Missile aerodynamics project
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Real radar remembers target and may reacuire it if target comes out of notch too soon. It means that aim-7 wont be so easily trashed. There is long story in dcs forums from real pilots.
I post link soon as i have time
We have very downraded radar in our sims.
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http://forums.eagle.ru/showpost.php?p=2063348 there, lots of good info. You can read whole thread from top left after you open link.
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APG-68(v)9 has this feature, I don’t thing earlier versions.
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Earlier versions as well. It’s called Track Trough Notch !
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APG-68(v)9 has this feature, I don’t thing earlier versions.
Even apg-63 has it
http://forums.eagle.ru/showpost.php?p=2077009
I dont mean to sound whiner, just think that air to air war would get better And even semi-active missiles could be threat
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Real radar remembers target and may reacuire it if target comes out of notch too soon. It means that aim-7 wont be so easily trashed. There is long story in dcs forums from real pilots.
I post link soon as i have time
We have very downraded radar in our sims.
Maybe?
aim-7 uses STT. Narrow single beam. You would be in the dark, not knowing if your aim-7 is tracking or not at closure speed.
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Maybe I miss config the “feature” of discussion. I was referring to another capability of the (v)9, it keeps the track alive in memory even if host turns away from the target for some time (so nothing on the FCR scope), and then re-enter to the intercept heading… Surly nothing similar to previous versions, once you brake lock in < (v)9 you have to wait for the scan patterns to discover him again from 0.
Oh, and by “earlier versions” I don’t mean older radar types to other aircrafts (as APG-63 of F-15), we ARE talking for the Viper systems and functionality here so “earlier versions than the APG-68(v)9”…
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And even semi-active missiles could be threat
Im not sure… because even if the launcher radar re-acquires, if you want the missile to track again, its antenna should be in the exact direction of the target, which is unlikely if it has lost track once.
Of course that depend on the missile seeker… but IMO, quick reacquisition isnt such a big addition for SARH missiles.
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Im not sure… because even if the launcher radar re-acquires, if you want the missile to track again, its antenna should be in the exact direction of the target, which is unlikely if it has lost track once.
Of course that depend on the missile seeker… but IMO, quick reacquisition isnt such a big addition for SARH missiles.
Yes, but in real life STT lock wont be so easy to break , now just first second that we are in notch will trash missile And breaks lock !
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First of all… GREAT to see you back working on this … i am confident it will be good work.
Just as a sidenote… i hope you guys also address the “too easy break-in the missile” dodging.
This “acradian” possibility to dodge missiles encourages vpilots to disrespect proper threat avoidance and the use of traditional BVR tactics by simply relying on this method,
which somewhat ruins the purpose of realistic training and really interesting BVR matchplays.I am sure you know what i mean, but as i still have a video stored on tube. 1st 10nm headon… 2nd 3.8nm rear:
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I believe u misspelled arcade… right?
The “wrong” thing in this vid AS is when and the condition the missile is fired by the AI. Missiles have limits and margins when u r aware he is going to do so then u can avoid it… This is mostly AI fire trigger conditions then missile FM, and since this is dynamic doesn’t mean it’s always the same or u can always avoid it.
In the second shoot u begin avoidance maneuvers before he fires the missile so u killed the missile before it was even fired. Nothing strange. Also since u pulled 9.5 G’s and the distance is close enough u don’t leave much space for the missile to react. Looks like AI shooting conditions need more tuning. -
[Q UOTE=Arty;274425]I believe u misspelled arcade… right?
The “wrong” thing in this vid AS is when and the condition the missile is fired by the AI. Missiles have limits and margins when u r aware he is going to do so then u can avoid it… This is mostly AI fire trigger conditions then missile FM, and since this is dynamic doesn’t mean it’s always the same or u can always avoid it.
In the second shoot u begin avoidance maneuvers before he fires the missile so u killed the missile before it was even fired. Nothing strange. Also since u pulled 9.5 G’s and the distance is close enough u don’t leave much space for the missile to react. Looks like AI shooting conditions need more tuning.Wrong , so wrong. It works in human vs human too… RWR is too accurate, easy to evade when you once see how it can ne done
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Yes it does… obvious. The difference with Humans is that they can have different reaction… or use different weapon or tactic… with AI u can create a pattern.
Also IIRC RWR will not be that accurate in future version… so u will not depend on it that much thus you will have to learn and fight without it… r u ready?
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[Q UOTE=Arty;274425]
RWR is too accurate, easy to evade when you once see how it can ne done
hmmm, I strongly disagree with this … RWR not accurate @all …
btw, missile evadance… not 2 easy 2… perhaps by number-based BVR conditions agains AI. But too many ‘tricks’ available to humans in A/A engagements IMHO.
Regards,
Fan -
Yes it does… obvious. The difference with Humans is that they can have different reaction… or use different weapon or tactic… with AI u can create a pattern.
When the M pop"s on RWR there is way to trash missile bit easily if you are not too slow
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hmmm, I strongly disagree with this … RWR not accurate @all …
btw, missile evadance… not 2 easy 2… perhaps by number-based BVR conditions agains AI. But too many ‘tricks’ available to humans in A/A engagements IMHO.
Regards,
FanIt is too accurate, just make search in here And read… Then you know better what we talk.
Dont be so fan
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Also IIRC RWR will not be that accurate in future version… so u will not depend on it that much thus you will have to learn and fight without it… r u ready?
Im ready, And i wait update badly … Falcon is still my number one sim, real best of the best. so i like to it get real as it gets
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It is too accurate, just make search in here And read… Then you know better what we talk.
Dont be so fan
hahaha, perhaps I should do my homework a bit better, I might misunderstands… happens to me too often
But ehh, concerning the accuracy,
@Mav-jp:only the weight bug is leading to a missile FM that will not match what original devs were seeking…
missile FM in high altitudes (seems) not to be accurate at all: medium + low are however quite accurate as it seems (you know, the rumors of RL pilots )
RWR indications of M-launch + following (but it might be my age too I do consider this) does not reflect the incoming missile (very) well, when it is within lethal range + aspect to own a/c …
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hahaha, perhaps I should do my homework a bit better, I might misunderstands… happens to me too often
But ehh, concerning the accuracy,
missile FM in high altitudes (seems) not to be accurate at all: medium + low are however quite accurate as it seems (you know, the rumors of RL pilots )
RWR indications of M-launch + following (but it might be my age too I do consider this) does not reflect the incoming missile (very) well, when it is within lethal range + aspect to own a/c …
Dont worry, my English is bit poor so i may explain some thing badly
Problem is that when M apears in RWR it comes always very same time, So its easy to judge And time maneuvers when it hits inner circle … But dev"s are alredy fixed that, so in next version its gonna be fun
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Yes, RWR is faaaaaaaaar too much accurate and reliable than IRL. In future, it will be a little bit “better” but still too accurate.
. But dev"s are alredy fixed that, so in next version its gonna be fun
No… There is nothing we can do for this passive cheat tip.
This is the limit of the simulation. If ppl don’t play it real… By knowing the sim’s limitations, there is nothing you can do.