Korea '80s Theater - discussion
-
I tried redownloading it, and again I got a file named molnibalage-Core modul-2015015-12a8.zip. Only difference this time was that for some reason the folder in it was called Core module, but otherwise it did exactly the same thing as before.
I placed the folder in BMS mods, and when I ran it in JSGME I wound up with this again: http://i.imgur.com/e6pVaPE.png
On your image I can see the 6 downloaded files. All you need unzip them with 7zip and put the extraced dir into \BMS mods. If you put the 6 downloaded files into \BMS mods and unzip them in that dir. you do not need do anything JSGME will see the core MOD. Should I make a video about it?
-
Well, this is awkward, since you have uncovered that I’m a blithering idiot :lol: There’s a tiny chance I thought that the folder containing the files was to be left the way it was, so I rather wound up running the folder containing the zip files through JSGME instead of running the zip files through it, since I missed that they were zip files I should extract. Silly me…
Thanks for the help, I think I’ll manage now.
Edit: I do have a question about the equipment available. I took a quick peak at the block 42s flown by the 2nd. Should HARMs, HTS, TGP and LGBs be available?
-
I cannot disable HTS pod even as I know it was not available in 1991. HARM and small qty. of LGB are available.
-
I’ve got a small issue about fragging missions: Every time it’s half loaded, the mission just gets scrapped or something. I get returned to the 2D view again and get an unfilled debrief. I’ve tried several times over and the result’s always the same, despite having plenty of planes, pilots, munitions, etc.
-
I’ve got a small issue about fragging missions: Every time it’s half loaded, the mission just gets scrapped or something. I get returned to the 2D view again and get an unfilled debrief. I’ve tried several times over and the result’s always the same, despite having plenty of planes, pilots, munitions, etc.
I’m not sure what means half loaded. F-16s got always loadout for me the AC which are never used in stock campaigns are the problem in strike missions. Tornados, F-111s and some not used AC in stock campaigns many times do not get any AG weapons in strike mission by the ATO AI even plenty of weapons are available… So far I have not able to fix because I have no idea what can cause this.
-
I meant when the mission is loading up. When it reaches the third out of five bars, it just cuts right back to the 2D view with an empty debriefing and the mission gone from the list.
-
I meant when the mission is loading up. When it reaches the third out of five bars, it just cuts right back to the 2D view with an empty debriefing and the mission gone from the list.
I have never experienced this therefore I have no idea what can cause it. (Even stock BMS4 does it rarely.)
edit: I will try to make the video about install today.
-
See if your airbase is destroyed, iirc there were something similar in BFS a long time ago, and that had to do with a destroyed airbase.
-
See if your airbase is destroyed, iirc there were something similar in BFS a long time ago, and that had to do with a destroyed airbase.
I do not understand this comment. Are you saying if the home base is destroyed ATO does this? Or in case the target is destroyed? The problem is that missions which are generated in 0 hour of campaign suffers from this issue.
-
I do not understand this comment. Are you saying if the home base is destroyed ATO does this? Or in case the target is destroyed? The problem is that missions which are generated in 0 hour of campaign suffers from this issue.
Ah, ok, yes I meant the home base, but if it’s in the beginning of the campaign I doubt it.
What about if there is a lot of flights fragged at the same time, as if there aren’t enough spawn spots? -
Both of them can probably be ruled out. The base was at 100%, and there were only 1-2 flights since I’d taken over fragging missions from the AI.
-
Ah, ok, yes I meant the home base, but if it’s in the beginning of the campaign I doubt it.
What about if there is a lot of flights fragged at the same time, as if there aren’t enough spawn spots?In BMS4 Team made TEs are much more AC in a single airbase. Honestly I have no idea why would has any effect the AC spot places in 3D world on ATO weapon placement. In fact the airbase where Tornados are has the same or less AC than other airbases with F-15 and F-16.
-
Hm…. Somerthing is wrong with JSGME and I have no idea why. I had to reinstall the BMS4 and now the JSGME puts -=KOREA '80S 30.11.14=- -THEATER (with SIM data!!!)- directory after activation into root of BMS4 with wrong name. Karnalooch can you help me again?
EDIT. Now it is working I downloaded again JSGME what I uploaded not what I found in my HDD.
-
Am I doing something wrong? Because my ECM doesn’t work in the campaign. But they do work if I just fly a “quick action” mission.
I have not added the ADF campaign btw. And what is the ADF campaign??? -
How do you know that ECM does not work in campaign? The ECM resistance distances were changed you cannot go with ECM close to min. eng. distance anymore to any system maybe this gives you the false impression that ECM does not work. In DB only modifiers can be defined therfore except in case you set 0 or very low value you cannot turn the ECM without touching the code.
ADF campaign is an alternative Rolling Fire campaign where the F-16 Block 15 in Japan is swapped to F-16B ADF squadron.
-
How do you know that ECM does not work in campaign? The ECM resistance distances were changed you cannot go with ECM close to min. eng. distance anymore to any system maybe this gives you the false impression that ECM does not work. In DB only modifiers can be defined therfore except in case you set 0 or very low value you cannot turn the ECM without touching the code.
ADF campaign is an alternative Rolling Fire campaign where the F-16 Block 15 in Japan is swapped to F-16B ADF squadron.
Sorry, I ment chaffs and flares! When I have it on manual and on my “2” program which should release flares and chaffs, nothing happends!
-
Which AC type?
-
Which AC type?
F-16-A-15 it says when I choose the airbase.
Also the tower nevel tell me which runway to taxi too. Only say “you are clear to taxi to runway”. -
I will check. The tower and runway is not mod related issue, it guess the stock campaigns also has this you just never fly from this aribase to experience it.
-
In FF in dat files sometimes te has_IFF caues this but in BMS4 is no such thing. I have no idea but Block 15 has only manual dispenser usage. One press on the key release one chaff or flare depending on the key what you are using.