Guam Beta Release
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Dave,
What’s the latest on this theater? I was playing the alpha again last week and I fell in love all over again.Mostly I’m curious what the status of the terrain is. There are some unleveled airbases in the alpha that are porking some of the air ops.
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Dave,
What’s the latest on this theater? I was playing the alpha again last week and I fell in love all over again.Mostly I’m curious what the status of the terrain is. There are some unleveled airbases in the alpha that are porking some of the air ops.
I can provide a Hotfix for all of them (means airports) in order to be fully functional as also working NavAids with their list with data from real life, BUT first i need permission by Dave.
Nikos. -
As good as it is going to get from our end, unless better imagery becomes available REAL soon.
Tiling on the 64SEG will end 01/31/2014 then on to the Database Scrub for the Campain’ in my ass
Please don’t run into the ground while we are OTW……LOL!!!
The immersion is pretty and intense, even for me@Nikos, go ahead with the Hotfix release, but be responsible to it…TIA.
Demer
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@Nikos, go ahead with the Hotfix release, but be responsible to it……TIA.
Demer
Roger that buddy.
This weekend i will involved with your great theater Guam.
So i will check all the airports and fix any issues needed (runway leveling and explosion over runway) and of course i will create the NavAids and their list with data from real world ;).
Stand by Gents…
Nikos. -
Great brother!!! Go for it!!
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Thanks to Polaks initial work the Sea in Guam is getting better:
demer
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Thanks to Polaks initial work the Sea in Guam is getting better:
demer
Nice work there. Thanks to Polak!
And Dave, go ahead please with that theater, you know that we waiting you :p.
Nikos. -
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Looks awesome!! Would it be too much to ask to put some 3D buildings in the Tumon area?? Complete with gentleman’s clubs….lol
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No Gentlemen’s needed - We are Pilots! Lets build some O’ Clubs
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Emptying the Hornets nest on ROTA:
demer
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Nice “step ahead” Dave :p!
Nikos. -
hmm can’t say I got excited… so and so…
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Demer,
New main runway textures, maybe PR?
Vags
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Demer,
New main runway textures, maybe PR?
Vags
ALL PR……with a bit of PS thrown in…LOL!!!
Guess some are missing the POINT (pts\phd), as there is NO 09_27 Airbase in Falcon Database, sigh…
There is now, as well as a 06_24 Airbase and any others we need to create for theaters other than Korea
We are restricted though, for now, to the Falcon point heading data as to where we can take runway,taxi…one end or the other. So be it.
For the Guam proof of concept, the days of being restricted to stock textures, configurations, etc…… are over.
Have yet to Add Copy a carrier though…TeeHee…just happy ATM it flys and ATC calls out the correct runway!!!demer
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Large problem solved……;)
demer
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Demer, would you like sum up what you were trying to achieve, to those that halfway forgot (me) ?
I think it was about trying to get rid of the need for airbase textures (runways, taxiways) and have it all take place directly on the terrain textures, yes?
So this would solve the ‘runway tile stretching’ issue which arty is dealing with in the other (WIP - runway) thread in a way?
And also permit all directions for new runways, not being limited to the existing korea runway directions? -
Large problem solved……;)
demer
Is it my idea or that taxiway is way tooo big? and the F-18 looks so tiny? also the yellow taxiline is also tooo thick? what resolution are u working on m8? I would suggest using a vector program to draw the whole airport. underneath put the terrain tiles to mix them as u like and then cut them out to tiles of I would suggest 2048x2048 and they will be super. With a vector program u will be able to have the whole airport and do it in way less time and with few layers.
Layers
1. terrain
2. taxiway (tiled and all will be fine with one apply)
3. runway (tiled and all will be fine with one apply)
4. taxi markings (taxilines border lines)
5. runway markings
6. tiremarks dirt effects etc.all the above in reverse order to display correctly.
If u have some good photos of the airport could be used for reference to make it look the same only way crispier and clear and wow…If its way to big (In corel at least) u can convert it to bitmap (the whole airport) in way ultra extra high resolution and then cut it in half or 4 and then split them to smaller pieces… but how long can it be u will end up to what 6 tiles of 2048x2048?
I believe this would look way nice.
What I see I believe it diminishes your superb work. Your standards are way higher then this.
Well if u do some math even at 2048x2048 the detail can’t be that great… 2 pixels just for 1 meter long… it’s outch… going 4096 might get better but still it would be not that great… In my tests the runway is 10 parts where the total resolution for length is 12288 pixels by 4096 (some areas 2048 ) wide… so u get the picture… in your case those measurements are squared and not for the area of the runway but 1km wide. It might look ok at 10.000+ feet but can’t look ok at 0 feet.
this is a quick 5 minutes done test:
http://www.mediafire.com/view/ohawlwa4l84mc/diafora#2l7jnxoo5a1ub4s
zoom in at 1 taxiway block which is about the size of an F-16 and u will see what I mean… the source resolution was 6000x6000… u could overcome it by not using blocks… sure but look at the taxi line. -
Yes Arty we can……but the cost is higher than the return. Even 12 4096x4096@300ppi tiles\images hits FPS pretty hard in DX\Falcon.
So we compromise on the “eye candy” a bit to get to the REAL concept.
That concept, Livrot has correct.
I’ll give an example:
So we can see that we are able to build custom airbases outside of the Falcon box
As far as ROTA taxiway being too long, remember what I stated. Falcon PHD\PD data allows only one way traffic per PHD. We\AI enter and exit the runway via the take runway points.
On that Point these are the 23 runway headings (shows 46, but we need the opposite as well ) we can have in Falcon:46 Textures 0 723 1 724 2 724 3 724 4 725 5 726 6 727 7 728 8 729 9 730 10 731 11 724 12 724 13 732 14 724 15 724 16 733 17 734 18 724 19 735 20 736 21 735 22 724 23 737 24 738 25 737 26 739 27 740 28 741 29 742 30 743 31 724 32 724 33 744 34 724 35 724 36 745 37 746 38 724 39 724 40 724 41 724 42 724 43 724 44 724 45 724
I could go deeper, but we would just get confused again……sigh
demer
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wow …still working on this Guam? Nice.