WIP-New Korea Tiles (….yet another project).
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If is it same Polak who created texture mod to Total Air War F-22 then this will be awesome for sure. Respect Polak!
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yeah, for sure there is, a big progress what you did …
can’t wait to this pack will be out… -
Polak keep at it great guy, Korea needs you.;)
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Shameless bump.
This is something I really looking forward to, thanks for all the hard work. -
they look outstanding. just wish we could somehow get a better engine for coasts/repetitive shape elimination/google earth integration
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they look outstanding. just wish we could somehow get a better engine for coasts/repetitive shape elimination/google earth integration
I agree, if there was TileProxy or FSEarth for BMS that could download those images and display them as you fly like they have in FSX, it would be awesome… Unfortunately though, there is a tile limit we can use in F4. We can’t use Google Earth, Bing, etc… for tiles either, because they have a strict user agreement about how you use them.
But on any theater that has modified tiles, I’ve never noticed reptetitive coastline tiles, so I think there are ways around it within the limits of Falcon (i.e. ITO, Balkans, Aegean, etc…).
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yeah was looking at guam the other day and they looked legit
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I wait for these. From what I´v seen, your work is something better then stock. I wish I could help. Best of luck!
/Jas
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Hey,
Is there any difference between this work and toms work?
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This post is deleted! -
Is there any difference between this work and toms work?
….and who is to answer that
On the more serious note, first congrats to TC for his 2014 Korean tile job! After that whats left for us to paint.:)
Second, there might be some difference between our both versions. I have extensively reedited Korea L2 Terrain and this is one of the main reasons why, despite the fact the tiles were ready some time ago, but hard work on integrating them it into revised (by A.S) Korea height map and most important complex workings and components of the campaign engine is not. Again, that part is done by FO/Red Flag creators A.S and his team,and my understanding, will be issued as new Red Flag RP5 v4.33 . I honestly do not know much more than that and he/they might want to chime in here with some additional details.
http://falcon-online.org/forum/index.php?topic=959.msg14149;topicseen#new
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This post is deleted! -
Those tiles in the screenies posted in that thread look impressive. And thats ontop of the edited L2 as well?
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….and who is to answer that
On the more serious note, first congrats to TC for his 2014 Korean tile job! After that whats left for us to paint.:)
Second, there might be some difference between our both versions. I have extensively reedited Korea L2 Terrain and this is one of the main reasons why, despite the fact the tiles were ready some time ago, but hard work on integrating them it into revised (by A.S) Korea height map and most important complex workings and components of the campaign engine is not. Again, that part is done by FO/Red Flag creators A.S and his team,and my understanding, will be issued as new Red Flag RP5 v4.33 . I honestly do not know much more than that and he/they might want to chime in here with some additional details.
http://falcon-online.org/forum/index.php?topic=959.msg14149;topicseen#new
Slowly, but surely…. future doesn´t run away.
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We are waiting patiently… It is a big and HARD work. We are very grateful. This work will be superb…
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Guess we won’t see these till 4.33?, any info?
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Thank you for interest. No specific news, but often no news is good news.
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Thank you for interest. No specific news, but often no news is good news.
I have faith on you Ted :p.
Nikos.