Do you use smart scaling?
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well, I dont use atm. I will wait for the rift and see what the resolution on that is like - if it is clear, then smart scaling should not be needed on it.
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Ive been lucky enough to try a rift developer kit, it will blow your mind
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Perhaps LOD flicker can be reduced, same as in DB edits by Mystic, A.S. and co?
First of all i second what Mav-Jp said. In previous versions of falcon “smart scaling” resulted in way too optimisitc or too small sizes , but with BMS its more to reality than without actually. Thus, all the LOD distance visibilities fixes in RF 4 (units, objectves, planes etc) … were based on “smart scaling ON” (See pictures :\Falcon BMS 4.32\Data\Add-on REDFLAG\XTRAS\Recommended Settings)
Perhaps LOD flicker can be reduced, same as in DB edits by Mystic, A.S. and co?
LOD flicker - especially noticeable with objectives - like buildings changing shape or texture with distance… all that (all airframes used and for ALL objectives) has been fixed in RF4.
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Thanks guys!
Does using smaller FOV instead of smart scaling give you similar effects, better, or worse?
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Not the same thing.
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Thanks guys!
Does using smaller FOV instead of smart scaling give you similar effects, better, or worse?
different effects.
Not the same thing.
as I understand it, smart scaling scales different objects at different rates, with the intent to make small objects appear large enough to recognise. think individual tanks, aircraft, etc…
a smaller FOV means everything appears larger, and closer to a realistic size, though it also depends on your view of your monitor.
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I’m just using my laptop screen. Sounds funny, but that’s what I’m doing.
Smart scaling makes everything look so huge. It feels like I could use guns, but the aircraft is way too far away. Also, as I approach the aircraft, it doesn’t get much bigger. Hard to judge what is actually going on.
I think I will stick with zooming, and the occasional padlock.
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I kinda know what smart scaling is for. But hard to visualize it. Can anyone post some pics for comparison?
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well, I dont use atm. I will wait for the rift and see what the resolution on that is like - if it is clear, then smart scaling should not be needed on it.
Rift won’t help, even 4k res is not even close that what human eye can see. It’s very hard to simulate real life vision what pilot/normal human has.
http://www.clarkvision.com/imagedetail/eye-resolution.html " They say 74MP on a 20x14 print at 20" So it will be always compromise until some more advanced tech will come
AND so ALL sim’s have too big planes or dot system to compensate our shitty view in sim world. Even my 5760x1080 is light years away vs real world , track ir or not we fly quite blind vs RL world
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Even my 5760x1080 is light years away……
Thats because 5760 x 1080 is same res as 1920 x 1080. Just more pixels on more screens spread out. 2560 x 1600 is higher res quality than 1080. Go by the lowest number not the highest number for resolution sharpness.
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Thats because 5760 x 1080 is same res as 1920 x 1080. Just more pixels on more screens spread out. 2560 x 1600 is higher res quality than 1080. Go by the lowest number not the highest number for resolution sharpness.
not necessarily. the figure you want is the pixel density, frequently given in pixels per inch.
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not necessarily. the figure you want is the pixel density, frequently given in pixels per inch.
Using multiple monitors does not raise the resolution to higher quality res. 5760 x 1080 is same res as 1920 x 1080. Just three monitors with same res. My only point.
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Using multiple monitors does not raise the resolution to higher quality res. 5760 x 1080 is same res as 1920 x 1080. Just three monitors with same res. My only point.
Yeah , but i don’t have to zoom back so much for wide FOV. So i have more pixels to draw far away targets…
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Yeah , but i don’t have to zoom back so much for wide FOV. So i have more pixels to draw far away targets…
You can zoom a target same on one monitor. Just less FOV when you do it. No quality difference above 1080.
Anyway, we are hijacking this thread.
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You can zoom a target same on one monitor. Just less FOV when you do it. No quality difference above 1080.
Yes BUT your SA is shitty then and thats my point. Even with 3x2560x1600 res displays we still look trough narow tube compared to real life vision. This is my point too
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Yes BUT your SA is shitty then and thats my point. Even with 3x2560x1600 res displays we still look trough narow tube compared to real life vision. This is my point too
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When you talk about resolution compared to real life you want to use terms like arcseconds, angular resolution. At a constant pixel angular pitch the size of monitor controls FOV and distance to screen. Assuming the pixel pitch is fixed the ideal setup is a big monitor (FOV) far away (tiny pixel angular size).
The human eye has an angular resolution of about 4 minutes of arc or ~0.001 radians or 1 milliradian. A typical LCD pixel pitch might be 0.25mm. Thus to achieve 1 mrad for a .25mm object you need to be 250 mm away which is quite close. I think it takes a group of pixels to be one unit of color so it might be more like 2x or 3x that number. It’s easy to see intuitively if you look at a circle on the screen you can tell it is a staircase of square pixels but just barely.
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When you talk about resolution compared to real life you want to use terms like arcseconds, angular resolution. At a constant pixel angular pitch the size of monitor controls FOV and distance to screen. Assuming the pixel pitch is fixed the ideal setup is a big monitor (FOV) far away (tiny pixel angular size).
The human eye has an angular resolution of about 4 minutes of arc or ~0.001 radians or 1 milliradian. A typical LCD pixel pitch might be 0.25mm. Thus to achieve 1 mrad for a .25mm object you need to be 250 mm away which is quite close. I think it takes a group of pixels to be one unit of color so it might be more like 2x or 3x that number. It’s easy to see intuitively if you look at a circle on the screen you can tell it is a staircase of square pixels but just barely.
Yes, my english is not so great so it may take time before i write all right at first time. :shock::D
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Before BMS 4.32, smart scaling was completely unrealistic but now smart scaling in BMS provides more realistic perspective / flight than without.
It is based indeed on universtity studies in order to compensate the fact that we have small screens
i personnaly use it and dont see any problems for formation flying
The hitboxes of the objects that are being scaled should also be scaled in parallel. Contoured, multi-paneled hit boxes would be awesome, but I don’t believe F4 has this ability, or would cause too big a CPU hit perhaps. If I had a tool to create them, I’d do it myself. Anyhow, that’s digressing into the rudimentary damage modeling F4 has, that wasn’t thought through very well when they made it.
Do you still have a link to this university study on the smart scaling perspectives?
Thanks,
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Heres a question to through inot this discussion.
With regard to smart scaling, granted it makes things appear on your screen larger and easier to see, but what about the size of the hit box for a particular object, say a factory, an A-A gun, tank etc or even aircraft. Yes its nice to be able to see them, but to be honest if my daughter was more than 500yds away from me I doubt i could spot her easily to make a full recognition, yet jets going overhead at 5000ft in real life i can make out the silouhette and know its a specific type of plane. But is smart scaling actual SMART or is it just an implimentation of the old vehicle magnification slider?