Iff you could have one thing in the next update it would be. (Archive)
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exactly what else did you want to add to the ramp start checklist? red dogs one is very close to the real ones Ive read. A few switches set differently, and some NYI (Not Yet Implemented) panels left out.
Id love to see more detailed ground operations in BMS, but part of the issue would be giving users the flexibility in what they wanted to simulate. Lots of airfields have specific ground procedures. Ive been reading about RL ground ops at Kunsan. Yes, a lot more complex than BMS uses. But Id think it would be a lot of work to specify things for airfields so that every airport had its own correct ground procedures that could be set according to reality.
Id say, probably at least as much work as improving vast areas of graphics.
as far as that goes, it would be rather cool if there was a way to spawn a player into the tower a la FSX, and something similar for AWACS/GCI.
Yeah , I agree with you and in fact I have the same point of view as you, if you be Remember , in Aliedforce we had some thing basic to be as ground radar room operators , especially when we joined the camp from AWACS or JStar squadron. it was basic compare to real situation but full of fun. YEAH
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I am sure i read that new update is possibley going to be in 4 weeks is this correct?.
If so woooooooot just got to get my pc fixed as I have been away for ages and the pc im using now wont run it
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I am sure i read that new update is possibley going to be in 4 weeks is this correct?.
If so woooooooot just got to get my pc fixed as I have been away for ages and the pc im using now wont run it
At the moment, there is serious question over whether 4 weeks actually means 4 weeks… 3 to 4 weeks usually means whenever its done - i.e. NOT 3 to 4 actual weeks. Given the proximity to a certain holiday celebration however, there is at least a chance that 4 weeks might actually mean 4 weeks.
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Cockpit out of focus when using NGV.
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write four week & read four year
Just kidding :lol: -
Agree.
It would be “perfect” (much better) if we have separated freq for the:
- Tower (Taxi, takeoff, landing clearance)
and for the:
- “Approach” (GCA vectors at arrival, departures)
… same story for AWACS: would be good to have a:
- “Check In” freq (sort of limited broadcast for all packages, only limited to comm’s related to check in and check out procedures)
and the:
- “Tactical” freq filtering only your package and where only the tactical comm’s should takes place (without hearing the Intra Flight comm’s of others flight of the your package concerning only the flight internal management: fuel check, formation … etc …)
Seems from the Kunsan Rules pdf off the epublishing website that tower at kunsan has a separate frequency for clearance delivery.
As long as we are on the wishlist, Id love some way to be able to specify aircraft movements as an air traffic controller. pie in the sky type dreams, but it would be pretty cool if the ATO listed aircraft to spawn for flights, and a ground controller could control what aircraft spawned where, assign them ground movement clearances, etc… hand that off to another human acting as tower controller (and presumably approaches/departures, SOF, etc)… probably never happen though.
We can dream
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was hoping it would come out this december or jan!!
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Dedicated Linux- or WINE compatible server where entering the 3d world is not a requirement in order to host MP games.
Uwe
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Does new bms support 64bit win?
I mean 64bit exe file.
And are we able to track 4 ship ACs from far than 60 mile?
You know, if I track 4 ship flight from far than about 60 mile , all of them will be shown as one and after 60 mile I will realize that how many they are, this problem prevent me from shooting phonix from high altitue to about 80 Thousands feet or more to achive goal from very far beyond enemy dreams.
I wish , given the meaning right…… . -
Posted two time by fault. Sorry.
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Dedicated Linux- or WINE compatible server where entering the 3d world is not a requirement in order to host MP games.
Uwe
Dedicated Windows server, where entering in 3D world in not required anymore for MP games ……
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@A.S:
Dedicated Windows server, where entering in 3D world in not required anymore for MP games ……
That would indeed be helpful, even more so if this dedicated server would run under WINE (like I said above as this would not require a windows license).
Cheers, Uwe
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Does new bms support 64bit win?
I mean 64bit exe file.
And are we able to track 4 ship ACs from far than 60 mile?
You know, if I track 4 ship flight from far than about 60 mile , all of them will be shown as one and after 60 mile I will realize that how many they are, this problem prevent me from shooting phonix from high altitue to about 80 Thousands feet or more to achive goal from very far beyond enemy dreams.
I wish , given the meaning right…… .I think this is the famous bubble, over 60nm it’s the “2d” flight you see, and as it enters the bubble and go “3d” you can see each ac.
So increasing the bubble would get you were you want, how? I don’t know though. -
I think this is the famous bubble, over 60nm it’s the “2d” flight you see, and as it enters the bubble and go “3d” you can see each ac.
So increasing the bubble would get you were you want, how? I don’t know though.yeah, this is the bubble… although, IRL good luck getting individual radar contacts from a group over 60 miles away. If the group are flying inside one radar resolution cell, they will appear as one contact.
AWACS for instance, will get one contact… and fighters much closer may be able to tell the group as 2 aircraft… then when they get very close, they might spot that its 4 aircraft, with each element flying very close formation to confuse radar…
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So I pray ( ) this bubble get expanded to about 120 mile in close future and request BMS Developer team to do this favor :???:
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So I pray ( ) this bubble get expanded to about 120 mile in close future and request BMS Developer team to do this favor :???:
well, the point Im making is that you shouldnt be ABLE to tell apart multiple contacts at 120 miles away.
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yeah, this is the bubble… although, IRL good luck getting individual radar contacts from a group over 60 miles away. If the group are flying inside one radar resolution cell, they will appear as one contact.
AWACS for instance, will get one contact… and fighters much closer may be able to tell the group as 2 aircraft… then when they get very close, they might spot that its 4 aircraft, with each element flying very close formation to confuse radar…
This makes me wonder how the (actual) radar software works. I mean if it’s doing a bar-scan and it gets two results from two different bars at exactly the same heading, does it assume that it’s one contact ‘splitting’ the bar?
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a very good question, and one which I am not really equipped to answer :S
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a very good question, and one which I am not really equipped to answer :S
It’s an interesting conundrum, because even if it registers them as two different targets, how would it render that on the B-scope?