Mission Commander beta release
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yes Open File Button. Yes Aegean is the selected theater. But in setup.ini last line says LastTheatre=Korea
Hmmm Seems I have some Registry problems… Benchmarksims entry was not there at all… I added it.
Sorry couldn’t imagine that…
will switch to my flying setup (as now I’m on my dev setup) and test again… sorry for the trouble… will report back.
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yes Open File Button. Yes Aegean is the selected theater. But in setup.ini last line says LastTheatre=Korea
Hmmm Seems I have some Registry problems… Benchmarksims entry was not there at all… I added it.
Sorry couldn’t imagine that…
will switch to my flying setup (as now I’m on my dev setup) and test again… sorry for the trouble… will report back.
Don’t worry, I am smoothing things out in this area anyway. I’ll get you an update today.
Gr Falcas
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I need some help with resupplying a squadron. I have a campaign running in ITO and I resupplied my squadron, 48 pilots 16 aircraft according to Mission Commander. Squadron Info in the campaign shows 47 pilots 12 aircraft. Squadron is under human control.
The problem is that I cannot frag more than 4 aircraft when I should be able to frag 8-10. If I try to frag a flight 7+ hours out it will not let me frag any aircraft at all. It always tells me “no aircraft available” when I know for a fact that there are.
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I need some help with resupplying a squadron. I have a campaign running in ITO and I resupplied my squadron, 48 pilots 16 aircraft according to Mission Commander. Squadron Info in the campaign shows 47 pilots 12 aircraft. Squadron is under human control.
The problem is that I cannot frag more than 4 aircraft when I should be able to frag 8-10. If I try to frag a flight 7+ hours out it will not let me frag any aircraft at all. It always tells me “no aircraft available” when I know for a fact that there are.
Hi Jinro,
The Roster in MC is showing you how many aircraft the squadron currently has. But that is not the amount of aircraft availible for scheduling.
Out of my head, there always 2 aircraft on reserve for scrable missions (fighters and depends on the amount of AC in the squadron)
Next, when an AC is already scheduled or is flying, you can not us this aircraft for a new schedule.
After an AC has landed, it is not ready for the next flight. It will take some time before it is availible for the next flight.Although the campaign engine is making changes as soon as the campaign runs, it is not always possible to do as you like
Try clearing the schedule.Gr Falcas
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And, one more question. It’s possible to add the option to modify the Battalions Time (Arrive and Depart)???
Hi Grape,
Yes, this still needs to be done. Altough, don’t expect too uch from this. Getting battalions to arrive somewhere at the time you want is very difficult.
There is a difference in move speed between 2D and 3D. It also depends on the terrain they move over.
So just inserting an arrival time is not going to give the result you might be looking forGr Falcas
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Hi Jinro,
The Roster in MC is showing you how many aircraft the squadron currently has. But that is not the amount of aircraft availible for scheduling.
Out of my head, there always 2 aircraft on reserve for scrable missions (fighters and depends on the amount of AC in the squadron)
Next, when an AC is already scheduled or is flying, you can not us this aircraft for a new schedule.
After an AC has landed, it is not ready for the next flight. It will take some time before it is availible for the next flight.Although the campaign engine is making changes as soon as the campaign runs, it is not always possible to do as you like
Try clearing the schedule.Gr Falcas
How long does it take to turn around an aircraft after landing? The schedule is clear, there are no aircraft flying, 2 aircraft landed approx. 30 minutes prior, 2 aircraft on alert standby. That should leave 8 aircraft available for tasking, but I can only frag 4 before 2000. If I try to frag any flights (even a single-ship) after 2000 I get “no aircraft available” even though the schedule is clear.
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How long does it take to turn around an aircraft after landing? The schedule is clear, there are no aircraft flying, 2 aircraft landed approx. 30 minutes prior, 2 aircraft on alert standby. That should leave 8 aircraft available for tasking, but I can only frag 4 before 2000. If I try to frag any flights (even a single-ship) after 2000 I get “no aircraft available” even though the schedule is clear.
I have to check.
But the anti-cheat part, if I may call it that, is pretty complicated.Gr Falcas
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Hi Grape,
Yes, this still needs to be done. Altough, don’t expect too uch from this. Getting battalions to arrive somewhere at the time you want is very difficult.
There is a difference in move speed between 2D and 3D. It also depends on the terrain they move over.
So just inserting an arrival time is not going to give the result you might be looking forGr Falcas
Hi Falcas,
this is a great news!!!
I know that I should not expect too much from this. How Falcon manages the battalions is still partly a mystery for me.
My main goal is to be able to shift the time of battalions so they show up correctly on the map, when I shift the time of the flight and package.
And secondary able to give some indication of time to battalions.Thank you very much.
Grape -
Another Q on editing campaign files. I edited one by adding a squadron to the airbase from the campaign start, but when I join the campaign it skips the press “ok” to start campaign thing and the clock is already running with flights fragged. How do I get the campaign to start with the clock frozen and no flights fragged?
