Tracers mod2 full download
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Hi Brian
I tried to describe what you are saying, but what i mean with reversed is that the aircraft at one point gets bigger than the light. Well sort of
Cheers
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Hi Brian
I tried to describe what you are saying, but what i mean with reversed is that the aircraft at one point gets bigger than the light. Well sort of
Cheers
Oh, okay I see now.
Brian
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AFAIK the lights in BMS are more reflective than source, or thatâs how they look to me. For example the nav lights on an aircraft are an image and light code is what you see reflecting on the wings/fuselage etc. I think the light code needs improved in BMS so its more like FSX and DCS. In those sims you can see the strobes/nav lights reflecting on the ground but not so much in the cockpit. More directional manipulation of lights in BMS would be nice for example.
Anyway, adding lights to the tracers doesnât have the desired glow effect.
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Hi Bonedust
I might have used the word light wrong in my post, what i wished for was a way to simulate light with the size of the particle effect.
As you say the illuminating light is just reflecting on a surface and cant do much for the tracer.Cheers
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lights have nothing to do with the particle system.
u say is the size of the particle texture in feet.Landing lights and airport lights are not controlled by particle system.
Particle system controls the lighting system of the particles⌠like the flares and the gun traces and the fire explosion or the fire itâs self.
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Im currently working on some new psys effects mods and looked at this one again, im not satisfied with the green color of opfor tracers and started to dig around for references, but the only reference for green tracers are the AK47 type of ammo, every AA-gun ive seen on the net fire red tracers, could the green one be âlimitedâ to AKs ?
And if so i see no reason to have two different colors at all as long as we cant say what weapon uses what tracer. They should all be red as that is what they would shoot at us up there in the sky;) Any input on this?Cheers
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I asked from Hungarian guys. Hopefully we get answer soon.
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Yes they are red
http://en.m.wikipedia.org/wiki/Tracer_ammunition -
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The color on the tip is not important, its what is in the back of the bullet that counts. Normally i would say they are filled with led, the tracer round isnt âfilled to the topâ but has a magnesium-mixture there, the magnesium ignites as you fire the rifle and burn as designed
In nato countries they use strontium to make it burn red. And if you seen magnesium burn you know it burns very very bright.
About the tracers in bms, as the bullet is round the tracer is also round, and as we have to simulate brightness of the tracers with size of the texture it has to look the way you see them, (at least until its possible to adjust your monitor brightness pixel by pixel) and as the small sized great looking textures get resized to big things they also get uglier.
So to make them visible in the sim you will have to make compromises.Ive had a idea to use the lod=hello_1 100 command but i have not figured out how it work yet.
Cheers
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i click in the download tab and doesnât happen anything
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Hate to bump an old thread, but can we get a working link for this file? My tracers are showing up black. Not sure if itâs a GPU problem or a scripting problem.
Thanks and S! -
Same problem here, I think we are missing some .dds files
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broken link
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The link is broken!
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Fixed it
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how do i install this mode to the sime?
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Just overwrite the files what you downloaded, you can find them with search function. From my mind I canât recall the excat directories exactly. The particlesys.ini is in \data\terrdata(objects?) as I can remember and other stuf in \data\terrdata\misctex (?) or something similar directory.