for helping me with the template art files that this UI work originally came from.
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@Nikos,
I think in my OOB there are only about 12 airbases that are really used. Let’s stick to the basics first.Let’s let Ted take a look and work a little magic and then we can start talking details.
Mike,
I have trimmed the AB’s for TE_new to ~48 which would give the Mission Builder User some leeway in designing TE’s. I have also started a Save0.cam TEMPLATE for you which only includes those AB’s you stated in your OOB post. Though there is no “Connie” in the BMS DataBase I have taken over another unused carrier objective for you
Also, I have not looked into the refuel problem that has been reported for the F4 AI. We may have to increase the AB’s objectives as Alternates so they fly the mission’s. Don’t know yet
Let me know what you are thinking.Dave
Gentlemen Mike and Dave,
When you agree in the number of the airports, pass me your “te_new.tac” file in order to study and prepare the work for them.
Then i can provide you with the nearest airport type for each one from real world ;).
Nikos. -
If it were I tiling it, I would agree that the standard texture.bin would be the way to go for speed.
And perhaps this is how we should do it.
However, it would be maybe worth taking some time to recognize, that precisely this is the point in the theater making process where whatever effort is put into it would (or will not) result in how the theater be looking and feeling. Most agree that tiling by hand is out of the question, so it seems logical that CATE (or Autotile in Terrainview) is the only 2 tools in town for this stage. To establish shorelines are important, but no more than having rivers, roads, towns and cities ploted and their location established and coordinated with height data.
Many tiles suitable for NAM theater in fact are ready and painted. Tiles can be easy adopted or made anew at the moment notice if someone wishes to. That extended BIN I was talking about consists additional sets of variations and those what we call “supervariations” to tiles already made. They can be quickly edited in into NAM , but only after the basic elements like land use, roads, rivers and cites are established.
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Gentlemen, here is Dave’s original NAM alpha campaign with my UI work as well as Nikos’ navaids. I called it Vietnam Alpha1a. I was thinking it would we be best if we all used this version in order to prevent duplication of our combined effort.
http://www.mediafire.com/?dh2t774mmyu5do5
My UI work is incomplete. When I get back from my vacation and when I have a receive a thatre map, I will return to the UI and complete my work. Kudos to Revientor for helping me with the template art files that this UI work originally came from.
Due to a wrong place of 2 folders inside the rar file from my friend Gavin, i have re-pack all the mentioned new files as described by him (Chuckles) and
you can download the version Alpha 1a of Vietnam from here (106 MB - Installation instructions inside rar file):https://www.box.com/s/97zwbn8vrg8crfh81l21
With my regards,
Nikos. -
Here’s a new upload of Vietnam Alpha 1.0a. Inside, the misplaced files have been relocated to their appropriate directory. Thank you Nikos for pointing out the error.
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Good and usefull information about SEA region is rather scarce. Perhaps we need to pool our resources and share whatever we may find for SEA. I think we should be looking for good landuse charts of which I could so far come with this (not without need of editing) :
http://www.mekong-protected-areas.org/mekong/maps/landuse.gif -
I think the road’s and river’s should be done per the real GU objective’s in the proposed campaign scenario. I have seen too many time’s in Falcon theater’s where every (10K) road\river\bridge path was mapped\linked\parented. This does not work for the Falcon GroundTaskingManager (GTM)……trust me she just get’s confused. Confused is an analogy.
As far as the SEA, I’m missing something there in your post. ???
Dave
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SEA-South East Asia
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I think the road’s and river’s should be done per the real GU objective’s in the proposed campaign scenario. I have seen too many time’s in Falcon theater’s where every (10K) road\river\bridge path was mapped\linked\parented. This does not work for the Falcon GroundTaskingManager (GTM)……trust me she just get’s confused. Confused is an analogy.
Dave
I agree with this. Perhaps the best way to tackle this is for me to spend some time fleshing out the specifics of the campaign on paper. I’m going to do some research on this and I’ll post something up that hopefully more clearly defines my vision for this theater.
Although using stuff from Korea (tiles, .bin, etc) might be a bit boring, what I want to avoid is going down a route where we feature-add to the point where we end up with a two-year development project. We have enough of those. What I’d prefer, as I’ve repeatedly stated, is to use stuff that we know works and prove the concept.
You’ve given me some stuff to think about. Give me a little bit of time to flesh this out some more.
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This is a rookie question, but relevant.
What I’m going to want to do, and I’m pretty sure it’s possible, is to have units traverse terrain with no apparent “roads” on it. My preliminary research I’ve done previously indicates that the NVA did not necessarily attack on roads or trails. I’m going to want to be able to simulate this.
Additionally, one of the things I really want to build into the terrain is the Ho Chi Minh Trail. Ideally this would be something that ground units can utilize, but can’t be seen from an aircraft.
With respect to actual roads, I’m going to only want the main thoroughfares. I can provide more info on this tomorrow or Friday when I have a chance to dig out some better references.
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Although using stuff from Korea (tiles, .bin, etc) might be a bit boring, what I want to avoid is going down a route where we feature-add to the point where we end up with a two-year development project. We have enough of those. What I’d prefer, as I’ve repeatedly stated, is to use stuff that we know works and prove the concept.
So in the end those Korea tiles are acceptable?I take from the above that the answer is yes.
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Yes.
If you want to integrate anything you’ve built on the side, or some FLARE stuff, that’s up to you. I defer to your judgement on all things tile. If I understand correctly, you can do some edits later if we want to detail a certain area, say around the DMZ or something like that.
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I know its still early but i’m downloading it to see the work. I have faith in all devs for this! Used to be my favorite in FF cause of the tight SAM defense… Also soon i would love to see some better F-4’s (Love the rhino) and some good pit for them!
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??? did i do anything wrong??? I can understand that still is a WIP but Air bases on the sea?
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Manos, the theatre map has not been finalized yet. Because of that, i simply reused an obsolete map as a place holder. Once I have an actual map image, I will redo all of the artwork and insert a new UI map along with others for the campaign selection as well as PAKs. Like Dave said in a earlier post, this theatre is in a very Alpha condition.
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Manos, the theatre map has not been finalized yet. Because of that, i simply reused an obsolete map as a place holder. Once I have an actual map image, I will redo all of the artwork and insert a new UI map along with others for the campaign selection as well as PAKs. Like Dave said in a earlier post, this theatre is in a very Alpha condition.
Ok! It is awesome thou even for free flight… Will love to see it finalized please keep me informed!
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Hello toonce, can you give any news about your work?
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I gave up.
I just get too frustrated trying to get things to do what I want them to do, and…well that’s it really.
If I can’t get Guam to work, something like this theater is just a waste of my time.
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Ok, sade to hear, but yeah its your time.