Mission Commander beta release
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well My q comes also as I work on Aegean v2.1 and that maybe we will face the same problem…
Don’t worry Arty, Aegean works fine.
A.S is screaming fire and being very tactless. But if he wanted to be a little bit productive, he would have just posted a little report about what is going on.
And would have had a fix in a very short time.
That said, if you look at the first post where it says the latest version… you can read that it says beta. This mean you can use it a you like.@ A.S “You catch more flies with honey than you do with vinegar”
Gr Falcas
ps,
The status is at the moment… The RF installer does not install on my system as I don’t have 4.32 installed. And the RF installer does not install on newer BMS versions. -
@ A.S “You catch more flies with honey than you do with vinegar”
.whilst I wont argue the usefulness of that bug report, I will point out the inaccuracy of that idiom.
have you compared honey and vinegar to catch flies with? they have this overwhelming tendency to go for the vinegar. …
sadly the same is not true of forum moderators!
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A.S is screaming fire and being very tactless.
Not true at all. I don´t know why you see it that way. I only posted the note in order to avoid people running into problems with RF+MC.
My post was constructive not competitive ! Cant deal with the “critics” hah? It wasn´t even criticsBut if he wanted to be a little bit productive, he would have just posted a little report about what is going on.
And would have had a fix in a very short time.I did, go back post #289 … it says there
From what i can see it has to do with MCs ability to read externalized Art folders (or content) and the theater name in Tacedit itself, which is REDFLAG and not Korea for my theater
and more reasons i dont know. Maybe you find more as MC developer.
@ A.S “You catch more flies with honey than you do with vinegar”
Thats not my job…its yours for MC
And the RF installer does not install on newer BMS versions.
Not sure what you mean by “newer BMS version” - 4.33 perhaps? Redflag RP6 V4 theater is 100% compatible with 4.32 Update 6.
… the always friendly A.S
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@A.S:
Not sure what you mean by “newer BMS version” - 4.33 perhaps?
What else?
After installing 4.32 and RedFlag, the bug was found in about 5 min… Installing BMS and RF took a lot more than that.
Update will come soon.Gr Falcas
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MC_ver0.3.9.5 seems to be working fine with Redflag 4.0. Thank you very much.
Edit: Add Battalion and double-click objectives causes Error of some sort.
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Hi,
0.3.9.5 released, see first post for the updates.
gr Falcas
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First thanx for the new version.
Question
Ver: 0.3.9.5
- Changed, If MC finds double use of CampId in Objectives and Units, it will automatically change the
the CampId for the Unit.
This means it changes the theater file? Wouldn’t that create MP problems?
- Added, Compare between Falcon selected theater and theater in the mission file.
And does what after Compare?
- Changed, If MC finds double use of CampId in Objectives and Units, it will automatically change the
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Question
- Changed, If MC finds double use of CampId in Objectives and Units, it will automatically change the
the CampId for the Unit.
This means it changes the theater file? Wouldn’t that create MP problems?
What do you mean with theater file???
Here is what it does:
Every objective and unit (flight, squadrons, battalions ect) have there own unique nr, the campId.
You can understand that this number can’t be used 2x.
Objectives (airports, city ect) already have thisnumber assigned in the saveX.cam or te_new.tac. For units, that are not already in the saveX.cam, these are created while falcon is running.
MC checks if the campId used multiple time and is so, it will automatically change the campId for the Unit.
No need to do anything or worry about.And does what after Compare?
- Added, Compare between Falcon selected theater and theater in the mission file.
When you select a different theater in BMS, you can see that the list will contain different options for the same theater.
For example, the default Korea theater has multiple scenarios. They (could) all have a different database.
However the name, which is saved in the mission file, of the theater is always Korea.
This way MC might be using a different database.So if MC spots that the theater name in the mission file is different from what you have selected in BMS itself, MC will give you a question and you can choose which database MC should use.
Gr Falcas
- Changed, If MC finds double use of CampId in Objectives and Units, it will automatically change the
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te_new.tac is a theater file.
The change that MC does goes to this file? -
te_new.tac is a theater file.
The change that MC does goes to this file?In the te_new.tac, there are no units. So there will be no change.
The check is also done between Objectives. If it finds double IDs for Objectives, MC will only report it, but not change it.
You have to do this yourself.If you load a mission,for example MySavedTE.tac, the units are save inside this file, not the te_new.tac
Changing the campId for a unit, is a change in the MySavedTE.tacGr Falcas
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Found a small issue in MC (0.3.9.4 and .5) regarding the load-outs:
BMS Loadout for 1 of 2 aircraft.
MC Loadout for both aircraft.
Loadouts can’t be changed in MC (yet?), so I realise it’s not really relevant for now, but would be nice to maybe see it fixed one day, if possible.
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Found a small issue in MC (0.3.9.4 and .5) regarding the load-outs:
BMS Loadout for 1 of 2 aircraft.
MC Loadout for both aircraft.
Loadouts can’t be changed in MC (yet?), so I realise it’s not really relevant for now, but would be nice to maybe see it fixed one day, if possible.
I have to take a look at that one. That should be correct as that is directly taken from the saved file.
Which brings me to the first question. In your example, was the loadout in BMS saved and after that you loaded the mission in MC?Gr Falcas
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Which brings me to the first question. In your example, was the loadout in BMS saved and after that you loaded the mission in MC?
Gr Falcas
Affirm. First save loadout in BMS, exit BMS, load up mission in MC, loadout is different. Then changed some other things, saved mission in MC, load in BMS, loadout is as intended.
So something is probably off in the save-file reading. My best guess is that it only reads the loadout of aircraft 1, and disregards aircraft 2-4?
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I am trying to make a static DPKR AAA batallion, defending a village, but it refuses to adopt an static formation and it appears in line.
I have it linked to the village, I have used “Place Batallion at obj”, unchecked moving, orders AIRDEFENSE ( and a lot of other options and combinations…) but I always get the batallion in line formation. Any idea?
Thank you
Daisan
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I am trying to make a static DPKR AAA batallion, defending a village, but it refuses to adopt an static formation and it appears in line.
I have it linked to the village, I have used “Place Batallion at obj”, unchecked moving, orders AIRDEFENSE ( and a lot of other options and combinations…) but I always get the batallion in line formation. Any idea?
Thank you
Daisan
Rebels!
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This might have been answered before but…
…has the ability to change units, bases, etc to different owners been taken away after the campaign has started? And the only way to change them is using the save.cam files? I hope that isn’t the case because the ability to change owners on objectives, units, etc on the fly was great for custom campaigns where the campaign maker has full control.
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Could I change the Action and RouteAction of a flight? If not, it’s possible to include on the next release?
Thank you very much for your very good work.
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Could I change the Action and RouteAction of a flight? If not, it’s possible to include on the next release?
Thank you very much for your very good work.
Although easy to add, at this moment it is not a function in MC.
I just wonder why you would need that?
If you need change it you will be doing this when you create a mission in BMS itself. There you can change the action as you like.Gr Falcas
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Hey Falcas, I have a question about adding a squadron to an AB in campaign. I’m trying to add an F-16AM squadron to Osan AB in Rolling Fire, without deleting the A-10, F-16C-40, and U-2 squadrons that are already there. I went into Mission Commander and successfully added the F-16AM squadron, and Osan AB is now showing as having 4 squadrons (A-10, F-16C-40, F-16CAM, U-2), however when I run the campaign all squadrons except the new F-16AM have been removed. I double-checked Mission Commander and it still says there should be 4 squadrons at Osan, yet only 1 appears…