Monitor size
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Anyone know what size monitor (prob a TV actually) that will make the HUD and 3D cockpit look approximately full size?
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That would depend on how close you sit to it my friend…
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I always think those expensive cockpit frames you can buy have the monitor(s) much too far from the seat, much further than the windows in a real cockpit are from the pilot. That means we need to buy bigger monitors to compensate, which seems like a pointless waste of money when we could instead just have them nearer!
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That would depend on how close you sit to it my friend…
Well played, sir… speaking to standard desktop setup, +/- 2ft away
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Anyone know what size monitor (prob a TV actually) that will make the HUD and 3D cockpit look approximately full size?
An Occulus Rift.
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Question Blu:
Does Occulus actually give you a real perspective on it? I mean, what happens when you change your FOV? Can you zoom in, i.e. making the HUD bigger and thus enlarging the entire view seen on the Occulus, therefore making it unrealistically large (or small)?? I wish they would release the 1080p version so I could just swallow that pill and see for myself already dammit! -
when you change your FOV, thats exactly what happens. set the display to something other than the FOV the rift shows and you will have a ‘zoom’ effect.
I just want the 4K version, because at 1080p you wont be able to read the HUD clearly.
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I read that its probably a bad idea to be changing the fov on the rift, itl be uncomfortable. I tried out making the cockpit the size it is in real life by using fov calculators. My 27inch is too small to use it for me. http://www.projectimmersion.com/fov/
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Just trying to get the correct size monitor or TV so that the HUD displays actual real-life size, or thereabouts, with no zoom.
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Just trying to get the correct size monitor or TV so that the HUD displays actual real-life size, or thereabouts, with no zoom.
well, what FOV is BMS set to display?
calculate a head distance from the screen, and stick to it. Once you know the distance from the screen, and you know the FOV setting BMS is using, you can simply buy a screen which is wide enough to fill the same FOV that BMS is.
if you are two feet from the monitor position, and you want the BMS 80 degree FOV to match up with your real life 80 degree FOV, then you have some trig to do…
objective is the diagonal of the screen. known is the angle between the horizontal edges of the player view (FOV), aspect ratio, and the distance between the screen and your head.
half the width of the screen is equal to the distance to the screen multiplied by tangent of half of the FOV.
now the screen width is known, and the screen height is equal to the screen width divided by the aspect ratio (or multiplied by the inverse of the aspect ratio if thats any easier).
The diagonal size is equal to the square root of the sum of the squares of the screen width and height.
Keeping in mind that this is only going to work near the center of the screen, due to the screen being flat and your FOV curved…
but my best guess is that a 46 inch screen, 2 feet from your face, with BMS displaying 80 degrees FOV, should give you a roughly correct sized HUD.
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Bravo, bw. A 46" screen a two feet with 80 degree Fov. If I imagine that it must be a real ‘zoom in’ treat.
At that distance and size I’d like to be at 120 degree and have a 4k monitor / 60 Hz TV.
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When I was shopping for a new monitor, I looked at 32" for 2ft away thinking it would be awesome and totally immersive. To get an idea, I sat 2ft from a 32" HDTV at my local Currys electrical store - and found that with the FOV at that distance, I felt dizzy when the promo vid being shown started showing some swirling motion. I went with 27" though not as immersive, I haven’t had a dizzy spell.
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I went to a 32 inch LED 1080p from a standard 27 inch monitor. It made a big difference for me.
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I’ve used a 37" at 2 feet for years and I’m very happy with the immersive effect.