Cant move ground units
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Will this be implented into bms aswell?
It worked ok in AF.
It should be possible to move ground units. -
I imagine that its all about priorities which will come first, moving ground units, or Naval OPS?!?!?! I would absolutely LOVE EITHER!
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Replyin to my own post to keep this alive WHY no control over the ground units? Cant tell me its not possible! Allied Force does a nice job with it. The campaign would be very much more enjoyable if there was some control. Cant tell me it takes 4 days to drive 20 miles in a tank!!! EVEN FOR THE KOREAN ARMY. LOL
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Bit silly asking this now? You already asked this, and have received multiple replies from the devs… no new version has come out since their replies…
Not sure why you are hoping to achieve, other than venting?
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Bit silly asking this now? You already asked this, and have received multiple replies from the devs… no new version has come out since their replies…
Not sure why you are hoping to achieve, other than venting?
Self-learning and adapting code…?
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Mute Point, as the two DB’s and Code are different.
BMS does not read in .uni as a binary file, AF does……;)
AF Code was modified to do that…an early attempt to LOCK the DB…cause they stole a lot of work and made some $ off of others…SIGH.demer
Mods\BMS: I’m not peeing on another version, just say’n what happen’d…'stood
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Mute Point, as the two DB’s and Code are different.
BMS does not read in .uni as a binary file, AF does……;)
AF Code was modified to do that…an early attempt to LOCK the DB…cause they stole a lot of work and made some $ off of others…SIGH.demer
Mods\BMS: I’m not peeing on another version, just say’n what happen’d…'stood
Regardless it’s a feature we don’t have in BMS (yet), regardless of the DB being locked or not which for an end user is not really that important. It’s a cool to have because it’s a minigame ( Harpoon-like ) within the game
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Bit silly asking this now? You already asked this, and have received multiple replies from the devs… no new version has come out since their replies…
Not sure why you are hoping to achieve, other than venting?
Another empty post , just like this one. Or I could be venting too?
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Venting or no, it can be done. Just like take off and TOT times in the ATO! Just because it has not been done yet does not make it impossible!!!
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Sure, anything can be done. Given time. So to sum this up, you want X new feature in a new release - so basically a duplication of the “IFF you could have one new thing” thread.
Guess the only suggestion I can make is that you wait for 4.33 and see if it has this (Im guessing not).
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This is an old thread to resurrect, but with the new release and some very positive results, I’d like to report fully managed campaigns are now possible again. So with much appreciation to the dev team I personally would like to thank all of you for implementing this and for getting TOT times displayed in the ATO.
One can take control of ground units in two ways, either directly from the 2D map by opening the “status box” and deselecting the “Set by HQ” box or by going to the OOB, expanding out the ARMY and selecting the individual battalions you wish to control there. Once you’ve deselected the set by HQ for the battalion you wish to move, click on that battalion, a white circle will display over it if it is stationary, and if its in motion it will have its travel path laid out with the white circle at its destination, simply drag the circle to where you wish to redirect and the new orders for the battalion will display in the “Orders” in the “Status” box. If clock is stopped you may have to run it a few seconds for the new orders to display. Some units will travel much faster than others.
I have completed my 1st “fully” managed campaign, and was able to run it just as I would have back in the days of AF, and completed the KTO “Iron Fortress” at Ace level in under 15 hours of elapsed clock time. This was done by taking control of ALL squads and creating every AI flight and a custom loadout for each flight. This includes all of the CCI and Support flights Wiped the ATO clean before I began tasking. After taking control all of the ground forces, I pulled the most vulnerable to attack back a bit from the FLOT and let the ground pounding begin. The beginning of the campaign, 3 or 4 flights was flown solo, but once I saw things were working well I brought it over to fly with the members of the 801st and finished it out online MP. I can say I couldn’t have been any happier with the results!, and my 1st 4.33 Campaign medal!
I haven’t seen anything official posted on this yet, seems like a big deal to me :-), so it will be interesting to see what gets said about this.
Once again, thanks dev team, Falcon isn’t all about just what happens in the air!
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A bit of a “Easter Egg”
I was waiting for you to post….
I think its great , but I don’t have the desire to go in to that depth anymore.
I’m shore there are others excited about this too.
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Thanks for the heads up. It appears you can also choose orders by scrolling down after having unticked the ‘set by hq’ box.
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Thank you very much for this helpful Information. For me it’s a great feature from the good old “Allied Force” days
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Thank you very much for this helpful Information. For me it’s a great feature from the good old “Allied Force” days
Its not from allied force. the design and code are 100% original BMS
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Its not from allied force. the design and code are 100% original BMS
Well for me the BMS design and code worked flawlessly! So thanks again BMS team.
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Never saw a campaign end that quickly but I have seen campaigns sorta make stuff happen to insure the PRC then CIS come in and in great numbers thereby extending the campaign.l
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YES! My prayers to the flight sim gods have been answered. Thanks to all who participated in the latest iteration. I knew it was possible and so here it is… Thant wasnt so hard now was it fellas? haha I kid I kid. Man I tell ya this group just keeps on improving . There it is Blue Wolf they heard me and they fixed it.