Guam Beta Release
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I DONT KNOW IF I BELIEVE YOU OR NOT? YOU HAVE MORE THAN FREAKING 3 OR 4 YEARS TALKING ABOUT THIS THEATER, ALWAYS SAYING THAN YOU GOING TO RELEASE THIS CRAP COMMON BRO JUST DO IT, STOP TALKING THE SAME OF SHIT NOT MORE HISTORY…… PERSONALLY I,M TIRED FROM YOU ALWAYS SAY BETA RELEASE, FINAL BETA RELEASE, FINAL BETA RELEASE, FINAL BETA RELEASE COMMON STOP THAT SHIT BRO LOOOL:-x
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I DONT KNOW IF I BELIEVE YOU OR NOT? YOU HAVE MORE THAN FREAKING 3 OR 4 YEARS TALKING ABOUT THIS THEATER, ALWAYS SAYING THAN YOU GOING TO RELEASE THIS CRAP COMMON BRO JUST DO IT, STOP TALKING THE SAME OF SHIT NOT MORE HISTORY…… PERSONALLY I,M TIRED FROM YOU ALWAYS SAY BETA RELEASE, FINAL BETA RELEASE, FINAL BETA RELEASE, FINAL BETA RELEASE COMMON STOP THAT SHIT BRO LOOOL:-x
Maybe I’m missing something (inside joke?), but if not, then …. this is NOT the way to encourage people to keep working on projects in their own free time. You PAY nothing, you EXPECT nothing. Not happy with progress …. do it yourself, volunteer to help or STFU.
$0.02, IMHO & YMMV.
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Creating new theaters for this sim is NOT easy: the code was never meant to be able to do so AFAIK. We are helping beta test this and so far it looks encouraging but is as challenging as always with these theaters.
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Creating new theaters for this sim is NOT easy
True
the code was never meant to be able to do so AFAIK.
The code doesn’t really care. Plug in the correct data in all the different phases, the theater and all its assets, the campaign files and all of it’s file’s and variables, art files, etc., etc., and a clean working DB and she’ll run it just as well as the standard Korea.
Whether Microprose intended it to be that way, who knows. The community has over the years made it possible through all the various tools that were derived.
Yes, it’s a ton of work.
C9
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always happy with ANY news on this thread. original and creative. oh. i almost forgot: I like to have something to look forward to.
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Maybe I’m missing something (inside joke?), but if not, then …. this is NOT the way to encourage people to keep working on projects in their own free time. You PAY nothing, you EXPECT nothing. Not happy with progress …. do it yourself, volunteer to help or STFU.
$0.02, IMHO & YMMV.
They could start here by removing the BVR’s and replacing them with the WVR\Hard lock variants:
and thats just the TIP of the iceberg……as the AI fly Non Human airframes as well…:rofl:…fck me…period
I would take Agave_Blue’s advice seriously…!!!
tired demer
P.S. thank those for your continued support of this Outside the Box, POC, WTHell was I thinking project…LOL!! we are almost there.That includes all you mystical\virtual peeps out there… -
Dave sent a beta copy of the theater to me, Mower, and a handful of other folks a month or so ago.
I worked up a .cam file for it, but it’s not fun. As Dave mentioned above, with the current DB and AIM-120s I’m just not finding the .cam entertaining. There is no terrain to hide behind; it’s all over the ocean and the actual landmasses of the islands aren’t sufficient to provide cover. Furthermore, the way the DB files are set, missions ingress/egress at 25k feet. So basically right now you have sets of planes that ingress towards one another at 25k and then lob tons of -120s at each other at max range. Eventually, if you have the right conditions, it will devolve to a dogfight once both sides expend all of their BVR weapons, but not always.
And there are other issues. Both sides feature CVNs and naval forces. The ATM will schedule naval strikes, but instead of massing a sensible alpha-type strike it sorties 4 jets at a time at the CVN, 2xF/A-18 escort and 2xF/A-18 with Harpoons or other naval weapons. It’s a slaughterhouse.
Finally, I am having real trouble finding a hook for the campaign. I love the sandbox nature of the theater. But coming up with an overarching goal has been problematic. It can be an attrition based campaign, but the way the campaign runs right now it just doesn’t work right and isn’t fun. To be honest, I think my good idea fairy has left the building. I’m just not able to think of anything to do with this other than spawn jets that fight each other. I think I might need to pass this off to Chuckles or someone else that has some good ideas.
The theater looks fantastic and some of Dave’s ideas are really neat. The more I play with it, though, the more I think it either has to have a much lower number of aircraft, or it might just be more suitable for PvP or TEs.
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Toonces,
You are correct, this theater was designed By Demer as primarily a PvP theater. The absence of the traditional air to ground aspect would seem to many to be “half baked” thus the uniqueness of this theater.
