Guam Beta Release
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looks absolutely cool, not say awesome
Itsnamazing, how many People are integrated to the Heart of BMS, the DEVS and MODDERS! Thank you
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demer u r comparing 512x512 tile thus 1pixel=2meters to what?
If u want to state that u advance then compare with Kimpoā¦ Those 512 textures must be from SP4 era.
Your Guam tiles have superb detail levelā¦ but on this aspect they r not that high as the restā¦ I tell u again u diminish your work with it.
On the runway tarmac u have an effect (bump ? ) , I donāt know what, that makes it look like the runway is full of blisters. On the resolution I see looks like u donāt have the luxury to use such effects. Maybe if the area was one color with some dots that would represent some noise would be betterā¦ the old runway looks better IMO. The lines on your new approach are clearer less pixelazation but still blurred. Sure those r better if this is what u mean, but the taxiway line is thick like the runway border line. and my question is can u make it thinner? if itās one pixel wide on a 1024x1024 resolution it would be 1 metter wideā¦ if itās 2048x2048 and itās 1 pixel wide then it would be half a meter wide which still is too wideā¦ if u r on 4096x4096 then hmmmā¦About the FPS and your approach well with 8192x8192 textures (Fxxxxxx detail) for the objects u will not have such an impact. So what is better u think? From my perspective with working on the runways those last days (yeap newb hereā¦ :lol: ) with 8x more resolution on the runway and 4x on the taxiways the impact is zero on my pc.
With your approach u gain speed and easiness for developing mostly I would say. U just have to work on what? 4 to 8 files max. for the whole airport.
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Arty,
There are some changes coming in the future based on the original AAFB proof of concept work.
You are correct that this approach gains me developing speed, but that is not the only endpoint for us
I will post a short vid soon of some other things we are now able to do.demer
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Sigh,again not for the feint hearted:
Not all runways in real life are exactly level, watch in full screen
try that with your runway features and objectives in Falconā¦ā¦BAWAHAHAHAHAAAAAAAā¦good luckā¦
Get in, sit down and shut upā¦LOL!!!
Peace out,
gettnā tired
demer -
u can demer just ppl are bored and alligning both is hard.
And since u want competition :lol: can u simulate going off the taxiway - runway resulting to damaged- destroyed aircraft? Well u canāt -
Cinched up and ready, you āinsane idiotā.
Vags
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Hehehe, nice Dave.
I actually flew out of Guam a few times and that dip in the runway is something else. If you werenāt paying attention it was easy to really smack it in because youād think you had more room to flare than you actually did. Not that I ever did that, of course.
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u can demer just ppl are bored and alligning both is hard.
And since u want competition :lol: can u simulate going off the taxiway - runway resulting to damaged- destroyed aircraft? Well u canātWell maybe U canāt, but I can:
I as āJoe Pilotā would not try to āCross the Lineā in GUAM Betaā¦ā¦not prettyā¦LOL!!!
I have explained this B4, but will againā¦SIGH.
Iāll try pictures this time.We can see in the first pic that I have defined a water area on the tileā¦ā¦in the second pic we can see two things. First the tile is in a Plains Type Set but because of the water area drawn on it we can not cross the line, lest we explodeā¦ā¦Second pic we can see that the area we drew is expanded a bit and touches the line. Tool problem. We need to be careful how close we draw the circleā¦;)
We have used this in the past to deny or slow down GU movement over the tiles. Works the same for AC when they are on the ground.
Thereās more to it, but it is beyond the scope of this post.
NO competition ARTY, just hope I can educate you\us so your work is greater.tired demer
P.S. @ Vagsā¦insane in the left brainā¦LOL!!!
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yeap demer u r right I forgot the Areas partā¦ :lol:
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Demer how can we fly this theater???
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Demer how can we fly this theater???
demer
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Well maybe U canāt, but I can:
tired demer
Damn, Dave you still use the korean airports namesā¦
Move your a** and use the Hotfix to avoid them as also to can have working NavAids :p.
Nikos. -
Damn, Dave you still use the korean airports namesā¦
Move your a** and use the Hotfix to avoid them as also to can have working NavAids :p.
Nikos.LOLā¦ā¦Iāll get to that in a few weeks!!!
Also you will have to redo them all B4 BETA is releasedā¦ROTFLMAO!!!
Sorry M8, lucky there are only 12 Airbases now!!!..ā¦HAHAHAHA!!!
Something is coming from BMSā¦
We need to wait for it.TIA,
Dave -
Please donāt keep us in suspense Dave, tell us what is coming and whenā¦.Please:D
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Please donāt keep us in suspense Dave, tell us what is coming and whenā¦.Please:D
HAHAHAā¦ā¦Gavin,
You know I canāt say
BUT in the meanwhile, here is something that we can do now:
Here is the conceptā¦ā¦because I have removed some dependencies for Features on an Objective I am able to make a much bigger AB Obj.
The Red Dot is the center of the new obj. The white writing is PH\PT Data. Iām trying this due to the fact that the ATManager is having a fit generating enough flights from the two small ABās in that area as opposed to Andersen AB on Guam ( for the Air Frame Atrit .tri file to work in Campainā we need 50/50 generated). If it works with no CTD, then fine. If not then I will have to take them both back in time (circa 2009) when the current Taxiways were the runway making them two strip runwaysā¦probably easier to do, but Iām having FUN with this ATMā¦another Easter Eggā¦LOLOLOhaahahaaaa!!!Dave
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LOLā¦ā¦Iāll get to that in a few weeks!!!
Also you will have to redo them all B4 BETA is releasedā¦ROTFLMAO!!!
Sorry M8, lucky there are only 12 Airbases now!!!..ā¦HAHAHAHA!!!
Something is coming from BMSā¦
We need to wait for it.TIA,
DaveNo problem for me mate, just do your nice work and when the time comes, iām here for you.
It is very easy for me to do the needed corrections/updates!
Iām your man for this, remember? :rofl:
Nikos. -
Arty now flys from here:
Be careful what we wish forā¦.;)
demer
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Say Demer, lemme know if I can help test more for you.
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Peeps, please take a minute or ten (please watch the entire video) to watch this POC (Proof of Concept) vid brought to us by the Vagabond.
This work will be included in Guam BETA.
The implications???
The sea in Falcon is no longer FLAT!!!
You\AI will have a harder time āHugging the Deckā for avoidance of āIncomingā in defence modeā¦ā¦Sigh, one of my more favourite āTricksā over the years in Falconā¦oh well, thing of the past.
As well you\AI will have a harder time trying to launch a missile off the deck while in the envelopeā¦HEHEHE!!!Also, no shaders needed
demer
(Again, this will pose more ???'s then I can answer at once. But using this L2 and rebuilding the .MEA should explain it to U) -