ACMI and CATM missiles
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Anyone know where I can find an ACMI Pod model and skins to make CATM 9 and 120s?
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Go to janhas site.
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I did. I didn’t see any links for them
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I think he removed some of them.
ITO usees CATM-120 from Janhas, it was removed from the site from some reason.
AFAIK, CATM-9 in ITO are just skins to the original AIM-9 model .Check the info in ITO docs as for original creators, but in most cases, you should be able to take what you need from ITO.
Again, check the docs folder - to avoid issues with copyrights. -
Also been looking around for this
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I have that and I did not see it in there. What is it named,
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Ok I’ll take a look
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Thanks. Got them. Now I just have to make CATM skins
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Ok I was able to add the model and CATM models as new weapons in the database; however, those new weapons are not showing in the squadron stores list. How do I get the to show in the squadron stores so I can make sure they are not avaliable weapons in the campaign?
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I’ve answered u in the other thread… u have to declare them in the hardpoints.
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I added the weapons to the aircraft in f4browse but they are not showing up in the squadron stores list. I did this before I posted post 10
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hmmm
I looked in my additions and I see the same, it looks like a limiter is there and it reads only 602 weapons: http://tactical.nekromantix.com/forum/viewtopic.php?f=26&t=22594&p=187520&hilit=Squadron+stores#p187520So u have to delete one weapon that u don’t use and replace it with the new weapon u want…
Am I right guys?
IIRC Raptor was mentioning something about this…
oops here it says it tooo: https://www.benchmarksims.org/forum/showthread.php?6660-Weapon-resupply-in-campaigns/page2
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I have passed 720…
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IIRC There is a way to make them show in a campaign. You need to use F4Browse and tacedit.
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yeap in Raptors case he must replace 118 weapons from the stock weapons DB.
Don’t know if it will work changing ID’s with HEX edit then doing it with f4browse…
meaning Raptor has the 720 already in. If he added them (obviously) then those above 602 will not be available for the campaign so u must edit - change one by one all the parameters per weapon… yeap right… needs strong nerves.
So open with a HEX editor and switch ID’s… did anyone tried that before?
IIRC there are and other files that use the same ID’s right? -
The db in my setup has been expanded to all aspects, new aircrafts, new weapons both live and fully functional captive a2a/a2g, as and sam and ship enhancements to reflect real world scenarios. Everything is documented step by step and when I will find the time to finalize some stuff the best parts will be shared with the community. Stuff in campaigns appear to work ok, but we train mostly on realistic TE’s so I don’t have to experiment too deep with such campaigns, well until EMF I guess.
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whats the deal with the acmi missiles. online info gives me the impression that they are just for data and training purposes but i dont think i understand what they do differently
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anybody?
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anybody?
real ones dont fire, for one. Just carriage to simulate the same drag the aircraft would have if it had a live missile on the wing.
I think they also can have sensors on board for use in evaluating BFM/ACM?