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Another Q on editing campaign files. I edited one by adding a squadron to the airbase from the campaign start, but when I join the campaign it skips the press “ok” to start campaign thing and the clock is already running with flights fragged. How do I get the campaign to start with the clock frozen and no flights fragged?
heres what i think you are doing, correct me if im wrong. You start a campaign, but save it before you click “start campaign” Then you are going back, editing stuff, and re-loading the save.
Since you aren;t loading a SAVE0.cam (or SAVE1.cam,SAVE2.cam) the falcon engine thinks the campaign is already running, and loads it as if you are loading a save.
two options here. One, edit the SAVE0.cam directly (back up the original)
Two, do as you were doing before, but when you add the squadron in mission commander, uncheck the “set by HQ” option. this will tell the ATO not to task flights for your squadron.
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Sorta. I edited the SAVE0.cam file but named it something different when I saved via MC. I guess the name change is why it started?
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Sorta. I edited the SAVE0.cam file but named it something different when I saved via MC. I guess the name change is why it started?
pretty sure you don’t want to do that.
however, you can backup your save0.cam, make edits to the save0.cam, start the campaign, then save to a new name in BMS. then you can replace your save0.cam with your backup.
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Are there any adverse effects to running the campaign I already edited? I flew one flight and didn’t have any issues other than noticing a lack of AI flights being fragged (which was partially by design since I want them doing DCA for the time being).
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Is it possible to implement two changes regarding Divisions / Brigades?
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Could we expand the maximum number of 255 Divisions? Mission Commander allows it, but Tacedit reports it as error, hence Falcon CTD in campaign.
The reason is that I do an Israeli campaign using the real Division Numbers. Some Israeli divisions have numbers such as 366 or 643. -
Could we type names along with numbers in Brigades? Such as Nahal Brigade or Golani Brigade.
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Hi Mystic,
Not 100% sure I understand what you mean.
@Mystic_J:Is it possible to implement two changes regarding Divisions / Brigades?
- Could we expand the maximum number of 255 Divisions? Mission Commander allows it, but Tacedit reports it as error, hence Falcon CTD in campaign.
The reason is that I do an Israeli campaign using the real Division Numbers. Some Israeli divisions have numbers such as 366 or 643.
The Division numbers (name of the division) is a short value in the BMS code, so there is no problem to use 366 or 643.
Or do you mean 366 divisions in the campaign?
Edit: Max amount of Divisions is 255. Hardcoded.- Could we type names along with numbers in Brigades? Such as Nahal Brigade or Golani Brigade.
As the names are numbers, this is not possible. Wouldneed BMS code change.
What I will still do here: If you change a division name for a brigade, the connected battalions will also get changed to this division.
This might be why you are getting problems.Gr Falcas
- Could we expand the maximum number of 255 Divisions? Mission Commander allows it, but Tacedit reports it as error, hence Falcon CTD in campaign.
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Been a while, but here is a new version again. Latest: 0.3.11.0
See first post for the update list.Gr Falcas
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@Danguard… Empty your pm box
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Thanks
……Shadow
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Hi Falcas (or anyone who can help me),
Is there some documentation to find that explains the items I can check on/off under the “advanced” button of a flight?
I’m creating a QRA mission and was wondering if I can set the flight as such that you can go closer to TO time then 20min with a cold jet, to practice QRA ramp starts. When I now let the clock go to less then 20min, say 5min, prior planned TO time, I can only chose fly taxi and not fly ramp.
Another issue I was wondering if it’s possible to set. Say a slomo is planned to land at a certain airfield at a certain time (AI, not human). To get a sense of activity on the base, I’ve planned 2 other packages with several flights a couple of minutes after planned landing time of the slomo. Then we can see multiple planes on the ramp, in front of the shelters etc. But when I get in game (or let the clock run in 2D), the slomo is doing a holding pattern, commanded by ATC. It does so until the other flights are airborne. I’ve placed the TO times of those packages further away from planned landing time of the slomo, but then they are cold jets and I’d like some movement. Can I force somehow the plane must land and the others on the ground need to hold?
I thought I could make it an emergency, but I’ve had flights where I myself call in an emergency and ATC gives me cleared to land but still other planes just proceed with their final or takeoff… So not sure if it would do any good… -
Hi,
No there is no documentation for MC, its not needed eighter. Each function basically does what it says it does.
If you am not sure if you should use or how to use a function… ask the specific question on the forumSetting the time before departure… Just set the current time of the mission compare to your takeoff time.
See the Campaign tab for shifting the time, or you can shift the time for your flight itself.About the timing of missions… you have to do that by your self. And you will more and more start to see how much time and effort people have put into building missions for Falcon through the years
Can it all be done? sure it can! But is takes some experiance and smart use of the tools you have.2D and 3D are a total different thing. You can NOT depend on what you see in 2D that this is exactly the same as in 3D. (as you have already seen )
With the arrival and departure times this is especially difficult. Once you join 3D, the landing and takeoff AC are place in the runway queue and vectored around.
So you have to find the sweet spot where you will get the AI to land while you are on the ground.You can not force a plane to land. Even if it has an emergency, it will not land before any other AC.
Gr Falcas