Sharing my "Object-folder"
-
Ok u r right but u have it focused now.
When u fly a mission will u ever notice the weathering on the opponent which u might take out in bvr?Ok maybe for lod1 but for lod2 3 and so on its useless…
90% u don’t even see it. So for me sound like a compromise that I could live. Also not minor count all the vehicles and do the math… They are alot.
I’m not saying to use this rule on every model but for the majority of them this rule could be used.
-
When u fly a mission will u ever notice the weathering on the opponent which u might take out in bvr?
Considering this statement why even we want 30k models…? Or any highpoly models at all.
My aspect is very simple. If you have a HQ and detailed model give it them a good skinmap.
-
i’m with Molni here
As a Skinner, i aim for quality work and attention to detail. The imposed Mirror effect will spoil the level of quality i’m after and i won’t even start skinning it -
same way terrain is sacrificed
same way BMS team putted regulations for current models
same way current airports rwy txy are the same
same way u don’t have dedicated server appAnd again I’m not saying for all… but it’s a nice way for models that r not so high in priority…
For the future imagine integrating cities where every building and every buildings side should be different texture as u say… Should 3d designers design and balconies… Imagine the textures needed not for a city but for a block of buildings…
Trees? they should all be unique? in shape and textures?
Also those aircraft skins are not just one set… but per squadron per country… and so on…
If u got what Wavey Dave said about reaching the margins of memory then u shouldn’t say that… he said they pack 16 buildings with normal damaged and destroyed in the same texture file.
Sure I like it to be large and have high poly models and 8192x8192 texture only for one wheel of an aircraft but this would take FPS to it’s knees if done in the majority and as u see day by day new guys come in and every month we see and new additions of WIP models. Tom made large skins and to balance that (probably) he used the same texture mapping for the wings.
Also those skins are not just one… but per squadron per country… and so on… -
-
Nothing but lowpoly this model looks alike… Sexy…
-
Go for your way Tom!
You’re really an artister and i used your previous models in BfB 1.1.5 in Singleplayer and in Multiplayer on Falcon Online server, without FPS issue. We host multiplayer campaigns normally with 30 and more players connected, with different hardware (from Pentium I to I7) and never i had complaints for FPS drops for your models. I think that only the direct experience it can confirm if an idea or a work is good or not. I’m not at your level but in my little experience in 3d i’m making some new 3d vehicles and i’m testing in TE and campaign without FPS or other problems. Some screenshot:The amount of players normally connected on a FO server event:
Tom you’re welcome for invoice dicussion and confrontation about idea on FO TS3 and newly many many thx for your effort and work.
Regards
D.
-
Tom, your low poly model with the detailing texturing/weathering looks better than many hi poly models we have seen. Great work. We’d low to see more of your low poly magic.
-
Tom, could you please include your FPS ingame in your OTW screen shots???
demer
-
Can be requested some very specific unit?
K-30 BIHO
M163 VADS
Flakpanzer GepardAnd literally all baisc ground units except what Hayab have been covered. M60A3, M1 Abrams, M2 Bradley, Leopard 1A4, Leopard 2A1 or A4, M109, M113, etc. Falcon is not all about only aircraft and helos… Considering the capability of Sniper TGP and most of player love the very advanced era even just for better VID a better 3D models would be great at least from most common and basic GUs.
-
Downloading….Thanks Thomas, I’ve been grafting my balls off lately so not much time for BMS but still glad your adding great stuff to this baby.
-
Just amazing!! Thanks Tom…:p
-
My LE crashes everytime I try to open the file. Any suggestions?
-
My LE crashes everytime I try to open the file. Any suggestions?
You have to merge the downloaded file with core DB. Make a backup about core DB then copy the downloaded stuff into \terrdata\objects.
-
Hey thanks alot !
-
Downloading….Thanks Thomas, I’ve been grafting my balls off lately so not much time for BMS but still glad your adding great stuff to this baby.
Cool- One little question: My name is Thomas- but why you know that? :eek:
-
-
Dear Tom Catz,
Thank you for making (and sharing!) all these wonderful addons (models, textures, tiles, etc.). They sure have improved - at least my own - Falcon BMS experience!
Thanks again!
-
Dear Tom:
I have a problem.ur object can not export F-15E-220 AND F-15E-229.It show “maximum stack counter exceeded”
I try many time.But it can not.the other object is ok.only two the model.I don’t know why ? can u help me.
Because the model is pretty.Thank u so much.
-
@Tom:
Cool- One little question: My name is Thomas- but why you know that? :eek:
Because that’s usual naming convention in the US. Tom=short for Thomas. E.g. Thomas Sullivan M.
I know what you’re thinking and this time you are wrong.:D