Making my own TE tor training…need help
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I’m creating TEs to teach High School students to fly Falcon BMS. I’ve taught them taxi and takeoff, now I need to teach them to land. I created a basic TE and then advanced the time so the flight is on the return leg. When I try to join the TE with the mission in progress, It won’t allow me to join. Is there something I need to do when I create the TE so I can join it when it’s underway?
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I thought that was funny so I tried it. I made a TE, DCA and the time was after steer 4 (patrol second wp) and 5. Status was “EGRESS” on the flight list. Couldn’t join. A few seconds later the flight rounds steer 5 heading for 6. Status now says “ENROUTE.” I can join and fly.
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It should work as you describe it above. I know it works for my Aegean AAR TE I created a few days ago:
Also you can map your “campaign quicksave” function to a key (say, Ctrl-s) and then use this save file in order to proceed from where you left off.
HTH,
Uwe
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Once it’s on “EGRESS”, you can’t join a flight anymore. Makes sense, as the mission should be over by then and there’s nothing more you can do. If you want to join an airborne flight, you have to make sure that you are still inbound.
E.g. if the (first) target is at steerpoint 5, it’s best you are still before steerpoint 4 when joining.You can always skip steerpoints and head straight back to the airbase, if you like. But if your intention is to teach them everything, why not have them taxi, take-off, do a circuit and then land? Still shouldn’t take more than 10 minute for an entire flight, unless you add ramp start and/or several circuits.
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I like Eagle-Eye’s suggestion about creating a TE for what is effectively a transition-only sortie, as it was known when I flew for the USAF.
Set it up so you takeoff, circle the field with a roughly 20 mile radius to have time to set up, then do an approach to a touch-and-go.
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You can join post-objective. The default training TEs rely on this. The “egress” status appears to be just the target-next_waypoint phase. So if 3 is the TGT, the 3-to-4 phase is egress. 4-to-5 and 5-to-6 etc. can be joined. Just put your post-objective waypoint close to the objective waypoint and the forbidden phase of flight will be very short.
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Thanks this definitely helps. The TE I’m building is just to allow my students to practice landing. I also take 5 laptops (with BMS 4.32 installed) to events with hundreds of students who have never flown a sim and some want to try to land, so having a TE setup for just a landing will help.
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I thought that BMS had a landing TE in the training section
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There are more than one landing TE’s in KTO. Crosswind, ILS, etc. The basic landing TE starts at 10 miles out, with the aircraft already lined up with the runway. I like the previously mentioned idea of doing the takeoff TE and flying a short circuit around the airbase and then landing. Would only take 5-10 minutes to fly if you don’t ramp start.
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I’ve looked at the training landing TEs and none of the TEs start you lined up on final.
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Hmm. I might be thinking of original Microprose Falcon 4 training mission. I’ll have a look when I get home from work. Sorry if I misled.
Edit: TE - 03 is pretty close. You can see the runway from the start and are not too far from being lined up, but you are correct, it doesn’t start you out lined up on final. Guess I was thinking about the original F4 landing TE.
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The original Falcon landing TE was nice, that would have been perfect. TE 3 in BMS is not easy…it took me five tries before I finally laded and got it stopped. That TE requires you to get too many things right and then it’s a short runway compared to some. Bottom line, not the best runway to learn to land…so I made my own TE for the students.
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The original Falcon landing TE was nice, that would have been perfect. TE 3 in BMS is not easy…it took me five tries before I finally laded and got it stopped. That TE requires you to get too many things right and then it’s a short runway compared to some. Bottom line, not the best runway to learn to land…so I made my own TE for the students.
Seosan, Kimpo, and Seoul are good places to practice landings. Having two lanes makes it easier to see on the approach and since your training, it really doesn’t matter which runway you land on. I remember once, (when trying to learn to land) landing on the taxiway. What matters most here is just getting the feel of being line up and finding the glide slope, and riding it until you flare. You can deal with ATC, wind/weather, etc. after the landings become natural.
TE 3 goes to Kunsan and the runway is nearly 2 miles long, so if you are having trouble getting stopped there, your going to have trouble elsewhere. I suspect you might be coming in a little fast with a clean configuration, or aerobraking too long at an angle less than 13°. Keeping the gun cross between 13°-15° makes a huge difference in deceleration vs. 12° and below.
Here is a recent landing I had in a SP campaign flying out of Osan. I wasn’t particularly proud of this landing, but I took the screen shots because a squadron of helos flew right through my approach. Configuration was clean except for AAM’s.
Note the speed, AoA, etc. on the HUD (sorry, had brightness turned down to see through it better), but remember if you just keep your AoA and glide slope correct you don’t need to worry about speed. If you get too slow, the stall horn will let you know.5nm out, gear down, boards extended, 172kts.
1nm out, 144kts.
Aerobraking @ (72kts.), notice the position of the gun cross. Also, you can see that the Tower (at mid-runway) is still in the picture and I’m well under 100kts.
…and the nose comes down with plenty of runway to go @ 67kts. I apply the brakes after the nose touches down, engage NWS and taxi to my parking spot…
…and watch a Hog come home who was in the pattern, behind me.
Full disclosure: Like I said, I wasn’t particularly proud of this landing. I was dealing with a little crosswind and those choppers flew right in front of me. To see what it really looked like, insert these screen shots between the first two…
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Have you tried mapping the “campaign quicksave” trigger to some key and saving a TE of your choice at the point you want?
You can then load that TE from the “saved” tab like it was a proper TE. Therefore, you can bring the jet into the position you want (also setting the wind to 0 before takeoff if you want to avoid crosswinds), save the TE and Bob’s your uncle.
Cheers, Uwe
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Thanks, I like all of these ideas and have already used a couple. I built a TE using Seoul and then flew the route and saved the TE in a couple of places until I got one with the runways dead ahead 8 miles out.
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Glad to hear you got it sorted. I think it’s really cool, what you’re doing here. I’m curious about how they adapt to it. Keep us updated…:D