Korea '80s Theater - discussion
-
I meant when the mission is loading up. When it reaches the third out of five bars, it just cuts right back to the 2D view with an empty debriefing and the mission gone from the list.
-
I meant when the mission is loading up. When it reaches the third out of five bars, it just cuts right back to the 2D view with an empty debriefing and the mission gone from the list.
I have never experienced this therefore I have no idea what can cause it. (Even stock BMS4 does it rarely.)
edit: I will try to make the video about install today.
-
See if your airbase is destroyed, iirc there were something similar in BFS a long time ago, and that had to do with a destroyed airbase.
-
See if your airbase is destroyed, iirc there were something similar in BFS a long time ago, and that had to do with a destroyed airbase.
I do not understand this comment. Are you saying if the home base is destroyed ATO does this? Or in case the target is destroyed? The problem is that missions which are generated in 0 hour of campaign suffers from this issue.
-
I do not understand this comment. Are you saying if the home base is destroyed ATO does this? Or in case the target is destroyed? The problem is that missions which are generated in 0 hour of campaign suffers from this issue.
Ah, ok, yes I meant the home base, but if it’s in the beginning of the campaign I doubt it.
What about if there is a lot of flights fragged at the same time, as if there aren’t enough spawn spots? -
Both of them can probably be ruled out. The base was at 100%, and there were only 1-2 flights since I’d taken over fragging missions from the AI.
-
Ah, ok, yes I meant the home base, but if it’s in the beginning of the campaign I doubt it.
What about if there is a lot of flights fragged at the same time, as if there aren’t enough spawn spots?In BMS4 Team made TEs are much more AC in a single airbase. Honestly I have no idea why would has any effect the AC spot places in 3D world on ATO weapon placement. In fact the airbase where Tornados are has the same or less AC than other airbases with F-15 and F-16.
-
Hm…. Somerthing is wrong with JSGME and I have no idea why. I had to reinstall the BMS4 and now the JSGME puts -=KOREA '80S 30.11.14=- -THEATER (with SIM data!!!)- directory after activation into root of BMS4 with wrong name. Karnalooch can you help me again?
EDIT. Now it is working I downloaded again JSGME what I uploaded not what I found in my HDD.
-
Am I doing something wrong? Because my ECM doesn’t work in the campaign. But they do work if I just fly a “quick action” mission.
I have not added the ADF campaign btw. And what is the ADF campaign??? -
How do you know that ECM does not work in campaign? The ECM resistance distances were changed you cannot go with ECM close to min. eng. distance anymore to any system maybe this gives you the false impression that ECM does not work. In DB only modifiers can be defined therfore except in case you set 0 or very low value you cannot turn the ECM without touching the code.
ADF campaign is an alternative Rolling Fire campaign where the F-16 Block 15 in Japan is swapped to F-16B ADF squadron.
-
How do you know that ECM does not work in campaign? The ECM resistance distances were changed you cannot go with ECM close to min. eng. distance anymore to any system maybe this gives you the false impression that ECM does not work. In DB only modifiers can be defined therfore except in case you set 0 or very low value you cannot turn the ECM without touching the code.
ADF campaign is an alternative Rolling Fire campaign where the F-16 Block 15 in Japan is swapped to F-16B ADF squadron.
Sorry, I ment chaffs and flares! When I have it on manual and on my “2” program which should release flares and chaffs, nothing happends!
-
Which AC type?
-
Which AC type?
F-16-A-15 it says when I choose the airbase.
Also the tower nevel tell me which runway to taxi too. Only say “you are clear to taxi to runway”. -
I will check. The tower and runway is not mod related issue, it guess the stock campaigns also has this you just never fly from this aribase to experience it.
-
In FF in dat files sometimes te has_IFF caues this but in BMS4 is no such thing. I have no idea but Block 15 has only manual dispenser usage. One press on the key release one chaff or flare depending on the key what you are using.
-
i read ur pdf, it said sometimes attack plane depart without weapon. did u read my solution?
https://www.benchmarksims.org/forum/showthread.php?20703-Bug-solved-AI-don-t-carry-AG-weapon
maybe this help -
i read ur pdf, it said sometimes attack plane depart without weapon. did u read my solution?
https://www.benchmarksims.org/forum/showthread.php?20703-Bug-solved-AI-don-t-carry-AG-weapon
maybe this helpNot, I did not see. You say that squadron = battalion should have this kind of role in database?
-
Not, I did not see. You say that squadron = battalion should have this kind of role in database?
??? i don’t understand u
-
Yes, this is battalion page. I do not use Falcon editor, still F4Browse is one of the queen of tools.
-
let me know if this help