Cant move ground units
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I did a big experiment six months ago where I air mobilized ~30 AD-units on a dedicated server running the PVP campaign. I learned a lot but what I remember is this: It didn’t break the campaign nor crashed the server but you had to make sure the destination was a good place (a road) and that the distance was far away so the unit wouldn’t go back to its original position. Sadly I noticed AI-flights seemed to be immune to the AD’s as long as they where outside the player bubble.
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Only AF offers the possibility to control ground units ( I mean real control ). In BMS 2 , OF , BMS 4.32 , you can move the destination waypoint but in most of the cases the change is not acknowledged by the campaign engine.
We planned to change that but no time as people waited for so long….
Anyway it has never been “on” in falcon except AF and It requires a certain amount of work to make it properly done and not just a hack ( it is not well done in aF anyway)
The idea would be to have a check box " hq control" and give a action list for the end point (defense / attack/ etc…)
What do you mean it was not done well in AF??? It WORKED AND was stable! You could air lift troops, direct batallions, create AI support flights, I would argue that it worked very well! (Especially when compared to no functionality at all.)
This is something sorely missed for guys coming over from AF, and once again I feel inclined to mention that it would be nice to have an ATO with TOT or take off times in it. Any progress in this area would be much appreciated from me and the fellas I fly with! The armchair generalling was necessary for completing the campaign in the least amount of time. Not to mention just plain cool/fun. While I am talking about it I also miss the AI battles that you could see happening on the way to mission area. That was cool.
Another note: we just started a iron fortress and all of the engineer battallions (on their own) decided to go right into the action (tank battalions)and got slaughtered. It would be nice to be able to tell them not to do that. It would also be nice to be able to order a engineer battlaion to fix an airbase once it has been hit or perhaps a bridge that you need……or order that tank battallion that is idle to save your infantry…I have not been able to hear AAA although I can see the explosions, any suggestions there? I miss the BOOM BOOM BOOM to let me know I am in a bad place!
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I agree,and yes your allways in a bad place.
:tjacked:
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I have not been able to hear AAA although I can see the explosions, any suggestions there? I miss the BOOM BOOM BOOM to let me know I am in a bad place!
The sound is there… but is heard from the outside. Also the BOOM BOOM is more obvious with the eyes , It lights up and the cockpit if u get to close to it… Unless u read a magazine over the FLOT… LOL
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What do you mean it was not done well in AF??? It WORKED AND was stable!
You’ve never realized that some units diapering from ODB without any reason, some other was completely sucked even if trying to move it manually etc… I think that JP is talking about that …
I feel inclined to mention that it would be nice to have an ATO with TOT or take off times in it.
1000% I fully agree!!!
I have not been able to hear AAA although I can see the explosions, any suggestions there? I miss the BOOM BOOM BOOM to let me know I am in a bad place!
Normal. It’s a desired effect in BMS. IRL (with helmet, engine running, flying above 200kts) you can’t hear AAA burst from inside the cockpit.
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so…if I turn up external sounds I will hear it better? I have tried that with min success, you do mean disappearing? “diapering” is that like changing your babys bottom?? LOL what is OBD? I was just trying to say that regardless of how well it worked it WAS functional, thats all. Yes I did notice the occasional unit disappearing, annoying, but not a deal breaker.
The ATO with times in it would be great for us flight scheduling folks, because right now you have to join each individual flight to see what the TOT is. That info kinda needs to be in the ATO (IMO) -
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Will this be implented into bms aswell?
It worked ok in AF.
It should be possible to move ground units. -
I imagine that its all about priorities which will come first, moving ground units, or Naval OPS?!?!?! I would absolutely LOVE EITHER!
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Replyin to my own post to keep this alive WHY no control over the ground units? Cant tell me its not possible! Allied Force does a nice job with it. The campaign would be very much more enjoyable if there was some control. Cant tell me it takes 4 days to drive 20 miles in a tank!!! EVEN FOR THE KOREAN ARMY. LOL
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Bit silly asking this now? You already asked this, and have received multiple replies from the devs… no new version has come out since their replies…
Not sure why you are hoping to achieve, other than venting?
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Bit silly asking this now? You already asked this, and have received multiple replies from the devs… no new version has come out since their replies…
Not sure why you are hoping to achieve, other than venting?
Self-learning and adapting code…?
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Mute Point, as the two DB’s and Code are different.
BMS does not read in .uni as a binary file, AF does……;)
AF Code was modified to do that…an early attempt to LOCK the DB…cause they stole a lot of work and made some $ off of others…SIGH.demer
Mods\BMS: I’m not peeing on another version, just say’n what happen’d…'stood
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Mute Point, as the two DB’s and Code are different.
BMS does not read in .uni as a binary file, AF does……;)
AF Code was modified to do that…an early attempt to LOCK the DB…cause they stole a lot of work and made some $ off of others…SIGH.demer
Mods\BMS: I’m not peeing on another version, just say’n what happen’d…'stood
Regardless it’s a feature we don’t have in BMS (yet), regardless of the DB being locked or not which for an end user is not really that important. It’s a cool to have because it’s a minigame ( Harpoon-like ) within the game
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Bit silly asking this now? You already asked this, and have received multiple replies from the devs… no new version has come out since their replies…
Not sure why you are hoping to achieve, other than venting?
Another empty post , just like this one. Or I could be venting too?
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Venting or no, it can be done. Just like take off and TOT times in the ATO! Just because it has not been done yet does not make it impossible!!!
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Sure, anything can be done. Given time. So to sum this up, you want X new feature in a new release - so basically a duplication of the “IFF you could have one new thing” thread.
Guess the only suggestion I can make is that you wait for 4.33 and see if it has this (Im guessing not).
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This is an old thread to resurrect, but with the new release and some very positive results, I’d like to report fully managed campaigns are now possible again. So with much appreciation to the dev team I personally would like to thank all of you for implementing this and for getting TOT times displayed in the ATO.
One can take control of ground units in two ways, either directly from the 2D map by opening the “status box” and deselecting the “Set by HQ” box or by going to the OOB, expanding out the ARMY and selecting the individual battalions you wish to control there. Once you’ve deselected the set by HQ for the battalion you wish to move, click on that battalion, a white circle will display over it if it is stationary, and if its in motion it will have its travel path laid out with the white circle at its destination, simply drag the circle to where you wish to redirect and the new orders for the battalion will display in the “Orders” in the “Status” box. If clock is stopped you may have to run it a few seconds for the new orders to display. Some units will travel much faster than others.
I have completed my 1st “fully” managed campaign, and was able to run it just as I would have back in the days of AF, and completed the KTO “Iron Fortress” at Ace level in under 15 hours of elapsed clock time. This was done by taking control of ALL squads and creating every AI flight and a custom loadout for each flight. This includes all of the CCI and Support flights Wiped the ATO clean before I began tasking. After taking control all of the ground forces, I pulled the most vulnerable to attack back a bit from the FLOT and let the ground pounding begin. The beginning of the campaign, 3 or 4 flights was flown solo, but once I saw things were working well I brought it over to fly with the members of the 801st and finished it out online MP. I can say I couldn’t have been any happier with the results!, and my 1st 4.33 Campaign medal!
I haven’t seen anything official posted on this yet, seems like a big deal to me :-), so it will be interesting to see what gets said about this.
Once again, thanks dev team, Falcon isn’t all about just what happens in the air!
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A bit of a “Easter Egg”
I was waiting for you to post….
I think its great , but I don’t have the desire to go in to that depth anymore.
I’m shore there are others excited about this too.