Guam Beta Release
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Arty,
There are some changes coming in the future based on the original AAFB proof of concept work.
You are correct that this approach gains me developing speed, but that is not the only endpoint for us
I will post a short vid soon of some other things we are now able to do.demer
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Sigh,again not for the feint hearted:
Not all runways in real life are exactly level, watch in full screen
try that with your runway features and objectives in Falcon……BAWAHAHAHAHAAAAAAA…good luck…
Get in, sit down and shut up…LOL!!!
Peace out,
gettn’ tired
demer -
u can demer just ppl are bored and alligning both is hard.
And since u want competition :lol: can u simulate going off the taxiway - runway resulting to damaged- destroyed aircraft? Well u can’t -
Cinched up and ready, you “insane idiot”.
Vags
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Hehehe, nice Dave.
I actually flew out of Guam a few times and that dip in the runway is something else. If you weren’t paying attention it was easy to really smack it in because you’d think you had more room to flare than you actually did. Not that I ever did that, of course.
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u can demer just ppl are bored and alligning both is hard.
And since u want competition :lol: can u simulate going off the taxiway - runway resulting to damaged- destroyed aircraft? Well u can’tWell maybe U can’t, but I can:
I as “Joe Pilot” would not try to “Cross the Line” in GUAM Beta……not pretty…LOL!!!
I have explained this B4, but will again…SIGH.
I’ll try pictures this time.We can see in the first pic that I have defined a water area on the tile……in the second pic we can see two things. First the tile is in a Plains Type Set but because of the water area drawn on it we can not cross the line, lest we explode……Second pic we can see that the area we drew is expanded a bit and touches the line. Tool problem. We need to be careful how close we draw the circle…;)
We have used this in the past to deny or slow down GU movement over the tiles. Works the same for AC when they are on the ground.
There’s more to it, but it is beyond the scope of this post.
NO competition ARTY, just hope I can educate you\us so your work is greater.tired demer
P.S. @ Vags…insane in the left brain…LOL!!!
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yeap demer u r right I forgot the Areas part… :lol:
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Demer how can we fly this theater???
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Demer how can we fly this theater???
demer
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Well maybe U can’t, but I can:
tired demer
Damn, Dave you still use the korean airports names…
Move your a** and use the Hotfix to avoid them as also to can have working NavAids :p.
Nikos. -
Damn, Dave you still use the korean airports names…
Move your a** and use the Hotfix to avoid them as also to can have working NavAids :p.
Nikos.LOL……I’ll get to that in a few weeks!!!
Also you will have to redo them all B4 BETA is released…ROTFLMAO!!!
Sorry M8, lucky there are only 12 Airbases now!!!..…HAHAHAHA!!!
Something is coming from BMS…
We need to wait for it.TIA,
Dave -
Please don’t keep us in suspense Dave, tell us what is coming and when….Please:D
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Please don’t keep us in suspense Dave, tell us what is coming and when….Please:D
HAHAHA……Gavin,
You know I can’t say
BUT in the meanwhile, here is something that we can do now:
Here is the concept……because I have removed some dependencies for Features on an Objective I am able to make a much bigger AB Obj.
The Red Dot is the center of the new obj. The white writing is PH\PT Data. I’m trying this due to the fact that the ATManager is having a fit generating enough flights from the two small AB’s in that area as opposed to Andersen AB on Guam ( for the Air Frame Atrit .tri file to work in Campain’ we need 50/50 generated). If it works with no CTD, then fine. If not then I will have to take them both back in time (circa 2009) when the current Taxiways were the runway making them two strip runways…probably easier to do, but I’m having FUN with this ATM…another Easter Egg…LOLOLOhaahahaaaa!!!Dave
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LOL……I’ll get to that in a few weeks!!!
Also you will have to redo them all B4 BETA is released…ROTFLMAO!!!
Sorry M8, lucky there are only 12 Airbases now!!!..…HAHAHAHA!!!
Something is coming from BMS…
We need to wait for it.TIA,
DaveNo problem for me mate, just do your nice work and when the time comes, i’m here for you.
It is very easy for me to do the needed corrections/updates!
I’m your man for this, remember? :rofl:
Nikos. -
Arty now flys from here:
Be careful what we wish for….;)
demer
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Say Demer, lemme know if I can help test more for you.
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Peeps, please take a minute or ten (please watch the entire video) to watch this POC (Proof of Concept) vid brought to us by the Vagabond.
This work will be included in Guam BETA.
The implications???
The sea in Falcon is no longer FLAT!!!
You\AI will have a harder time “Hugging the Deck” for avoidance of “Incoming” in defence mode……Sigh, one of my more favourite “Tricks” over the years in Falcon…oh well, thing of the past.
As well you\AI will have a harder time trying to launch a missile off the deck while in the envelope…HEHEHE!!!Also, no shaders needed
demer
(Again, this will pose more ???'s then I can answer at once. But using this L2 and rebuilding the .MEA should explain it to U) -
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Your posts get more and more cryptic, Dave. I have no idea what that video was supposed to show…
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It shows “waves” or elevations in the water so to speak and that he is not using water tiles but plain tiles with water areas (how it should be).
PS: for Demer