Korea '80s Theater - discussion
-
Thanks a lot!
-
Regarding ARMs: Didn’t the HARM replace the Shrike rather early during the '80s? Also, how do the Shrikes fly? I recall putting either Shrikes or Standard ARMs into ITO a few months ago, and reviewing a TacView track I saw that it took off at around +6 Mach.
-
Regarding ARMs: Didn’t the HARM replace the Shrike rather early during the '80s? Also, how do the Shrikes fly? I recall putting either Shrikes or Standard ARMs into ITO a few months ago, and reviewing a TacView track I saw that it took off at around +6 Mach.
The core dat file for AGM-45 does not support this as I can remember and my dat files different. In my DB you can be sure that kinematic range is as limited as in RL.
-
Ah, ok.
When I try to use the JGME4BMS.exe I wind up with 001, 002, 003, 004, 005 and 006 File respectively in the BMS main directory and no theater installed. What am I doing wrong?
-
You have to extract the MOD package (directory) first that can be selected with JSGME if you have copied (exracted) into \BMS mods.
-
The issue I seem to have is that the File files are just in the zip file I downloaded them in, with no sub directory for JSGME to tell them where to go. Well, maybe that’s why. I don’t know.
Basically, when I downloaded the theater from the link in the first post, I got a zip file called molnibalage-Various Files-Core modul-2015014-3532, containing six files called -=KOREA '80S 30.11.14=- -THEATER (with SIM data!!!)-.zip.001, .002, etc. Should that have happened?
-
You can download 6 files, they can be unzipped with 7.zip. After extraction you will get the -=KOREA 80S 30.11.14=- -THEATER (with SIM data!!!)- directory which has be put into \BMS mods and JSGME will see the module. Process is same with rest of modules.
-
I tried redownloading it, and again I got a file named molnibalage-Core modul-2015015-12a8.zip. Only difference this time was that for some reason the folder in it was called Core module, but otherwise it did exactly the same thing as before.
I placed the folder in BMS mods, and when I ran it in JSGME I wound up with this again: http://i.imgur.com/e6pVaPE.png
-
I tried redownloading it, and again I got a file named molnibalage-Core modul-2015015-12a8.zip. Only difference this time was that for some reason the folder in it was called Core module, but otherwise it did exactly the same thing as before.
I placed the folder in BMS mods, and when I ran it in JSGME I wound up with this again: http://i.imgur.com/e6pVaPE.png
On your image I can see the 6 downloaded files. All you need unzip them with 7zip and put the extraced dir into \BMS mods. If you put the 6 downloaded files into \BMS mods and unzip them in that dir. you do not need do anything JSGME will see the core MOD. Should I make a video about it?
-
Well, this is awkward, since you have uncovered that I’m a blithering idiot :lol: There’s a tiny chance I thought that the folder containing the files was to be left the way it was, so I rather wound up running the folder containing the zip files through JSGME instead of running the zip files through it, since I missed that they were zip files I should extract. Silly me…
Thanks for the help, I think I’ll manage now.
Edit: I do have a question about the equipment available. I took a quick peak at the block 42s flown by the 2nd. Should HARMs, HTS, TGP and LGBs be available?
-
I cannot disable HTS pod even as I know it was not available in 1991. HARM and small qty. of LGB are available.
-
I’ve got a small issue about fragging missions: Every time it’s half loaded, the mission just gets scrapped or something. I get returned to the 2D view again and get an unfilled debrief. I’ve tried several times over and the result’s always the same, despite having plenty of planes, pilots, munitions, etc.
-
I’ve got a small issue about fragging missions: Every time it’s half loaded, the mission just gets scrapped or something. I get returned to the 2D view again and get an unfilled debrief. I’ve tried several times over and the result’s always the same, despite having plenty of planes, pilots, munitions, etc.
I’m not sure what means half loaded. F-16s got always loadout for me the AC which are never used in stock campaigns are the problem in strike missions. Tornados, F-111s and some not used AC in stock campaigns many times do not get any AG weapons in strike mission by the ATO AI even plenty of weapons are available… So far I have not able to fix because I have no idea what can cause this.
-
I meant when the mission is loading up. When it reaches the third out of five bars, it just cuts right back to the 2D view with an empty debriefing and the mission gone from the list.
-
I meant when the mission is loading up. When it reaches the third out of five bars, it just cuts right back to the 2D view with an empty debriefing and the mission gone from the list.
I have never experienced this therefore I have no idea what can cause it. (Even stock BMS4 does it rarely.)
edit: I will try to make the video about install today.
-
See if your airbase is destroyed, iirc there were something similar in BFS a long time ago, and that had to do with a destroyed airbase.
-
See if your airbase is destroyed, iirc there were something similar in BFS a long time ago, and that had to do with a destroyed airbase.
I do not understand this comment. Are you saying if the home base is destroyed ATO does this? Or in case the target is destroyed? The problem is that missions which are generated in 0 hour of campaign suffers from this issue.
-
I do not understand this comment. Are you saying if the home base is destroyed ATO does this? Or in case the target is destroyed? The problem is that missions which are generated in 0 hour of campaign suffers from this issue.
Ah, ok, yes I meant the home base, but if it’s in the beginning of the campaign I doubt it.
What about if there is a lot of flights fragged at the same time, as if there aren’t enough spawn spots? -
Both of them can probably be ruled out. The base was at 100%, and there were only 1-2 flights since I’d taken over fragging missions from the AI.
-
Ah, ok, yes I meant the home base, but if it’s in the beginning of the campaign I doubt it.
What about if there is a lot of flights fragged at the same time, as if there aren’t enough spawn spots?In BMS4 Team made TEs are much more AC in a single airbase. Honestly I have no idea why would has any effect the AC spot places in 3D world on ATO weapon placement. In fact the airbase where Tornados are has the same or less AC than other airbases with F-15 and F-16.