I would suggest limiting the available seats on a server based campaign to 20 aircraft per side, lose the 120s but add the aim 7s. Now squads could use this campaign to employ wvr and bvr tactics. With the small overhead of this theater I would think it possible to run 2 independent campaigns simultaneously to accommodate a larger participation rate. It is after all a Red Flag scenario, no “hook” needed just good tactics being practiced and improved upon. Please don’t be discouraged, after all, it is just a proof of concept theater, and any “off the wall” ideas would certainly fit Demer’s MO.
Best of luck,
Vags
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All AMRAAM,ASSRAM,Slammer type A2A weapons have been removed from the DB Hrdpts…… as of 18:15 hrs tonite.
I will split the roster for the Airframes so it is suitable for both SP\MP…in an attempt to emulate AF (we’ll see how that works against the .tri). As well as some work in the miss.dat to reduce some mission types\attitudes\altitudes this weekend.tired demer
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No AIM? Still the reasoning doesn’t convice me. If it was for PvP then why remove them?
Aegean theater and our missions at 320vfw are mostly over the sea we have no problems with AIM or what is the difference if 25000ft bellow u have land or sea? -
I’m passing this off to somebody else. You guys can put whatever kind of missiles you want in there.
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I DONT KNOW IF I BELIEVE YOU OR NOT? YOU HAVE MORE THAN FREAKING 3 OR 4 YEARS TALKING ABOUT THIS THEATER, ALWAYS SAYING THAN YOU GOING TO RELEASE THIS CRAP COMMON BRO JUST DO IT, STOP TALKING THE SAME OF SHIT NOT MORE HISTORY…… PERSONALLY I,M TIRED FROM YOU ALWAYS SAY BETA RELEASE, FINAL BETA RELEASE, FINAL BETA RELEASE, FINAL BETA RELEASE COMMON STOP THAT SHIT BRO LOOOL:-x
A sure holiday ban at my “homebase” forum SAS, right or wrong, the tone makes the music.
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Originally Posted by SANC2775
“I DONT KNOW IF I BELIEVE YOU OR NOT? YOU HAVE MORE THAN FREAKING 3 OR 4 YEARS TALKING ABOUT THIS THEATER, ALWAYS SAYING THAN YOU GOING TO RELEASE THIS CRAP COMMON BRO JUST DO IT, STOP TALKING THE SAME OF SHIT NOT MORE HISTORY…… PERSONALLY I,M TIRED FROM YOU ALWAYS SAY BETA RELEASE, FINAL BETA RELEASE, FINAL BETA RELEASE, FINAL BETA RELEASE COMMON STOP THAT SHIT BRO LOOOL”
All,
82 posts and no thanks to his credit, go figure. Patience must really be thin for such a post.
Vags
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…Quake has not given permission to use his F-15 model for use in non FreeFalcon versions…
That’s quite the memory you have…! :bowd:
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Gents,
After much thought these last days on Guam and the F15. I went ahead tonite and quickly made a model to replace both Quakes and the Vermins work. Ara’ gets the credit for the cockpit detail and I thank him for his quick response…… I am still struggling though with prop wash and should have that figured out in the coming decade. Falcon you know…jeesh!! As well, flying this new beauty takes some extraordinary skill in Falcon cause you have to push VERY hard on the rudder pedals, in sequence, just to get her to taxi.But once you are airborne in your imagination the Pron’s pit really kicks in. Laid back in that leather seat you kinda’ know you have Air Superiority!!!
Some pic’s to see where I’m going with this new to Falcon bird.
Aggressor first:Navy version:
and no Arty I have yet to figure out the slots for the AIM’s yet, but stay tuned……
Cheers,
tired demer
(@ Clayton, no offense M8, play along please ) -
Damn.
As i was starting to read this - somewhat confused and irritated - i started to think, that you are drunk again?!?? But then i saw the pictures and i knew i didn´t have to worry about my confusion. You were really drunk. :drink::mrgreen:
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@A.S:
Damn.
As i was starting to read this - somewhat confused and irritated - i started to think, that you are drunk again?!?? But then i saw the pictures and i knew i didn´t have to worry about my confusion. You were really drunk. :drink::mrgreen:
No…he is just existing on a greater “plane” of vision…
:headb:
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@A.S:
Damn.
As i was starting to read this - somewhat confused and irritated - i started to think, that you are drunk again?!?? But then i saw the pictures and i knew i didn´t have to worry about my confusion. You were really drunk. :drink::mrgreen:
Well A.S,. you being confused and irritated is not new to me……:roll:
But the real pics are here:This is after 4 weeks of playing in the clay so to speak. I’m convinced I’m not real good at it……L0L!!!
Very steep learning curve with that particular tool!!!(love the warp tool though)
Thanks to Jowens I had a place to start…whew…tanks M8.
IF and thats a big IF it gets to a satisfactory point it may be included in Guam BETA. If not, we will go with what we have.
And if that is a problem with Quake and the Vermin……cause the current F15 in Guam is a combination of both works, they need to let me know quickly…now A.S take a moment to sit back in your chair and STFU for a minute, K’ give me five minutes Falcon time!!!No offense M8
demer -
Have fun toying around mate … i give you even 5 years (no offense mate )
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Ummmm……finally sharing the nest
Stay tuned,
demer