Kuwait Theater tester version 1 now available
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but i found some minor issues so far….
- A lot of OCA strikes on airfields in Iraq dont target the runways, but “less” important stuff like ammo dumps and radars instead. (airfields have 100% operational status)
I jumped in the 40th and checked this out. It seems fine to me, the primary target on the list in briefing was the runways at two different airbases.
Sometimes they list secondary targets, but those are always secondary to the primary which is the runway.
I checked the DB and all runways at all airbases are the primary target.
The air tasking manager handles targetting of elements of an objective. There is little/nothing I can do further about it. Just out of interest, how far in are you to a campaign?
The features of an objective can be set by anyone, and that in turn determines what the ATO assigns.
In the DB with F4Browse you can set the priority of features within an object via the FED ptr.
In the object DB you can set the priority of each feature of an object by double clicking on it. In the Feature(FED) edit box you can change the value.
The object DB is the easier way, as using F4Browse via the FED ptr, you have to navigate several boxes to get to the box that contains the value.
The values are as follows:
50 Very High
40-49 High
30-39 Medium
10-29 Low
0-9 Very LowSo there is something you can do if the values are not good, or if you don’t like them.
C9
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As a Kuwaiti myself I find this very interesting and am very much looking forward to it.
Keep up the work and good luck!
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As a Kuwaiti myself I find this very interesting and am very much looking forward to it.
Keep up the work and good luck!
Thanks Googles. I hope you won’t be too critical of the theater
The whole terrain engine is quite limited by todays standards, but we are trying our best to make it “approximately” true to life. We also have who I believe to be one of the very finest artists in the community working on the terrain tile graphics so we’ll have a fairly accurate look to the theater too. My dream was a photoreal Kuwait but failing that we’ll make a passable effort. We’ve also had to take liberties with roads (adding extra ones, but not too many) to assist the campaign engine and let it do its thing with the ground war.
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Thanks rvhpea4l - fixed now.
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Good theater thanks!!:eek:
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Thank you - it’s going to get a helluva lot better too
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Very nice change of pace, look forward to continued development, sir.
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Thanks Mower, your considerable experience of all things F4 is recognised and your input is appreciated! Cheers!
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Thanks Mower, your considerable experience of all things F4 is recognised and your input is appreciated! Cheers!
Took the day off tomorrow and gonna fly this all day, will advise of any findings or thoughts. I just never get bored with Falcon, thanks to contributors like you Malc, so cheers!
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Took the day off tomorrow and gonna fly this all day, will advise of any findings or thoughts. I just never get bored with Falcon, thanks to contributors like you Malc, so cheers!
Hi Mower,
How did you get on with this sir?
Thanks.
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Hi Mower, How did you get on with this sir?
No issues, a good change of pace, terrain and airbases very bland but we know this is a WIP.
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Anyone got a map I can use for a kneemap?
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Anyone got a map I can use for a kneemap?
Falcas´ Mission Commader includes a very powerfull tool to créate Kneemaps.
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Falcas´ Mission Commader includes a very powerfull tool to créate Kneemaps.
Yeah but there is no map that came with Kuwait so far as I can tell.
But I can use this I suppose…
http://users.skynet.be/bs999158/F4download_navigation.htm
http://www.candyparty.com/ST/Download/Checklists/BMS/maps/ODS_ONC.jpg
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I wish that could be a thing in falcon
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Made a quick “highway of death” TE Im having fun with…hehehe
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I couldn’t find any missions in TE, and how did you communicate with the tower? are there any tankers to refuel from?
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This would be really nice theater if ready someday