Israel Theater Release
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Just installed today.
I am noticing with the 4 ship off to the range, the sim is shuttering/skipping frames….
Anyone else getting this?
And yes, I have a fast tricked out alienware m18x with ssd 16 gigs ram and 2 NVidia sli 580’s so that’s not the issue…
thanks…
Looks good though.Any Iraq or Afghanistan theaters out there??
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I have an old systen and i get 30 to 60 with shaders disabled.
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I have an old systen and i get 30 to 60 with shaders disabled.
Make sure to Turn off Vsync it might buy you a smoother game play.
In addition, pull the HDR sliders all the way down. -
Uri-ba, thanks but im good. I have no problems , theater works great for me.
Even in the start with a wall of migs, didnt drop below 30.
I do have v sync enabled though. But i like it that way. Might try.turning off just to check though.
Thanks though. -
Hey echo ?
Hey echo, how can i make the campaign run until win or loose, or how can i stop a stalemate hours?
Im thinking im going to need more than 6 days. with all setting to ace and set by hq off, i only just now started to cross the border.
day 2 late afternoon, not sure if this will even work out but im having fun so far. -
Open in a text editor this file: Falcon BMS 4.32\Data\Add-On Israel\campaign\Israel\save2.tri
And go to:
// Event #15 // Stalemate // #IF_BORDOM_HOURS [b]100[/b]
// Event #16 // Timeout // #IF_CAMPAIGN_DAY G [b]6[/b]
Change 100 hours and 6 days to something longer.
Edit: Please note this could lead to a never ending / stalled campaign. The campaign scenario is tested to conclude in less time than above, and if it stalls for a long time (can happen from time to time depending on player performance and some randomness) a peace agreement by the times defined above is actually a realistic solution. In extreme case such as ace force levels + ace AI + manual priories it’s possible extending it is justified, but do it “at your own risk”
In any case backup the original file. -
Ok, thanks,thats what i thought but wasnt sure if it was that simple.
Wont do it unless it gets close to that time and still not there yet.
Still day 2, 1700 hrs, some troops moving up towards sur now, I think I dont have enough troops to advance yet.
Waiting to see if more troops are brought in to advance as it progresses, in any case its different.
With me only having about 1/4 everything syria has ( got them knocked down to just about even though ) Im wondering if i get more troops shipped in or stuck with what i have throughout the campaign.
That could be the stalemate then,correct ?
I ve got airlifts flying all the time in my ato,anyway I think its proceding nicely so far, just wish i had more time.
Ive been looking for a long campaign, hell scince its sp, i would like one about 30 days long, would take me months to have an outcome.
Anyway thanks -
Last reinforcements should have arrived by that time so no more until the end. For normal settings they are enough however we haven’t tested ace + ace.
Longer campaigns with more complex politics and team relations are planned for future versions of Israel.
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Well i dont have much time to fly lately, couple flights a week if lucky , so this could take a while .
Good on the more complex campaign.
Well its nice flying a working campaign besides korea.
Interesting so far trying to stay ahead because a lot of troops dont show on 2d ( fog of war ? ) and i do have recon flights up too. Hmmm kepps me thinking. -
When I create a TE, after I step into the jet in the 3d world, ALL AI jets disappear, flights, AWACS, tankers, all of it. Also, AFAIK, all ground units too.
Who knows why?
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Mower,
1. Are you editing a new TE / fresh from the template under 0.991? Files from older version are not supported.
2. Check that the ending time in victory conditions is late enough.
3. If these are not the issue post the TE and I’ll have a look. -
We have repackaged version 0.991 into a single full installer, and also included in it the excellent Enroute Low Altitude chart by Nikos, for your convenience. The links in the first post were updated.
As this is a new torrent please help by seeding it.
If you have some web space available, new mirrors would be greatly appreciated as well.This installer gives the exact same result as installing 0.99 + 0.991 patch + copying the Enroute Low Altitude chart into the docs folder. So if you have 0.991 running already there is no need to reinstall.
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Mower,
1. Are you editing a new TE / fresh from the template under 0.991? Files from older version are not supported.
2. Check that the ending time in victory conditions is late enough.
3. If these are not the issue post the TE and I’ll have a look.1. fresh from 0.991
2. yes it is set to day 2
3. I will PM you a link for the TECheers.
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1. fresh from 0.991
2. yes it is set to day 2
3. I will PM you a link for the TECheers.
OK the problem with this TE is the ownership of the ground objectives - none of them belong to one of the active teams (light blue or red color). The units and flights spawn in a territory which is not theirs so they disappear. Did you edit the objectives? The ownership can become corrupted this way if the ground objectives are edited in tacedit and then TEs from the earlier state are used , e.g the template (Also objectives should only be edited in te_new.tac and not the missions file itself - however this breaks MP compatibility)
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Thanks Echo, that was indeed the issue. Sorted now. Cheers.
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Any word on the stuttering I get often in this theater, thanks!
Very nice work BTW.
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Not sure, but I think it might have to do with number of objects in small theater. I was only getting stutters in early stages of campaign and only near crowded airfield. I see you are flying TE’s so you could do some testing with number of objects and placement to see if that helps…or wait for better advise from Echo7.
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Nice work with the latest version of the Israeli Theatre, but I´m having a hard time with SEAD missions: I know it´s been discussed here that the HARM and Mavericks were put out of the theatre as IAF doesn´t use them anymore, but there isn´t the equivalent weapons from IAI like Spice, Delilah, Gabriel etc… How can we perform those SEAD missions without proper standoff munitions? (no AGM, I mean…)
cheers!
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You will need to mount a block 50/52 to use HARMS.
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@'Corporal_Lib:
;261655’]Nice work with the latest version of the Israeli Theatre, but I´m having a hard time with SEAD missions: I know it´s been discussed here that the HARM and Mavericks were put out of the theatre as IAF doesn´t use them anymore, but there isn´t the equivalent weapons from IAI like Spice, Delilah, Gabriel etc… How can we perform those SEAD missions without proper standoff munitions? (no AGM, I mean…)
cheers!
GBU-38s can give you stand-off-ish capabilities, and the jammers on the IAF jets are very effective. You can get within ~9nm of an SA-6 and 12nm of an SA-2 without being fired on, for example. From high altitude you can switch from CCRP to MAN mode right when the toss cue appears in the HUD and chuck a GBU-38 about 11nm. I like to take out SA-2s by doing a low (<500’) loft attack with the same CCRP -> MAN method to get a good 9nm out of a JDAM while staying below radar.
SA-11s and -17s I haven’t figured out how to deal with yet.