Guam Beta Release
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Great out of the box thinking Dave and company. Now a real immersive effect would be if we could simulate standing snow/rain visual effect on runways during adverse conditions. Perhaps we could do like FS9/FSX and have poor weather (water) tiles randomly placed during spring/fall conditions. Snow tiles displayed at al times during winter.
Haha, without to offend to you my great friend Gavin, here comes the words by Dave that posted a long time ago in the release of the alpha version of this theater (i don’t know if i remembered them exactly but you will get the point :p):
"Give them something good and they started to thank you. But after a few time (very short of it) they will asking for something new and asking a hell lot of questions! So think well before releasing…. :rofl:
Just a great nice joke of course…
Nikos. -
the last time i was there it didn’t snow!!! just got hotter and muggyrrrrrrrrrrrrrrrrrrrrrr. AND WETRRRRRRRRRRRRRR…
just say’n :drink: -
demer928,
wondering where the download link is to this theatre. Can u help? -
LOL
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demer928,
wondering where the download link is to this theatre. Can u help?From here: https://www.benchmarksims.org/forum/showthread.php?17643-Guam-Alpha-Hotfix
you can have everything for Guam theater until now… ;).
Nikos. -
UMMMM……some other POC “things” we are trying to shove into the BETA:
Real looking PalmTrees courtesy of JanHaus…the guy just “stumps” me everytime…has for years…LOL!!!
Static Aircraft by Chang(CCC) the master of LowPoly…;)B4 Toonces accuses me again about “Cryptic” posts…LOL!
The Static AC are Features on the Airbase Objective. As such, we can create a dependency on them as to whether the Airbase maintains an operational status of >some% needed to produce\support flights,maybe or maybe not, have not decided yet. Remember in GUAM we can no longer “Base Rape” as there are no Runways per say.
You can bomb the runways all day and night and you will get nowhere
BUT if you Attrit Airframes you will win…
The “WAR” is in the sky.demer
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Looks good bud. Make sure you’re documenting everything so others can incorporate these ideas into future theaters…
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There has been some concern from the Beta testers and one developer as to the SCALING in Guam.
As it is, I had posted about Guam Tiles GROWING. They are now as exact to PR as we can get them, that being done necessitated that the models must also grow as well, on a ratio of 1.44:1 (or in Freds LOD Editor 1.5:1). These ratios may be familiar to some in the community, but not all.
So a quick explain in Pics.I am trying very hard to “play nice” with Falcon ATM, so we can all enjoy.
Cheers,
Tired demer -
So this is for the F-16 u will do the same for the whole 3d database?
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So this is for the F-16 u will do the same for the whole 3d database?
Just the models used in GUAM.
To do the entire DB would be of no use as it is theater specific. Scaling one model, lets say the F16-52, takes about an hour. Mostly due to correcting the slot data. Hint……If you don’t correct it, you may have missiles\racks showing up in some weird places…LOLTired demer
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Well this doesn’t comprehent… If u do u do all not just an F-16 type… One aircraft one hour xx aircraft xx hours, xx vehicles xx hours, xx buildings xx hours.
So if a theater has huge database this is a no go.
Good to know.
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Well this doesn’t comprehent… If u do u do all not just an F-16 type… One aircraft one hour xx aircraft xx hours, xx vehicles xx hours, xx buildings xx hours.
So if a theater has huge database this is a no go.
Good to know.
Yes, Arty I think you “got it”.
There was some work early on in FO Battle for Sinai that reflects this. Mystic did his best but quickly abandoned it…and I don’t blame him…MUCH to do.
HUGH undertaking to do the entire 3D DB.demer
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Just something to think ahead on.
Scaling is important if you go “outside the box” with PR terrain in Falcon.
Dimensionally you have a much bigger “model” for the terrain than a 3D object within that realm.
We have scaled the Tile’s to reach a compromise between “Eye Candy” and detail that is a bit better than Alpha.
Doing so necessitated that the “other” 3D models be scaled as well, i.e. Buildings, ground vehicles, aircraft vehicles and weapons.
Luckily in Guam DB ATM we have just a few…. and as it IS a POC theater, others may attempt to go further…go for it!
As far as time??? This just took 3 days to correct:
Changs(CCC) LPM(LowPolyModel)
Last three, Scaled CCC LPM dressed in Rangers skin modified by me.(Original skin Tony used I think was by HRenner SP2, ICRCATM)
Anyways, if some “Artiste” has a problem……lemme know, as I can easily use Lazy Stones template to adjust…and that is freeSome will notice that the F15J is taking off from a AB that is on the edge of the map…for now. Wait for it
tired demer
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What is the gain of this scale?
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Reminds me of Lazystones thread: ‘Are all 3D Models too big?’ or so. I think the outcome was that the early falcon had a terrain scaled too small - in order to fit the whole of korea in.
And also that this was the reason that the speed feels unnaturaly slow (buildings too big –> you think you are slow). Is this a correctional test on that old issue? -
I don’t think so. When u scale u scale all. So whatever the speed feelling will be exactly the same. And he cant scale much specially in tiles as the coordinations are totally fubared…
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Livrot has it right, correctional test or proof of concept
This has been a small issue since the original release by Gilman. Twaltie and Bluprint made efforts in this area to some success, i.e. HiTiles and Bazrat.
But, true to form, to do the entire Korea theater resulted in compromise. As far as the coordinations of the tiles in GUAM we are but a couple degrees off from RL according to Nikos. Not bad IMHO considering the “dinosaur” tools used!!!In GUAM theater, one of the more important points is “Joe Players” immersion in game. That being stated, would we rather have this on our AB:
OR this:
Just saying,
demer -
Again this doesn’t matter.
If the shelter area in the pic is 20m on Y and the 3d object is 15m then it’s obvious u will have what u show in pic no1. So u have to create the correct shelter. Not scale the whole theater tiles and objects thing up.
Also in this pic the shelter is covered with ground… if u removed this ground maybe the shelters in the first pic are the correct one (as for size) and not the shelters in the second pic. -
Dunno what again you think does not matter. Here is a stock BMS korea city on a stock tile:
Here is a GUAM city WIP scaled on the PR tile:
Due to your adamant misunderstanding of the concept, I have taken some time to sequentially put house numbers on all the house features shown. Thus as you drive down the streets in your F16 you will have even more immersion. Also, if you all would like, I can name them individually for you…e.g. Lazy Arses House, Arty’s Abode and so on…:mrgreen:
Just kidding…LOL!!!
But more to the point on scaling, the terrain mesh is closer to 249.934476 than exact 256. Go figure.
We already have and again reached a compromise with Falcon.Cheers,
demer -
Well why not simply decrease my FOV setting instead of all this trouble?
And if u want more detail: For the tiles double the resolution and for objects double the texture res also on which u need - like.
Instead of scale the whole thing and reach higher levels of yoga and above dan 1000 in karate just find for the factor u want the fov setting. Also u could create a matrix per resolution - screen size which fov setting is the best. Or we should all buy a monitor based on your size and res to have the same effect?
I believe u could do this in one day and not spent the time u did.